Sentences with phrase «puzzle design»

We discuss the philosophy of puzzle design and how.
With a unique hook like this, the possibilities for puzzle design are countless — a puzzle I came across required me to find a character that was hiding in a forest.
What makes it one of the must - play games of the year is its absolutely genius puzzle design.
Again, simple concept leads to great puzzle design.
We started off with his background in the industry before jumping into puzzle design.
Critics love the intense atmosphere, the intelligent puzzle design, and the funny, ambiguous humor.
If you're looking for three or four hours of laughs, and don't mind some standard puzzle design, then you'll find a lot to enjoy here.
You have freedom to move however you like, which sounds good on paper but has poor execution, given the mechanical puzzle design.
Amazing puzzle design that will keep you busy for hours.
While it can be punishing, it also features masterful puzzle design, with its logic rooted in the real world.
Relax and enjoy gorgeous puzzle designs made from materials such as glass, wood, fabric, stone, metal and paper.
These are there more for variety's sake than anything else, and on the plus side you're not stuck with a bunch of lame jumping puzzles designed to extend gameplay time.
It's a shame that clumsy and vague puzzle design hold the game back.
Much credit must be given to the intuitive puzzle design and locations that the side quests take you to.
If people get really cool thematic items to play with they may overlook poor puzzle design — I've seen this on more than one occasion.
Each pack adds four new challenge maps with various puzzle designs.
It won rave reviews for its inventive and well - balanced puzzle design.
Within the first few minutes I was totally won over by the great visual style, smart and clever writing, and fun, simple puzzle design.
It's quite a simple game, with fairly easy puzzle design, but it's a fun premise, with charming pixel art visuals and funky tunes.
Its genius puzzle design is something you need to experience for yourself.
It's an interesting idea that has the potential to make for some great puzzle design.
If you're looking for three or four hours of laughs, and don't mind some standard puzzle design, then you'll find a lot to enjoy here.
You have freedom to move however you like, which sounds good on paper but has poor execution, given the mechanical puzzle design.
For this week on the cast, I spoke with designer Francois Van Niekerk on the topic of puzzle design in video games.
Unique visuals and clever puzzle design help the philosophical puzzle game The Swapper feel fresh throughout its relatively short life span.
The game's strong sense of humor and clever puzzle design helped to launch a series of sequels which would continue to this day (notably, Telltale Games» Tales of Monkey Island).
Hardcore Gamer said, «The Fall pushes itself when it comes to providing a story worth sticking around for, but its excellent puzzle design and captivating setting is what'll keep you anticipating the next installment.»
It's a nice game with good puzzle design and an animation / art style similar to Curse of Monkey Island or Broken Sword.
The game's approach to puzzle design remains particularly well varied: constructing bridges, warping to a nearby location, blasting enemies with freeze rays, rummaging blocks around, and laying ghost traps that see spectres tumble through the floor whilst opening up new pathways for you to bound along.
Ingenious puzzle design gives way to creative problem - solving in an original concept unlike anything I have seen before.
This dramatic change in game design allows more emphasis to be placed on puzzle design and avoids the dreaded pitfall of inadequate vocabulary that plaques all text parsers.
2/20/2017, David 64 - Among the Innocent: A Stricken Tale is a first person adventure that shows a keen understanding of classic adventure game puzzle design and pacing from debut South African developer Zero Degrees Games.
Despite obtuse puzzle design and no clear way to finish it, players eventually got to the end and discovered the game was a Kojima Productions...
In Professor Layton and the Miracle Mask, thoughtful puzzle design shows that the series is still at the top of its game.
The game features Rube Goldberg machines with puzzles designed and optimised specifically for VR, and if you can't quite work out to do there is a rather grumpy robot to offer advice.
Releasing for a budget price doesn't excuse mediocre puzzle design, heavy repetition and a story with so little coherence.
Vesta tends to remain enjoyable throughout the entirety of play, offering up some colorful visuals and decent puzzle design.
An ambitious narrative, with some uneven characterisation and halfway successful puzzle design.
Limbo was one of my favorite games of 2010 — a game that combined atmospherics, smart puzzle design and a wicked sense of humor into something dark, harrowing and distinctive.
Whereas the Layton series has super genius Akihiro Hino handling puzzle design, Puzzle Agent 2, well, doesn't.
is available now for $ 9.98 USD on Steam, giving detectives instant access to all three episodes, a digital download of the original soundtrack, a digital art book, game and puzzle design documents giving an unprecedented behind - the - scenes look, and full controller support.
As a wordplay enthusiast and puzzle designer, I'm often struck by the similarities between puzzle design and writing fiction.
I realise that my description of this strange phenomenon was rather haphazard, but this sort of stellar puzzle design isn't really something that can be talked about easily or even deliberately done by the developers — it's simply there or it isn't.
«The Witness» is a game with some great ideas, some wonderful puzzle design, and a terrible attitude.
The combination of smart, stealth - based puzzle design and quick burst levels that typically take between 30 seconds and 2 minutes to solve, totally engrossed me to the point where this was the only game I could think about playing.
Unfortunately, The Inner World occasionally falls prey to the most common of all point - and - click adventure game pitfalls: silly puzzle design.
It turned out that what I needed to do was get a worm sufficiently drunk so I could use it with the frame to make a slingshot, something that will confound both lovers of rational puzzle design.
On paper this all sounds like an utterly awesome concept that could be used to create all manner of great moments and fantastic puzzle designs, but sadly Rebellion, the games developers, never actually use Bryce's ability to fall to pieces to its fullest.
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