Sentences with phrase «push enemies around»

The island regions threatened by the Vek are small tactical boards, and you control a small cohort of giant, Pacific Rim - style robots who are there to smash and push their enemies around.
It looks like you can push enemies around, and even outside the battlefield.

Not exact matches

Whether that's through God's Word, through prayer or through the encouragements of others around you, staking your claim as a child of God not only pushes the enemy back, but takes you closer to God.
Force - pushing, electrocuting, and tossing enemies around each stage proved to make for awesome gameplay mechanics, and I'm happy to say the formula holds up well here.
Jane Frey is an assault ops specialist with her primary weapon of choice being a shotgun and a revolver as a secondary weapon, while her special abilities include Leash which holds enemies within a gravitational anomaly; Void knocks down enemies in the path of a powerful bolt of energy; Choose of Slain allows Jane to pull an enemy closer as other enemies are pushed away; and Equinox forms a kinetic shield around Jane that protects her from incoming damage by reflecting incoming projectiles.
if you hold down circle you go into a «Super Saiyan» mode where, if you push left / right and dodge just before an attack, you can auto shimmy around to the back of the enemy and lay a load of attacks on the enemies back to deliver a tonne of damage.
Puzzles involve levers, switches, pushing boxes and finding ways to get around enemies you can't possibly otherwise survive.
For example, his limbs might become giant magnets, enabling him to walk up walls or rip away enemy shields... Or maybe extendible spring - loaded hands would allow him to activate far - away switches or work as a grappling hook... Or he could have a tank - like body, easily crossing over spikes and pushing objects around the levels... These are just a few possibilities we're considering (the game is still in the design phase), but you get the idea!
You can push, pull, and otherwise force the enemies around the grid, and then smash them all at once on the same square.
The details of the fighting system is quite incredible as it all revolves around stamina and what your characters stance is as if you are hit and are stunned it becomes a lot easier for your enemy to pull off a chain of attacks and you can even be hit or pushed off the map if you are not careful about your surroundings and are aware of what stamina you are on.
Subtle button pushes allow you to send him drifting around corners, sliding under obstacles, hurdling at enemies, and dishing out his trademark buzz - saw speed blasts with relative ease.
That highly invariable design plus a glaring lack of invincibility frames after being hit makes hard hitting enemies as threatening as the smallest bunch of creeps, since you are unable to tank for more than one second before enemies start pushing you around, the combined might of their meager damage killing you before you've had a chance to fire a bullet.
Your goal is to defeat the enemies, however you'll be able to push them around with your attacks, but it isn't clear if getting them clumped together means that they share damage during supers or anything, even though the scan hints it.
Enemies do more damage on the frontlines, and less at the back, so the game pushes you to shove your enemies around the battlEnemies do more damage on the frontlines, and less at the back, so the game pushes you to shove your enemies around the battlenemies around the battlefield.
Once you have tagged an enemy (represented by semi-transparent circles around targets), you push and hold the electricity button and no matter where you take Gunvolt, he sends pain to the tagged enemy.
Even when you have a common enemy and that enemy gets pushed down a little bit, those in power when the common enemy was around, now have more say.
Strategies that must be employed by the player in Escape Plan include pushing platforms into position, raising elevators, tilting the Vita to float around obstacles, herding sheep - like creatures into place, cushioning falls with objects from the environment, and even taunting minions into dying by tapping the rear touch pad; the little enemies are incredibly stupid, happy to jump to messy deaths simply to investigate a strange sound.
The snow and sleet filled streets of New York hold promise and danger around every block, with loot and collectables generously scattered around the city, guarded by the wonderfully reactive and savvy AI enemies that take cover effectively, aggressively push up and attempt to flank, and overall show a military-esque determination and skillset that challenges you to think tactically and match it.
Standard enemies trudge around, flying squids and ghosts wait to push you off precarious perches at all the wrong moments, forcing you to take to the air and trusting that you'll land again, or at least grab a ledge.
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