Middle - Earth: Shadow of War has become more famous for its boundary -
pushing loot box system than anything else — and that's a good thing, because any game designed to fleece its customers and exploit those with addictive personalities deserves to be known for nothing else.
Considering that they intentionally put a
system in place, that suppressed the rewards for all the work you did, in an effort to
push you into buying
loot boxes, I am inclined to believe it's straws we're talking about, not reforms.