Sentences with phrase «put on a happy face as»

As you can tell, everyone put on a happy face as they enjoyed art night!

Not exact matches

Facebook and Twitter can make us feel like we always have to put on a happy face and that we're not as successful as our friends.
I'm a very good listener, genuinely happy, and very easy to talk to and to get along with, and always have a smile on my face, and I get allot of pleasure from putting smiles on others faces as well.
i am a very nice and easy going man to be around, i love to put smiles on my partners face always and always make sure she is happy and fine.i am very romantic, loving, caring and faithful man.i am very hard working as well..
Stomping around the colourful world as Yono to carry out his mission of simply making people happy will put a smile on any gamer's face.
Sacha knows how to put on a happy face, but things aren't always as they seem.
During this time we often feel shamed into putting on a brave face as loved ones and strangers try to make us happy.
Drive your golf - buggy to this west - facing vantage point and discover the true meaning of happy hour as you sip a cocktail from the bar while watching the sky put on a show in dramatic hues.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
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