It doesn't seem that developers are in any rush to finally
put gameplay designers side - by - side with the writers in order to craft a more seamless experience, but I hope that as we progress through this generation more attention will be paid to merging storytelling with the creation of gameplay mechanics.
Not exact matches
In this MA I've also
put a lot more effort working as a game
designer and for most of the projects in this course I've been mostly focusing on game design and
gameplay development.
The post is here,
put together by core
gameplay designer Alan Kertz, so chances are it's quality information.