The pure mechanics of the game are so intuitive, fun and unique, meaning I just never seem to get bored of it, especially with the constant supply of updates.
Not exact matches
It's a very «
pure»
game, in that there isn't much else past the central
mechanic of combat, and those who might have wanted a huge step up from the first time around will be disappointed.
There are additional friendly characters that introduce some new
mechanics in short spurts and each stage has a number
of collectibles to find, but Shu still feels focused on presenting a simple and
pure kind
of platforming
game.
However, even though the
game has been leveled with criticisms that it rips
of Super Mario World in relation to its visual aesthetic, the main drive
of the
game comes from its simple
mechanic of flying by tapping the touchscreen, and the masochistic challenge pushes the player beyond reasoning into the territory
of pure addiction.
Ratchet & Clank is a very
pure game, a platformer with plenty
of combat that is unafraid to offer a very clear set
of core
mechanics and to then give the player limited space for experimentation, relying on locations and pace to keep him engaged.
Random is a mobile title designed for
gamers on the move, and part
of it is inspired by one
of the iPhone and iPad's
purest mechanics: slide to unlock...
I wanted to see how the
game actually holds up next to the fan service in term
of pure gameplay
mechanics and how the design from a VR to non-VR transformation works in the context
of the
game.
As a
pure form
of puzzle
game, this is one
of those
games that has a simple core and some fun little
mechanics that make it look like it should be easy when it can really be quite challenging.
Type - 0's
mechanics are not as smooth or responsive as a
pure action
game, but with its variable degrees
of approach and potential for customization, it doesn't need to be.
I totally agree that in a
pure stealth
game like Styx, that's how it should be... but only if the stealth
mechanics actually worked 100 %
of the time.