The commands that are required to
pull of these special moves are conveniently displayed on the sides of the screen.
Not exact matches
Each
of his four goals were
special in their own way, whether it be
pulling off something extraordinary, or performing routine
moves on the pitch better than anyone else, Suarez showed everything in this game.
Each face button controls a limb
of your fighter and the heavy reliance on single direction controls for
special moves makes
pulling off attacks on the PSP a breeze.
Likewise, the
move sets for each weapon never change between characters, with the exception
of a
special EX Attack that characters can
pull off with their favorite weapon (and certain characters share the same EX Attack).
Also new to the franchise is Rage Drive, Tekken «s equivalent
of an Injustice (desperation - fuelled) super
move, and Story Assist, which makes it easier for newcomers to
pull off
special moves and combos.
Among added features to Mario Tennis Aces is the new
Special Energy gauge that can be used to
pull off a number
of different
moves.
There are also three
special moves, call Kong POW, that the combination
of a partner character and Donkey Kong can only
pull off.
A successful string
of inputs will allow each character to
pull off a
special attack or buff, and since there's a cooldown after each
move starts, and each fighter has benefits and disadvantages, you won't get far just relying on one
of them.
The pause button helpfully offers up a panel detail how to
pull of combos and
special moves, and also includes other information like frame data.
Novices can tap buttons arbitrarily to string together
moves, while veterans can still outperform button mashers by relying on precise execution to
pull out longer, flashier combos, or disable simple
moves and input
specials using the tried - and - true mix
of joystick movements and button presses.
One
of the first tests for me was the accuracy
of the d - pad and thumbstick when
pulling off
special moves and combinations.
Still, it's as close to
special moves as Tekken has ever allowed for and they're criminally easy to
pull of.
There are only a few
special moves for each character, with all
of them being pretty easy to
pull off.
There are a few for
pulling off Kat's
special moves and taking out a certain number
of enemies, then you pop a few more for completing side quests and challenges, again like the first game.
The Fighting Commander's buttons are big and responsive despite lacking the clickiness
of an arcade stick, and the pad's decently - sized d - pad makes it easy to
pull off
special move motions.
While combat is fun, all combat
move combos are based on presses
of a single button, which takes away from the sensation
of achievement
of pulling off
special moves and combos.
Pulling off a
Special Move Cancel during a combo offers a number
of strategic advantages, the largest
of which is this: since you can cancel out
of almost any part
of a combo, your opponent stands a low chance
of anticipating it.
By which I mean it is almost impossible to
pull off any
of the
special moves, and sometimes the game just doesn't register key presses despite how many times I hammer them.
For those who played the insanely surreal original, this surprising Wii U exclusive essentially offers more
of the same, with impossibly, sometimes bewilderingly fast - paced action that delivers deep satisfaction when you
pull off
special moves.
Basically, this means that if you're a Street Fighter veteran, you already know how to
pull off most
of Dragon Ball's
special moves (just what those
moves actually do, however, is left for your discovery).
Instead
of punching and kicking by flailing your arms and legs wildly at the TV screen, you can attempt to
pull off a
special move like the Kamehameha.
Combine these with the directional buttons to
pull off a variety
of special moves.
Jumps and punches are simple button presses,
special moves take the style
of Smash Brothers by pressing a particular direction but hitting the «
special» button to
pull these stunts off.
Most
of your
special moves barely do enough damage compared to your basic attacks, if they aren't too hard to reliably
pull off in an actual fight.
One
of the only drawbacks is that a few
of the
special moves are a bit tricky to
pull off as you need to input complex button combinations similar to street fighter games, which can be hard to do in the middle
of battle!
That is one
of the best parts about Chaos Code, it's very simple to learn and most
of the
special moves are easy to
pull off.
The Fighting Commander's buttons are big and responsive despite lacking the clickiness
of an arcade stick, and the pad's decently - sized d - pad makes it easy to
pull off
special move motions.