Windows in a hallway overlook directly into a boss» liar, and room and
puzzle designs give clues as to the nature of the facility that Samus is exploring.
Not exact matches
You have freedom to move however you like, which sounds good on paper but has poor execution,
given the mechanical
puzzle design.
Then we got Galaxy, and it again changed the way we thought of 3D games, and
gave you unique and fresh new
puzzles, FANTASTIC level
design and a pretty good story for a Mario game.
Since food is placed inside these
puzzles and that these are
designed to release food slowly or sparsely at any
given time, then you are essentially addressing fast eaters and overeaters.
The
puzzle and level
design does let up in quality in the second half of the game though
giving the impression that Vigil used up all there good idea's in the first half of the game.
Meanwhile the
puzzles are hardly thought - provoking or exciting in their
design, which is again disappointing
given the freedom that dreams allow when creating such things.
The
puzzle design is great and is complex enough to have you thinking, yet they aren't too hard that you rage quit and
give up.
Much credit must be
given to the intuitive
puzzle design and locations that the side quests take you to.
Swapping between spring, summer, winter, and autumn (fall for you Americanos)
gives way to some really nice
puzzle - solving being weaved into the level
design.
It's beautifully minimalist art style and sound
design give the game a serene environment, though you'll probably want to put your fist through that environment after being outwitted by a late - game
puzzle for the umpteenth time.
You have freedom to move however you like, which sounds good on paper but has poor execution,
given the mechanical
puzzle design.
They changed the travel system, the weaponry, the level
designs, made a few maps open rather than completely linear,
gave us a hell of a story,
puzzles, and jet boots (my personal favorite edition).
While the
puzzle design is initially simple, Detention improves with some brain teasers down the line
giving you time to get invested.
There are various paths to go around and to maneuver and
puzzles to solve, while the details and
designs in every area are unique, though each definitely has a dark tone to it to
give it that scary vibe.
We recently did a review on INSIDE, where we
gave it a perfect score due to its unique visuals and amazing
puzzle designs.
The well -
designed puzzles of its minigames
give you the confidence to build your own rides, and the options there are nearly limitless.
The inspiration images in this post have
design elements I really like (some I've shared before) and each one has a piece of the
puzzle that has inspired an idea, or at least
give a bit of the «feel» I'm looking for (not necessarily the exact colors or details).