This gun made
the puzzle game Portal truly unique and a favorite among many gamers.
-- Portal Flash By Draggy — The 2D Flash version of popular
puzzle game Portal.
Not exact matches
Valve's 2007
Portal is a seemingly cheerful
puzzle game with a sinister undertone.
In a Florida State University study, subjects either played
games on Lumosity.com or played
Portal 2, a popular action -
puzzle game for computers, Playstation, and Xbox.
An excellent
puzzle game that definitely draws inspiration from other classics in the genre such as
Portal and The Talos Principle (there are even a few direct nods to the latter if you look close enough).
It's not fair to say that Antichamber is a
Portal clone, but it's safe to say that it is indeed one of the finest
puzzle games we've seen since Valve's masterpiece.
The
game continues the plot right after the events of the first
game with brand - new characters from Aperture Science and a lot more
puzzles for
gamers to solve using the signature Aperture Science Handheld
Portal Device.
Portal lit the world on fire with a high demand for more
puzzle games to satisfy the desires of the gaming audience.
Yes, the superficial similarities to the
Portal games are here: a protagonist trapped in a whimsical yet deadly environment, an ambivalent narrator, and
puzzles that would make your physics professor weep tears of frustration and joy.
I mean, it's not called
Portal or anything, but every year there's a
puzzle game that wears its influences so obviously on its sleeve so as to invite comparisons.
This week also saw the release of ChromaGun, a
Portal - like
game in which you use the titular ChromaGun to solve
puzzles by shooting different colors at objects.
Portal's unique style of mind bending
puzzles with FPS gameplay makes it a one - of - a-kind
game.
Portal 2 was a longer
game, with a more developed narrative and crazier
puzzles.
Playing these
puzzles in miniature form is almost as enjoyable as the
Portal 2
game itself, but definitely cuter.
Those expecting
Portal 3 will be let down, but if you're willing to set aside unfair expectations you'll discover an accessible, flexible
puzzle game that avoids many of the genre's frustrating pitfalls.
The sequel to
Portal, this first person
puzzle game has players controlling
portals to navigate a science lab.
Q.U.B.E. is a first - person
puzzle platformer similar to
Portal that was released January of last year with the help of Indie Fund, a foundation set up by four great indie developers to help fund the future of
games it deems worthy.
When playing through the
Portal world with Chell, for example, the
game actually introduced some
puzzles that involved
Portals, which is very different than the standard Lego fare.
The
Puzzle Maker is a powerful toolset that allows students to produce their own content from within
Portal's
game world.
The
Portal 2
Puzzle Maker is a robust
game design tool that allows for a student to experience many of these practices in an authentic way.
When
Portal first came out, it revolutionized what a
puzzle game could be.
Unlike most
games which makes claims of needing co-op to succeed,
Portal does actually require true communications and teamwork to succeed as the
puzzles are quite literally impossible without it.
It's not long until you've got your trusty
portal gun back in your hands and you're solving simple
puzzles which act as the tutorial for the
game.
Both
games feature first - person
puzzles with a disembodied voice guiding the player through, but whereas
Portal uses humor to draw the player forward, The Talos Principle relies on intrigue.
«Bridge Constructor
Portal» brings the construction gameplay of «Bridge Constructor» to the «
Portal» franchise, resulting in an enjoyable
puzzle game that fans of both
games will enjoy playing through.
Successfully managing the jetpack gun is the main
puzzle element of the
game, as each stage is composed of a number of rooms / areas that must be cleared to reach a
portal at the end, and they usually involve platforming, physics, and quick reflexes — like clearing dangerous, spike - filled pits or huge jumps by jetpacking in different directions to expertly glide through or carefully clearing debris to have enough as a platform to bounce off of.
The new
Portal is a spin - off from the Bridge Constructor series of
puzzle games, but it does feature GLaDOS.
Over at Greg Costikyan's Manifesto Games website, he's revealed that the indie
portal's first exclusive
game will be «Playing With Fire», a»... highly unusual platform
puzzle game in which you play a giant ball of fire — and burn things down.»
Those expecting
Portal 3 will be let down, but if you're willing to set aside unfair expectations you'll discover an accessible, flexible
puzzle game that avoids many of the genre's frustrating pitfalls.
The original
Portal was all about solving
puzzles and learning this never before seen «weapon» to traverse a maze - like level, everyone who completed the
game felt like the smartest person in the world and there were multiple ways to solve a room.
i loved the first
portal and that says alot mainly because im not big into
puzzle solving
games but i had alot of fun with it when i picked up
A fan of the first
game,
Portal 2 has more of a story to it with the same challenging
puzzles as the first.
Certainly inspired by
games like
Portal, The Stanley Parable and even Minecraft this
puzzle game has made pressing buttons more fun than anything before it.
Quantum Conundrum When it comes to first - person
puzzle games, few titles can hold a candle to the creative density on display in
Portal and
Portal 2 but Airtight
Games» Quantum Conundrum tries really, really hard.
People who like to toss around «derivative» as an automatic negative mention the Zelda - style items and
puzzles, the God of War combat and upgrades, and the
portal gun to use as points against the
game.
You can accuse it of being
Portal and Minecraft's lovechild all you like, and it has some awkward physics that detract from the fun somewhat, but for recent indie
puzzle games that weren't called Quantum Conundrum, you could do a hell of a lot worse than QUBE.
As the
game progresses the
puzzles slowly grow in complexity and new elements are added, including several new powers for Death, two of which are rather interest.Firstly he gains the ability to turn his body into a giant Grim Reaper statue and split his soul his soul into two pieces, both of which you can swap between and control, and the second is the ability to create
portals on specific sections of wall that you can use to traverse the environment, a bit like a certain other
game...... called
Portal.
Apart from the select few bestsellers such as
Portal and Oddworld,
puzzle games have never really been a hit across households.
The only
game in The Orange Box that could have appealed to a more mainstream audience was
Portal, because of the
puzzle / strategy aspect of the
game.
Puzzles in
Portal are the
game.
The first person perspective has also been used for
games like
Portal, which are more
puzzle / platformers than they are first - person shooters.
«While that early version of the
game was fun, it wasn't until I introduced ideas like
portals, side - swapping and teleports that opened up the possibility space, offering new depth and scope to the
puzzles.»
Tagged as Bridge Constructor
Portal, Ellen McLain,
Game, GLaDOS, HeadUp Games, iPad,
Portal,
Puzzle Games, Review
It isn't always as simple as jumping into a
portal and moving along, but the
game plays with light
puzzle solving by bouncing back and forth.
The once glorious
puzzle game genre, home to classics like the
Portal series among others, spanned multiple
games a couple or so years ago.
The
puzzles made me think a lot of the
Portal games and the insanely clever ways in which the solutions to the
puzzles would finally come to light.
Bridge Constructor
Portal does what it says on the tin, it takes the premise of the popular Bridge Constructor
games and melds it together with everything we love about
Portal, including GLaDOS,
portals, propulsion gel, repulsion gel, aerial faith plates, cubes, sentry turrets, acid pools, laser barriers and switch
puzzles.
Think about Valve's portfolio: a story - heavy first - person shooter (Half - Life), a
puzzle game (
Portal), a zombie survival first - person shooter, a highly - competitive skill - based first - person shooter (Counter-Strike: GO), a MOBA (Dota).
It's a
puzzle game similar to
Portal, but uses magnetism instead of
portals and you can magnetise objects (cubes, panels and platforms) in two polarities or neutral.
The
game looks like it will involve many physics - based
puzzles with some teleporting in the tradition of
Portal, with the exception of everything being on a 2D plane.