Sentences with phrase «pull of these special moves»

The commands that are required to pull of these special moves are conveniently displayed on the sides of the screen.

Not exact matches

Each of his four goals were special in their own way, whether it be pulling off something extraordinary, or performing routine moves on the pitch better than anyone else, Suarez showed everything in this game.
Each face button controls a limb of your fighter and the heavy reliance on single direction controls for special moves makes pulling off attacks on the PSP a breeze.
Likewise, the move sets for each weapon never change between characters, with the exception of a special EX Attack that characters can pull off with their favorite weapon (and certain characters share the same EX Attack).
Also new to the franchise is Rage Drive, Tekken «s equivalent of an Injustice (desperation - fuelled) super move, and Story Assist, which makes it easier for newcomers to pull off special moves and combos.
Among added features to Mario Tennis Aces is the new Special Energy gauge that can be used to pull off a number of different moves.
There are also three special moves, call Kong POW, that the combination of a partner character and Donkey Kong can only pull off.
A successful string of inputs will allow each character to pull off a special attack or buff, and since there's a cooldown after each move starts, and each fighter has benefits and disadvantages, you won't get far just relying on one of them.
The pause button helpfully offers up a panel detail how to pull of combos and special moves, and also includes other information like frame data.
Novices can tap buttons arbitrarily to string together moves, while veterans can still outperform button mashers by relying on precise execution to pull out longer, flashier combos, or disable simple moves and input specials using the tried - and - true mix of joystick movements and button presses.
One of the first tests for me was the accuracy of the d - pad and thumbstick when pulling off special moves and combinations.
Still, it's as close to special moves as Tekken has ever allowed for and they're criminally easy to pull of.
There are only a few special moves for each character, with all of them being pretty easy to pull off.
There are a few for pulling off Kat's special moves and taking out a certain number of enemies, then you pop a few more for completing side quests and challenges, again like the first game.
The Fighting Commander's buttons are big and responsive despite lacking the clickiness of an arcade stick, and the pad's decently - sized d - pad makes it easy to pull off special move motions.
While combat is fun, all combat move combos are based on presses of a single button, which takes away from the sensation of achievement of pulling off special moves and combos.
Pulling off a Special Move Cancel during a combo offers a number of strategic advantages, the largest of which is this: since you can cancel out of almost any part of a combo, your opponent stands a low chance of anticipating it.
By which I mean it is almost impossible to pull off any of the special moves, and sometimes the game just doesn't register key presses despite how many times I hammer them.
For those who played the insanely surreal original, this surprising Wii U exclusive essentially offers more of the same, with impossibly, sometimes bewilderingly fast - paced action that delivers deep satisfaction when you pull off special moves.
Basically, this means that if you're a Street Fighter veteran, you already know how to pull off most of Dragon Ball's special moves (just what those moves actually do, however, is left for your discovery).
Instead of punching and kicking by flailing your arms and legs wildly at the TV screen, you can attempt to pull off a special move like the Kamehameha.
Combine these with the directional buttons to pull off a variety of special moves.
Jumps and punches are simple button presses, special moves take the style of Smash Brothers by pressing a particular direction but hitting the «special» button to pull these stunts off.
Most of your special moves barely do enough damage compared to your basic attacks, if they aren't too hard to reliably pull off in an actual fight.
One of the only drawbacks is that a few of the special moves are a bit tricky to pull off as you need to input complex button combinations similar to street fighter games, which can be hard to do in the middle of battle!
That is one of the best parts about Chaos Code, it's very simple to learn and most of the special moves are easy to pull off.
The Fighting Commander's buttons are big and responsive despite lacking the clickiness of an arcade stick, and the pad's decently - sized d - pad makes it easy to pull off special move motions.
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