Not exact matches
Your newfound ability to
pull of controlled descents via thrusters can only be used in specific moments, yet when one thinks of being granted double jumps and controlled falls one imagines using them more naturally
around the environment to flank
enemies by power leaping up the side of a building before dropping down from a great height.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and
pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see
enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get
around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Jane Frey is an assault ops specialist with her primary weapon of choice being a shotgun and a revolver as a secondary weapon, while her special abilities include Leash which holds
enemies within a gravitational anomaly; Void knocks down
enemies in the path of a powerful bolt of energy; Choose of Slain allows Jane to
pull an
enemy closer as other
enemies are pushed away; and Equinox forms a kinetic shield
around Jane that protects her from incoming damage by reflecting incoming projectiles.
Kay Rayner is a close quarters combat specialist who carries a Epirus V - 7 Bow as a primary weapon and an Eclypse Katana as a secondary weapon, while his special abilities include
Pull Enemy that utilises a telekinetic ability to pull closely situated enemies toward him while inflicting damage and incapacitating enemies for a period of time; Throw Enemy is a powerful telekinetic attack that inflicts serious damage to enemies and flings them away; Devastation causes a massive amount of damage to all close by enemies through a powerful ground hit; and Zeal produces a huge bonus for melee attacks in addition to a simultaneous protective aura around
Pull Enemy that utilises a telekinetic ability to
pull closely situated enemies toward him while inflicting damage and incapacitating enemies for a period of time; Throw Enemy is a powerful telekinetic attack that inflicts serious damage to enemies and flings them away; Devastation causes a massive amount of damage to all close by enemies through a powerful ground hit; and Zeal produces a huge bonus for melee attacks in addition to a simultaneous protective aura around
pull closely situated
enemies toward him while inflicting damage and incapacitating
enemies for a period of time; Throw
Enemy is a powerful telekinetic attack that inflicts serious damage to
enemies and flings them away; Devastation causes a massive amount of damage to all close by
enemies through a powerful ground hit; and Zeal produces a huge bonus for melee attacks in addition to a simultaneous protective aura
around Kay.
One of these new additions is the ability to
pull off some tentacle execution moves, such as the Anaconda execution; one of your tentacles wraps
around your foe and then bursts through their chest, as well as the Wishbone; where both your Darkness tentacles grab the legs of your
enemy apart and tear them in half.
I can even tell them how it would work; hold two move controllers side - by - side horizontally to represent the handle bars of your bike and
pull the triggers to accelerate, but when you release the trigger your hand comes free and you can swing out at
enemies around you to smash them with your chain.
Challenge and enjoyment comes not so much from the
enemy, but your own desire to
pull off better shots and play
around in the sands of Africa.
You can push,
pull, and otherwise force the
enemies around the grid, and then smash them all at once on the same square.
If you choose the latter you can for example
pull up thorny plant roots, fly
around with them in tow and use them to defend against
enemies.
Snagging someone with a grenade and then kicking them into nearby reinforcements, using the leash to
pull an
enemy that's too far away directly into line of fire (or alternatively into
enemy fire) or guiding explosive sniper bullets
around corners where foes desperately try to leap out of the way.
The weapon, based on stats alone, is definitely focused on firing as many rounds as possible into the
enemy, and thanks to fairly decent handling the weapon won't
pull you
around too much.
The details of the fighting system is quite incredible as it all revolves
around stamina and what your characters stance is as if you are hit and are stunned it becomes a lot easier for your
enemy to
pull off a chain of attacks and you can even be hit or pushed off the map if you are not careful about your surroundings and are aware of what stamina you are on.
Seeing Nathan Drake bullwhip - swing
around a rocky cliff, drop on top of an
enemy, simultaneously struggle to disarm said
enemy and shoot the guy across the brush gunning for him, backslide down a steep cliff with guns blazing, sneak through the environment stalking his prey, climb mountainsides, and
pull enemies over the edge of a cliff brought a tear to my eye.
For instance Throw is now
pull which if aimed properly can be arched
around a corner to
pull an
enemy in that direction.
Instead of running
around and then being
pulled out of the game map and into a separate battle scene randomly,
enemies now appeared on the game map and battles took place in the game world.
One has an attack that kills
enemies with a shockwave in a radius
around him; another has a bow that fires exploding, one - hit - kill arrows; still another can rewind time slightly to
pull himself from danger.