The players won't be
provided much dialogue or captions through the gameplay but rather learn about the story through the girl's eyes and experiences.
Not exact matches
They
provide an opportunity to share your message with greater numbers of people, especially if they're recorded and uploaded to the internet, but they tend not to lead to as
much direct engagement or
dialogue as some other types of interactions.
Again, this just my interpretation — apart from the alien's conversation with the final hitchhiker, there are only snatches of
dialogue here and there, and pretty
much no exposition or detail
provided in Glazer and Walter Campbell «s adaptation of the novel by Michel Faber.
Despite the clichéd nature of
much of the
dialogue and the derivative thriller set - ups, «State of Play»
provides sufficient old - fashioned entertainment value to justify the ticket.
But, as this is primarily a
dialogue - driven drama, the track doesn't
provide much in the way of surround sound effects or subwoofer action.
The audio track is similarly excellent, especially considering the film's mixing of overlapping
dialogue, raucous and noisy crowd scenes, and incidental music —
much of which is
provided by Frank Zappa and the Mothers of Invention.
Accordingly, the parts of Sentinel that bog down are the parts that rely too
much on the cast to
provide backstory and motivation when the best, most poetic bits of the picture are the first ten minutes (including its credit sequence) that tells all one needs to know without a word of
dialogue.
In case you did not know, Fire Emblem Warriors features a whole lot of voiced
dialogue and in the game's Game Settings,
provided you have obtained the voices of certain characters, you can actually select which character's voice you want to be the voice of the game and while you may not think too
much of that feature just you wait!
It is the mismatch of stereotypes that
provides much of the comedy: Chris's best friend with his, mostly, improvised
dialogue and the septuagenarian diction and speech patterns emerging from the servants and hat man who interact all too briefly with our hero at the party mixes absurdity with blackly comic moments that delight and add the right amount of quirky fear to the formula.
Swanberg doesn't
provide enough tension and drama between the characters, and so
much of the
dialogue, which is improvised, sounds like vamping.
You can now choose from up to four emotional responses during conversations, allowing for a
much more natural flow to
dialogue, although situations where you're only
provided two options that are practically identical do crop up far too often, and this element of «choice» is more of an illusion than an actual
dialogue tree.