North took this collection of components and turned it into a general engine which all the studios use, adding
its proprietary audio engine too.
GenAudio, Inc. introduces three new 3D spatialization plugins for game audio engines including Audiokinetic Wwise, Firelight technologies FMOD, and Microsoft XAudio2 (in addition to custom integration into
proprietary audio engines).
Not exact matches
Thanks to
proprietary in - house
audio authoring tools, Hertzman and Berrie are able to essentially use the same sound
engine and share assets between gen - 3, gen - 4, and mobile products.