As far as
pure horror games go, Outlast II is difficult to top.
Not exact matches
If you are looking for a
pure action packed
horror game then this may not be exactly what you are looking for.
As time went on, Zwei evolved into a single - player
horror game — what Mikami would later call «
pure survival
horror» — set partially in a mental hospital.
At one point we checked the Wikipedia page for
horror games, there's not a single
game that's classified as
pure «
horror».
While this marks a departure from
pure survival
horror, it benefits the
game's stealth systems since you're no longer required to distract foes with smashable bottles — despite this still being a feasible if tedious approach.
The
game began as an explorative puzzle
game but evolved into a
horror game when Zhong Min (Lead Programmer) and Myself (Producer / Art Director) came up with the black / white art style because
pure pitch black darkness is scary.
Unlike similar first - person
horror games, such as Amnesia and Outlast, Alien: Isolation is a mix between first - person combat and
pure stealth.
This is
pure survival
horror, peeled far back from the increasingly outlandish storylines that previous
games have featured (you probably won't be fighting anyone inside a volcano in this one, for example) and instead delivering a tense, claustrophobic and quite genuinely terrifying experience with only minimal options for self - defence.
This is a survival
horror game in its
purest form, and it doesn't hold back any punches.
The spectrum of survival
horror is a wide one with survival
games at one end and
pure horror at the other.
Zombi is a port of the Wii U launch
game, Zombi U, it's a first person survival
horror that adds gameplay elements from dark souls, making it a
game about
pure survival with dire consequences if you die, such as losing all your items until you can find the corpse of the last survivor you were playing and get those items back.
As a master of the «survival
horror» genre, Shinji Mikami is committed to making a
game that is the realization of *
pure * survival
horror, an experience which he defines as one that pushes the limits of fear and exhilaration.
When asked whether the
game will be rooted in the
horror genre, Carmack indicated that it will instead focus more on
pure action elements a la Doom 2.
Gears shows us that a
horror game doesn't need high detail graphics or gritty textures and manages to pull off a truly horrifying experience through 100 %
pure suspense.