Sentences with phrase «put everything in the game»

The majority of the cases you are going to come across will be complicated, requiring that you put everything in the game.

Not exact matches

Put those two together and it's clear that Microsoft is doing just about everything it can to kill the used game market, in a couple of steps.
In the past, the Seahawks put everything into scoring on every possible play at the end of a game.
There is far more to hitting baseballs than being large and muscular, and the fact Thames has seen everything else about his game improve in his time away speaks volumes about the work he's put in.
It can only be assumed that other all - star games that are surviving are doing so because someone like Coach Schneider is putting in the necessary work «'' everything from selling ads, coordinating coaches and rosters and working with insurance brokers «'' that such an event demands.
I too also know that we look weak at the back but i also believe they have learnt from there mistakes last season and have a stronger unity this season going into the 3rd season with the team wenger has put together without losing key players and adding real Quality and world class that i havent seen before because none of our history says we bought our trophies we won them with all the unexpected beliefs and never bought into the society and modern game we seen before us not one of our legends were already labelled for they are today before they came to us The made a name for themselfs in our Jersey and build a foundation of what we represent today Before Arsene Wenger and with him We are a club that overachieve and under promise Everything we've done has be our very own unique way of doing it not the way other clubs are ahiceving i for one will not Follow the Man City's ambitions Chelseas Manchester united or anyone elses
For weeks before the campaign began players, pundits and fans alike went on about our title chances, about finally putting in a good challenge and when everything was said and done and the counter was reset to zero we lost our opening game to West Ham after we were tactically ot done.
So I made up a game that helped us get everything put away in the fastest time!
It will not be an easy game because they have nothing to lose and will put everything they have from the beginning, so we have to take the pitch in good spirits and, if we can score an early goal to make the tie difficult for them and put them in a tough position», he explained.
Very few of the players can look back at the game and feel like they gave everything and put in a performance worthy of the Arsenal shirt.
Yes we've lost games but my players are putting everything into their chance in the Premier League.
«I know how much your support drives us on in every home game and while I wish we had some trophies to show for it this year, you can be certain I, the staff and all the players will be doing everything in our power to put that right next year.
However, this is everything a sequel should be it fixes on the original's many mistakes and puts in some new content like the grappel hook to jazz up the game (see what I did there?).
I won't rate the game 0 because there were so many great moments in the game - but the ending completely screwed everything it built up to, and the blatant false advertising of this game NOT having «Choice A, B or C» as an ending has made me lose all faith in Bioware as a company (though let's face it - they're EA now and not Bioware anymore, which is sad because they used to put out high quality games that engaged me as a player, inspired me and blew my freakin» mind).
Bethesda has not treated this game well considering it is there trademark series, they tried to update the game to fix the texture issues among other bugs instead however they did NOT fix the issues and broke resistances to everything which is a key mechanic, also they have not given any word as to when they will fix the texture issues which means it most likely will not get fixed in a long time by which I most likely will have put it on the shelf forgetting about it.
For this game, the developpers really wanted to make «everything clear», which is why they put «Final» in the title.
Bossa Studios has big plans for their sprawling sandbox MMO Worlds Adrift in 2017, but before the new year rolls in, the team has put together a special trailer that encompasses everything that sets it apart as the game enters its final Alpha test for 2016.
You'll have to put everything you've learned from the story arc to use in order to overcome the challenges the arcade mode throws at you, but if you're mildly decent at fighting games you won't have too many issues completing it.
After putting a lot of hours into LEGO Harry Potter and the LEGO superheroes games, I found the relative ease of collecting everything in this game to be refreshing.
Yet Jill's apparent psychic powers are put to the test when Dale's hometown vanishes into thin air without warning, forcing her to reveal the truth: She, Dale, and their friends are characters in a video game, a game Jill has played through so many times that she has memorized everything, from the locations of secret items to helpful glitches that make beating the game so much easier.
Though Viz wasn't giving away any manga, they've put everything on sale for 40 % off until the end of the month, which gave me a great excuse to finally pick up the first double - sized edition of Mitsuru Adachi's Cross Game, which I haven't yet purchased in print, but has been loudly recommended by all of my favorite critics.
Until a few years ago everything was about evolving the art of games, putting more in games, and making games the ultimate entertainment experience.
