Sentences with phrase «provided challenging enemies»

The King's Field series, for example, has always provided challenging enemies and an ambiance of horror and dread.

Not exact matches

As for the new features there are two incredibly large areas to explore with new ever - annoying enemies to provide an increased challenge.
A long and enjoyable game provides challenge with great variation of weapons, enemies and levels.
Aside from boss battles, the standard enemies do not have many variations in counter attacks and do not provide tactical challenges outside of their leveled damage points or health capacities.
These co-op missions offer unique modifiers, like all enemies are on fire, to further challenge you and your buddies, as well as provide more rewards.
They add a degree of challenge and provide a nice contrast to the common enemies which are easily swatted aside.
Peace Walker also has no difficulty settings and doesn't make enemies any more challenging when additional players join in, so the extra firepower provided by teaming up is helpful in boss battles.
- Repetitive «banter» - Progression is a slog - Poor matchmaking - Enemies provide little challenge above «stab it more» or «don't get too close» - Lacks a coherent story
When it does manage to work it can perform rather well, providing a good challenge, but far too often the illusion was shattered when I found I could slowly pick off the enemy has he / she / it continued to build loads of planes that were never used and make pretty patterns with them, even though they probably could have crushed me with such an impressive force.
Games TM did note, though, that while stealth is now a viable option the enemy AI isn't really up to the task of providing a challenge for players intent on ninjaing (it's a word, I swear) their way through levels:
These enemies are also going to be providing much more of a challenge thanks to some radically improved AI over the first game.
To put it simply combat is cumbersome, and the only way it provides a challenge is through the sheer number of enemies attempting to mash you into a pulp, usually resulting in you rolling madly around the place while guzzling potions of healing and throwing ice spells about the place, because frozen enemies take extra damage and it's an easy piece of magic to spam.
There are no difficulty levels, although the difficulty curve provides a challenge from the very beginning as you will have to learn all of the little tricks in combat to be able to defeat another Exo - Rig before gaining enough tech scrap to upgrade the quality of your power core, weaponry, abilities and armour which are all essential to any genuine progress in the story as enemy Exo - Rigs quickly improve in their respective weaponry, armour, speed and abilities that will put your Exo - Rig on the back foot without a significant upgrade on a regular basis.
The challenges feature provides you with 54 challenges to overcome ranging from killing 100 enemies in campaign mode, killing 20 enemies with one shot, killing 30 enemies within 20 seconds, killing 10,000 enemies, finding 25 secrets and even destroying 5,000 destructible items in campaign mode and much more besides, while on the road to completing the game with the challenges feature including a rather helpful breakdown of how close or far away you are on from achieving each challenge.
Normal difficulty provides enough of a challenge, although the major differences between each difficulty level being a certain increase in the amount of damage you receive from every enemy, while the damage you deal to enemies is vastly decreased to such a point that you may have to even double or treble the number of times you shoot or make contact with your sword before having the same effect during the insane difficulty level in comparison to the easy difficulty level and in some cases; there are even a greater quantity of enemies to contend with.
Ninja360 ° is another game in that vein, where the environments provide the challenge rather than a sea of cookie - cutter enemies.
Even leveled combat provides a strong challenge, even when only facing off against two or three enemies.
By that we mean that the game is pretty challenging, and with that challenge the game will provide you with a handful of classes to choose from with their own abilities and play style, having different builds with items you collect from fallen enemies or from opening chests.
- demo has been downloaded over one million downloads - over 45k survey responses - run by pushing the analog stick all the way - hold B to run even faster (although random enemy encounters go up to balance this)- fast travel option - adjustments to designs of the environment based on the issues with visibility, especially in dungeons - traversable areas stand out, adjustments to wall and floor color, and visible landmarks, and more - radar that points players towards entrances, exits and important places - improved visibility - adjust screen brightness - adjust HD - 2D filters - fixed issue where it was too easy to accidentally overwrite your save - 9 save slots and 1 autosave slot - adjusted text size and streamlined the UI - skip scene option - option to replay cutscenes - option to change text speed - game balance refinement so that battles provide a good challenge, but are not overly frustrating - battles with a full party of four and more important elements have not yet been shown
While there is a varied offering of platforming, including more enemy - focused challenges or several other missions similar to the final challenge would at least have provided gamers with some fresh content.
