Publishing a game on a platform such as Steam.
It seems as though the giant needs to do more to keep up and in doing so they seem to have laid out plans to sacrifice their own hardware in exchange for
publishing games on both platforms and seeing an increase in sales there.
Not exact matches
Free site with personal ads for fans of sexy daddies, silver foxes, mature men and naked daddies Deep Silver develops and
publishes video
games for all major consoles worldwide and
published over 200
games on different
platforms so far.
XSEED Games will be
publishing Shantae: Half - Genie Hero physically
on all three announced
platforms this fall, as a special «Risky Beats» retail release packaged with a musical selections CD containing over 20 songs from the
game's soundtrack, and each offered at a suggested retail price of $ 29.99.»
Although many of its titles have been released
on multiple
platforms, there's a growing number of Omega Force (
published by Koei Tecmo)
games that are exclusive to PlayStation hardware.
Sony and Devolver Digital have announced a partnership which will see
games published by Devolver appearing
on PlayStation
platforms first before other consoles.
Originally released in 1987,
published and developed by Capcom as an arcade
game before being released
on the various gaming console and pc
platforms.
Earth Wars originally launched
on other
platforms back in 2016 but under a different name and has been self
published by Japanese indie developer One or Eight (information
on whom seems to be quite scarce online) and is a side - scrolling hack «n» slash
game quite similar to
games like Muramasa: The Demon Blade or Dragon's Crown.
«As the leading racing
game on mobile, CSR2 is the perfect
platform to introduce the BMW M2 Competition to car lovers around the world,» said Bernard Kim, President of
Publishing for Zynga.
Gamers will also not be disappointed as both tablets are Playstation certified which means that they will be able to play Playstation 1
games and similar to the Sony Ericsson Xperia Play mobile phone, be able to play
games made specially for the mobile
platforms which are
published by Sony and available
on the Playstation Suite online store.
I'd rather have Clash of Ninja Revolution 2/3 or Gekitou Ninja Taisen 4
on the Switch (as much as those would be much more niche) and I've been hoping Bandai Namco can just rerelease those (perhaps in a collection too) and the SEGA / Sony
published Bleach
games on other
platforms.
IMO, the conversation
on self pub revolves too often around the
platforms and methodologies of
publishing, and not enough around the sharing of
game changing ideas.
They had the indie market down pat with Xbox Live Arcade, an XNA development kit that allowed people to
publish games for 100 bucks
on their
platform, and had such hits like Fez, Super Meat Boy, Braid, Limbo, and so many others providing even more reasons to not only buy an xbox, but to become a developer themselves.
Fieth commented that this means that the developer can focus
on «working
on the
game's development and puzzles and not need to worry about how to optimize and
publish across several completely different
platforms,» essentially allowing the developer more time to do what they do best — create.
Thus, most of their big
games are not counted as «exclusive» whereas Sony and Nintendo only have one main
platform to
publish on.
Counting exclusives is irrelevant when it comes to Microsoft, because they have two
platforms to
publish their big
games on.
Perfect World Entertainment announced today the release of APB: Reloaded
on Arc, its
platform for
publishing and accessing the best free online
games...
The retail market for Windows PC
games gradually dried out in the early 2000s, as the benefit of not having to pay a
platform holder to
publish a
game was offset by piracy, usability problems present with non-standard hardware and retailers like GameStop putting emphasis
on the used console
game market (GameStop does not buy and sell used Windows PC
games).
However this time no localized and timed exclusivity is tied to the deal, meaning that Sony will simply
publish their versions of the
game, alongside the other versions
on competing
platforms.
Founded in 2010 with the mission to build absurd and polished
games, Owlchemy Labs has developed and
published multiple original gaming titles spanning over 20 desktop and mobile
platforms, including one of the first VR - enabled
games on Steam.
I already own them all
on various
platforms, but if a disk with this new
game plus the PS1 classics / PSN versions of Oddysey / Exoddus / Munch / Stranger's Wrath came out, I'd be snapping that up too in a heartbeat, and it would be higher priority to me than most AAA
published games, simply because I'd want to support groups like you way more than the EAs and Activisions of the world.
[1] The
game was released as a launch title for the Xbox One
platform on November 22, 2013; a Microsoft Windows port
published by Capcom was released
on September 5, 2014.
The company
publishes and distributes premium and free - to - play
games on leading console, PC and handheld
platforms as well as for mobile devices and social networks.
