It takes the Tetris
puzzle game aspect, adds in a battle mechanic, and puts it over some great songs from games like Blazblue and Guilty Gear.
Not exact matches
Unfortunately, the
puzzles and obstacles become less fun and more annoying the further you get into the
game leaving you spending more time on them and less time enjoying the good
aspects of the
game.
Every
aspect of the
game is well balanced and the player has always the freedom to solve
puzzles in lots of ways, avoiding annoyance.
Well, Soda Saga is, and while at its core it's very much just more Candy Crush, the original was a great
game, so add in a new set of levels, new obstacles to
puzzle your way out of, and sky - high levels of polish on every
aspect of the
game and you've really got a winner on your hands.
It has also improved on
aspects of the earlier
games by adding some much needed
puzzle variety.
Nightmares from the Deep: The Siren's Call is good at what it does and has improved on many
aspects of the earlier
games by adding some much needed
puzzle variety.
After a bit of time I did come to enjoy the detective
aspect and some of the
puzzles, enough so that I played the entire
game.
Probably to get it really good I would have had to have spent a lot of time testing and replaying those
puzzles, and doing that kind of iterative process you do for good
games design, whereas I'm much more interested in the world explorational
aspects, and the more narrative
aspects of gaming, which makes sense because that's what I do.
Don't forget that that
game has no
puzzles, no stealth, no survival
aspects, no item management, no nothing.
The fact that this
game has a fantastic
puzzle aspect to it is just an added bonus.
The most maddening
aspect of the
game is not enemies that act as bullet sponges, nor is it even glitchy
puzzles.
The
game, from a distance, looks like your standard platformer with various enemies to overcome, simple
puzzles and a nice «indie»
aspect to the graphics; however, once you actually start playing the
game you begin to see that there is much more to it than meets the eye.
However, Candleman only has 10 seconds worth of light to use in each level, which is where the
puzzle aspects of the
game come into play.
The company has stated that the
game will put players up against
puzzles with contradictions — the
puzzle aspect coming from the Professor Layton series and the contradictions from the Ace Attorney titles.
Gamers who aren't as experienced with platformers, may not like the trial and error
aspect to solving some of the
puzzles but fortunately the beautifully designed world and
game aesthetic help mask those more «gamey» elements.
«At The House of Fables we specialize in making casual adventure
games, where hidden object scenes and logic
puzzles are the most important
aspects of gameplay.
There're plenty of
puzzles to solve along the way too, whilst each area of the
game typically has some unique gameplay
aspect such as using rain - filled clouds to fill up water tanks to open doors, or having to avoid some tricky spotlight to stay out of reach of your enemies.
• The Gardens Between - A surreal adventure
game about friendship in a world full of
puzzles and time - traveling
aspects backed by a strong narrative.
These things were probably added for variety's sake, but the net effect is that it takes what was a simple strategy
game and adds a not - so - welcome
puzzle aspect to it.
Rampart was a
game that combined the
puzzle aspect of Tetris and frantic - yet - strategic gun play of Worms and Angry Birds.
Game Designer, David Canela, states that in regards to the puzzle aspects of the game, «sound is a really important mechanic in R
Game Designer, David Canela, states that in regards to the
puzzle aspects of the
game, «sound is a really important mechanic in R
game, «sound is a really important mechanic in RiME.
These fruits play into the
puzzle aspect of the
game.
Developer Rocksteady nailed every
aspect of that
game, from the story and combat system, to the
puzzles and side quests.
The only
game in The Orange Box that could have appealed to a more mainstream audience was Portal, because of the
puzzle / strategy
aspect of the
game.
Mixing
aspects from the twin - stick shooter genre with challenging
puzzles that require a little thinking to solve, this
game is one that I would highly recommend you spend some time playing.
This adds an adventure
game - like
aspect to Color Splash, since it's essentially a recreation of classic inventory
puzzles.
