Though I suspect there will be some bugs to be worked out, CanLII Connects has created a pretty solid foundation for structuring the author and
publisher ownership of content.
Not exact matches
This is not only due to the increased
ownership of smartphones, tablets and e-readers, but
publishers making
content that shines on these devices.
And I'm completely convinced that if a
publisher is partnering with an author, the author's core competency is going to be
content and probably some sort
of audience
ownership.
Douglas County libraries has purchased their own Adobe
Content Server and we have a couple
of agreements with smaller
publishers that get as close to «
ownership» as anything we have seen to date.
But Weiner said the distinction with Google and Amazon is that both have
ownership of enormous e-book ecosystems that go from arrangements with book
publishers all the way through systems to convert book and magazine
content to digital
content.
It seems that some game
publishers and game developers dream
of a purely digital generation in the future, which grants companies more wielding power over digital
content (e.g., digital rights management (DRM), shutting down servers for online support, expiration dates on vouchers for downloadable
content, copyright issues, re-licensing issues, etc.) and supposedly digital distribution
of media is future - proof by denying all
ownership to consumers.
In open access publishing, materials are published under a Creative Commons or other non-restrictive licence: authors retain
ownership of the copyright to their
content, but allow anyone to download, reuse, reprint, modify, distribute or copy the
content as long as the original author and source are credited and there is no commercial purpose to the reuse, and no permission is required from the author or the
publisher to do so.