Its amazing what phil spencer has done with the X1 since he took over.Better updates, sales doubled, past quarter xbox division profits up 14 % and launching in 28 other countrys this month.Chinas launch was a huge success microsoft was expecting 100,000 for launch and pre orders passed 100,000 over 3 weeks ago.3 great exclusives coming this holiday and a great update in october.Also the X1 just outsold ps43 in the U.K yea everything is changing now.Glad microsoft did the right thing for gamers and put gaming first.Also got rid of that idiot don mattrick
Because, you see, despite everything I've said in this review Defiance is a strangely compelling game, and I can't put my finger on why.
Myself a few select others cover everything from recent Revolution talk, to the man put in jail for selling bootleg Nintendo games.
Being that I am an avid video gamer, I am usually in the middle of one game or another but since the release of this game, everything else has been put on the back burner.
But the patented Daedalic highlighter is at least still present and correct — hold down the space bar and everything that you can interact with in a scene will be highlighted for your convenience and putting an end to those dreaded pixel hunts of point and click games from the past.
Also does this take place after everything from all the previous games, or is it put somewhere awkwardly in the timeline that's going to have strong references to other games that I won't recognise?
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Practically everything you do in the game, from overtaking to powerslides and even smashing fences, earns you XP, which in turn earns you points that can be put into one of four different categories on each car to increase its performance.
Perry's dream, as he put it in the presentation, is that this service might be able to stream «everything ever,» however no specific games were revealed.
Even enemies are appealing in their own way, everything is nicely put together and perfectly matches the tone of the game.
SOCOM 4 «s single player campaign puts you in control of Cullen Gray, the epitome of everything you've already seen in a military game's narrative character.
It will take a fair bit of effort if you want to earn all of the stars in the game (there're over one hundred in total), so you can expect to put in a good few hours if you want to see everything.
But even if there are side missions to do, when I finish a main plot line in a game, I think to myself; «well that's that», I just feel everything else is like I'm there to pick up after the NPC's, I feel that the main problem is gone, the princess is saved, I don't care if I you want me to collect 10 of these, to make 5 of these so this can have that, its tedious and I've done my job, that's when I put my controller down, that's when I never touch the game again... or at least for an extended period of time.
Both are crazy intense fun, but I think the experience of wearing the VR headset, having really good headphones on puts you truly IN the game plus having the ability to look around at everything going on.
To Final Fantasy: Record Keeper's credit, everything is obtainable from just playing the game — if you're willing to put the time in, you will be rewarded.
In short, there's a whole lot to do here, and even if you don't manage to do everything there is to do you can easily put well over forty hours into the game before you reach the end of the story.
To be able to be successful you need to put everything that you have, in to your game.
Furthermore, it's very clear that this game was built for a more open VR platform, with the player put right in the middle of their camp and forced to rotate way too often to keep track of everything.
All of Chapter 2 was essentially a retread of everything players had already done in the first 20 - 25 hours of gameplay, a bunch of copy - pasted missions that were hastily put together by the developers to meet deadlines, while the curious case of Episode 51 is also very clear evidence that there was a point during development when production on the game was literally cut off.
AAA game development has gotten ludicrously expensive in the past few years due to the insane level of detail that gets put into them and the thousands of manhours required to fully render everything.
Everything you see in the game was put there by hand, as nothing is procedurally generated.
I don't think any single feature makes every game more fun; putting in a «little bit of everything» often means that your game doesn't shine in any single area.
The heightened ambition and the desire to put everything in one game resulted in the game becoming bloated.
The Stanley Parable is very, very good at putting you into a meta mindset, of getting you to examine and re-examine everything, and that in turn can lead to a greater appreciation of games and some of the things you might have missed in them, those little undercurrents that you perhaps didn't pick up on because you were too busy blowing stuff up.
We would put the camera in the cinematic or stationary mode to follow the car and then smash it into everything with rock music playing over the game sound.
There's so much in the game that they could put a Fight Money price on, and there are so many other games that I know will take up my time in 2016 (Mirror's Edge, Uncharted, FIFA, The Division, Mass Effect, Driveclub etc. etc) it seems doubtful I will make enough Fight Money to get everything I want.
Simply put, the boss battles go against everything the rest of the game teaches you and that's a big no - no in terms of simple game design.
They put games in cuz they can, not that you deserve it... you people these days think you are owed everything.
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