Pikmin 2 is a well designed highly entertaining
game that pulls in
aspects of real time strategy
games with elements of
puzzle games that makes it a wonderful lighthearted
game for everyone.
More than anything, I think this
game has recaptured many of the
aspects of console gaming that really shine for me: multiple players, same screen, fast action, fun
puzzles, working together, a world with plenty to be discovered, and surprises (and I don't mean scripted «surprises», I mean surprises the players find in the environment and mechanics, like the Totec / Lara double jump).
Graphics are inconsistent, indicating a lack of polish to the
game, an
aspect that's frankly
puzzling seeing as the
game's been in development for longer than every current system's even been out.
Not to mention the fact that Young has created possibly the best PPG Boss Battle to date, keeping the
puzzling aspects but also making it intense, more margin for error and makes you keep rushing about for practically the whole time, making it all the more difficult to beat the
game.
«History in Letters - The Eternal Alchemist» is an adventure
game which combines classical point and click
aspects with mini
game puzzles and hidden object elements.
The
puzzle aspect of the
game is what makes the
game cool though.
There's no real challenge to in any
aspect of the
game, and it plays much like an exercise in linearity — you'll spend six - to - seven hours walking down corridors and beating monsters up, do some light
puzzle solving, and then bam.
The beatline is where the depth and challenge of the
game comes from, as it attempts to interweave the music and
puzzle aspects into one seamless being.
New challenges await us as we seek to improve the
game in every
aspect and deliver an even more revolutionary experience by reaching funding stretch goals like multi-language voice acting, multiple
puzzle solutions and performance motion - capture.»
The
game looks interesting enough for me, I kind of like the art style, didn't know much about the story initially and still don't, but I like the
puzzle aspect of the
game that was presented in the trailer and the info pages — so far so good.
This
game combines
aspects of a
puzzle -
game with a nervous real - time strategy
game.
If it were stronger on the
puzzle aspect and not timing and endless retrys then I probably would have decided the other way and picked up your
game.
Help Volty [$ 0.99 (HD)-RSB- is an experiential
puzzle game that works in large part because mystery is carefully massaged into every
aspect of its core design.
The Sexy Brutale, by Tequila Works, is yet another
puzzle game with some stealth
aspects, in that main character, Lafcadio Boone, is stuck in a bit of a time warp which sees him reliving a masquerade ball and having to rescue its attendees from certain death.
Another prevalent
aspect in Clockwork Tales: Of Glass and Ink is the mini-games scattered throughout the
game often in the interim between the main
puzzles.
There are
puzzles and coins, and Ubisoft gives collecting coins in a Mario
game much more meaning since they're needed to upgrade - another key
aspect of the
game.
The
puzzle aspect of the
game does have a presentable appearance, but in comparison to other
games that already made its mark in the
puzzle genre, specifically Bejeweled, you're not going to be blown away from the graphics.
It's going to be interesting to see how the full
game pans out, with the multiplayer
aspect working very well from a technical point of view, but a few questions remain over how extensive the communication tools will be as you encounter more complicated
puzzles.
This brings a
puzzle aspect to the
game as you predict what effect certain moves will have.
Overall, the
game keeps the same popular
aspect of the platforming genre that we can see in all Mario
games, but it also includes numerous
puzzles that need to be solved in order to proceed.
Flight, a skill learned early and used often, is a useful trick for the
puzzle solving
aspects of the
game, as well as collected the colorful Jinjo's in each level.
The promise of «mind - bending»
puzzles integrated within the actual plot of the
game and the
aspect of notes and
puzzles changing based on how I play also has me excited about the possible amount of replay value.
As «TheMetalLord» precised lower, Deadfall Adventure is an adventure
game with a first person perspective, including apparently a «
puzzle solving»
aspect.
While collecting a gem in seven of the levels after defeating Nova is sort of a drag, the most
puzzling aspect is that this is not altogether clear unless you open your save file back up and talk to Joule to learn about what is necessary to finally complete the
game.