All aspects of establishing and operating a
games business, including advice
on: creating a new business; hiring staff; creating and protecting new IP; commercial exploitation including development /
publishing / distribution / licensing matters; corporate / finance matters; and managing
games regulation like age ratings, F2P compliance and
platform rules.
Our rich portfolio now consists of over 30
games published on the world's most popular app
platforms.
The company was founded
on the principles of helping independent
game developers be financially and creatively successful in the highly competitive video
games market and has
published games on all major mobile, PC and console
platforms.
Nintendo has revealed that at the
Game Developers Conference Europe (GDC Europe) 2013 the company will be showcasing development tools for Nintendo
platforms and self -
publishing on Nintendo's eShop.
I am an independent
game developer with over 20
published games on multiple
platforms, including PC, Windows Phone, iOS, Android, and Xbox 360.
In 2017, however, Stream Greenlight was replaced by Steam Direct, allowing indies to
publish their
game onto Steam for a small fee, so I spent a small part of November and December releasing the
game on Steam, so though I didn't get a new character into the
game, I did get it released
on a new
platform to hopefully expose the
game to more players.
Telltale is a fully licensed third party publisher
on consoles from Microsoft, Sony, and Nintendo, and also
publishes games on the PC, Mac, and Apple iOS
platforms.
Spiel is a global
Game Development &
Publishing Company where we focus
on games for Handheld and Online
platforms.
Publish high performance
games on all desktop and mobile
platforms, including the Xbox One Creators Program.
Telltale is a fully licensed third party publisher
on consoles from Microsoft, Sony, and Nintendo, and also
publishes games on the PC, Mac, iOS, and Android - based
platforms.
Final Fantasy Mobius is a RPG
game developed by Square Enix and
published by Square Enix
on both iOS and Android mobile
platforms.
Last month, Redmond
Game Studios and
Platforms general manager Matt Booty said that indie developers would not currently be able to self -
publish on the Xbox One marketplace.
They have
published games on multiple
platforms...
The
game is being
published by Microsoft, meaning it's their choice what
platform the
game play
on.
This could make it harder for
games to be
published on the
platform and many
games could be banned from being sold in China if they are deemed as being immoral.
If you are looking to join a young, enthusiastic and ambitious
publishing and production studio, working with a talented team of people, building awesome
games whilst working
on brand new IP's for the most popular
platforms available, we would love to hear from you!
Publishing games on all major mobile, PC and console
platforms, Versus Evil works with development studios in North America, South America, and Europe.
Launching
games on any other
platform for now will require a Chinese
publishing partner who will be responsible for every single aspect of your
game in China.
The indie developers out there will also have the opportunity to listen to the advice of Agostino Simonetta, Program Lead EMEA & ANZ of ID@Xbox, the Microsoft initiative that helps creator
publishing on their platforms, who will give a talk on Game Development and a workshop on the topic of Game P
publishing on their
platforms, who will give a talk
on Game Development and a workshop
on the topic of
Game PublishingPublishing.
Curve Digital released indie roguelike The Flame in the Flood
on the Nintendo Switch yesterday, and the
game has already «smashed» expectations, according to
publishing director Simon Byron, beating Day One sales for all other
platforms it's been released
on.
Sony's
platform has become much easier to develop
on, and the fact that we're able to self -
publish goes a long way in retaining our mindshare over the
game.
Without a home console to support, Nintendo will likely focus more
on their excellent handheld
games and
publish on other consoles, a small sliver of which we're seeing even now as Nintendo recently announced a deal to get their massive backlog
on mobile
platforms.
A spokesperson for Electronic Arts clarified the situation after it was discovered that the puzzle
game Warp — which had been
published through the EA Partners initiative — is available to buy
on both Origin and Valve's rival
platform.
Focus
publishes games on all major
platforms, consoles and PC.
Published by Microsoft Studios, the «Halo» franchise of
games are available
on Xbox
platforms, with select titles
on Windows and mobile devices.
Nintendo has brought a few great adult
games to the Wii U like and Xenoblade Chronicles X, but
publishing one adult
game for every 10 kid - friendly titles does little to attract
gamers who can drown themselves in blood
on other
platforms.
Broken Sword — The Serpent's Curse was launched
on the crowdfunding
platform Kickstarter with the aim of allowing Revolution and the creator Charles Cecil to develop the
game completely independently away from traditional
games publishing routes.