Sentences with phrase «puzzle design gives»

Windows in a hallway overlook directly into a boss» liar, and room and puzzle designs give clues as to the nature of the facility that Samus is exploring.

Not exact matches

You have freedom to move however you like, which sounds good on paper but has poor execution, given the mechanical puzzle design.
Then we got Galaxy, and it again changed the way we thought of 3D games, and gave you unique and fresh new puzzles, FANTASTIC level design and a pretty good story for a Mario game.
Since food is placed inside these puzzles and that these are designed to release food slowly or sparsely at any given time, then you are essentially addressing fast eaters and overeaters.
The puzzle and level design does let up in quality in the second half of the game though giving the impression that Vigil used up all there good idea's in the first half of the game.
Meanwhile the puzzles are hardly thought - provoking or exciting in their design, which is again disappointing given the freedom that dreams allow when creating such things.
The puzzle design is great and is complex enough to have you thinking, yet they aren't too hard that you rage quit and give up.
Much credit must be given to the intuitive puzzle design and locations that the side quests take you to.
Swapping between spring, summer, winter, and autumn (fall for you Americanos) gives way to some really nice puzzle - solving being weaved into the level design.
It's beautifully minimalist art style and sound design give the game a serene environment, though you'll probably want to put your fist through that environment after being outwitted by a late - game puzzle for the umpteenth time.
You have freedom to move however you like, which sounds good on paper but has poor execution, given the mechanical puzzle design.
They changed the travel system, the weaponry, the level designs, made a few maps open rather than completely linear, gave us a hell of a story, puzzles, and jet boots (my personal favorite edition).
While the puzzle design is initially simple, Detention improves with some brain teasers down the line giving you time to get invested.
There are various paths to go around and to maneuver and puzzles to solve, while the details and designs in every area are unique, though each definitely has a dark tone to it to give it that scary vibe.
We recently did a review on INSIDE, where we gave it a perfect score due to its unique visuals and amazing puzzle designs.
The well - designed puzzles of its minigames give you the confidence to build your own rides, and the options there are nearly limitless.
The inspiration images in this post have design elements I really like (some I've shared before) and each one has a piece of the puzzle that has inspired an idea, or at least give a bit of the «feel» I'm looking for (not necessarily the exact colors or details).
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