When played on «Realistic» difficulty, Terrorist Hunt provides players with the ultimate challenge as the enemy AI is relentless and the terrorists are the exact opposite of Stormtroopers when it comes to weapon efficiency.
Aside from boss battles, the standard enemies do not have many variations in counter attacks and do not provide tactical challenges outside of their leveled damage points or health capacities.
The game puts the player in charge of a WWII bomber crew operating over Europe and provides a tough multitasking challenge to fend off enemy fighters, reach the target and deliver the payload accurately - all of it bundled up with clean, stylish graphics.
These Challenge Modes provide survival based areas, as players must try and stay alive while facing waves of enemies to set high - scores.
An emphasis in these combat situations or further establishing these enemies could have provided more memorable and challenging moments.
On the other side of the scale playing local play alone is still somewhat satisfying with the ability to change the difficulty of enemy AI to provide a challenge.
Enemies never provide much challenge along the way and instead end up being a time consuming factor rather than a difficult obstacle.
The dungeons themselves provide the real meat of Nameless Kingdom, offering up some serious challenges both in the enemies presented, and the environments themselves.
Boss fights provided some relief from the tedium but they were separated by wave after predictable wave of enemies that rolled down the screen, doing little to challenge the player except get in the way.
Feats include what are effectively over 200 challenges such as saving a total of 1,000 humans as they are being harvested; saving a total of 31,337 humans in arcade mode; killing each of the six enemy bosses on each of the five difficulty levels; killing each of the six enemy bosses a total of 100 times in any mode; killing a total of 5,000 crawlers in any mode; and much more besides which makes for a positive design choice as it provides a further reason to replay every world.
To provide a bit of a challenge to this historical epic, Omega Force has implemented a leveling system that draws influence from Assassin's Creed Origins with enemy levels playing a much more important role in combat.
Pikmin 3 is a fantastic blend of multitasking, strategy and action, each step empowering the player whilst also increasing the challenge provided with new environmental obstacles and enemies.
It challenges you in providing a variety of combat game modes where you use your best offensive and defensive strategies while the enemy attempts to outsmart you.
You quickly get the sense that your different attacks are specific tools for specific challenges provided by the various enemies.
The developers try to spice things up with challenges that must be completed in some waves, and these provide somewhat of a twist to the shooting action by having you kill X number of enemies while standing in a specific location of the map, or melee killing Y number of enemies.
Survivor skills include rapid crafting for faster crafting of throwable objects and ammo when running to evade enemy attacks; resourceful combatant provides greater XP for killing or knocking out enemies with crafted handheld objects; avid learner produces an XP bonus for finding survival caches, documents and relics as well as completing challenges; and much more besides.
These levels provide specific challenges, such as defusing three bombs within a short period of time.If one player goes down while playing cooperatively, they will begin crawling, and can shoot enemies with a handgun.
The enemies have also become harder to kill and provide more of a challenge early on.
Unlike an endless runner the stages are handcrafted, built to provide a modest challenge with precise positioning of coins, blocks, and enemies.
It provides a reasonable challenge for any player and manages to facilitate a brutally grim end for your enemies with them being cut into two halves; something that happens all too often.
The game's modes also provide a good mix of challenges, and the addition of a mechanic which makes enemies grow stronger over time if left undefeated works well across the game.
Adopted and extended from the second Hurricane Pack, it provides fifty new challenges in a closed arena, where you have to fight waves of enemies and / or bosses.
Often completely overwhelming, enemy encounters can provide unwelcome gameplay imbalances that serve only to infuriate rather than challenge player ability.
The controls are responsive and feel really good, there are a lot of fun weapons and abilities, and enemies provide varied and formidable challenges as well as being well - differentiated from one another.
Normal enemies are also demented in their aesthetic design and can provide a notable challenge; in certain late game missions, previous bosses can be encountered as normal enemies.
The Multiplayer game Chaos Strike 2 — CS Portable Multiplayer Games may offer some more exiting features for your ultimate entertainment provided you know all its features: * Chat with your friends and other players * More enemies you will kill, you will be able to unlock more weapons, * You will be able to play the game in two modes: join team to play mobile strike game to challenge other team, or you can play online games with single status and can challenge other players playing single online.
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