It's hard to say a game has bad sound when the movie company, 20th Century Fox, gave the team the actual sound files of
pulse rifles firing, aliens screeches, and predator visors to use in the game.
Not exact matches
Whether you're in the competitive Crucible or blasting aliens in story missions, your
pulse rifles and shotguns will have the same damage, perks, and rates of
fire.
There is one problem with the sound and that is when you're
firing the
pulse rifle, the sound stops in the middle of shooting.
Sunday's massacre, in which 29 - year - old Mateen opened
fire inside the
Pulse nightclub armed with a SIG Sauer MCX semi-automatic
rifle and a 9 mm Glock, took hostages, and left over 100 injured or dead, again prompted critics to draw a link between the culture of gaming violence and real life shooting tragedies.
Middle rate of
fire pulse rifles are getting a slight damage boost, as are high and middle - low rate of
fire shotguns.
Weapons Auto
Rifles Reduced the maximum magazine size for highest rate of
fire auto family (all weapons in the Doctrine of Passing family) Increased damage to middle rate of
fire Auto
Rifles by 1.5 %
Pulse Rifles Increased rate of fire for Häkke pulse rifle Lyudmila - D Increased damage for middle rate of... Read More&r
Pulse Rifles Increased rate of
fire for Häkke
pulse rifle Lyudmila - D Increased damage for middle rate of... Read More&r
pulse rifle Lyudmila - D Increased damage for middle rate of... Read More»
There's momentary pleasure in the way the creatures twitch under the sputtering
fire of your
pulse rifle, but that fleeting throwback to the movie is exhausted before the end of the first level.