It's nice to see new
puzzle game concepts that don't involve matching three of something.
Not exact matches
A very cool
puzzle game, but one that relies a little too heavily on the inherent brilliance of its
concept.
Kawade brainstormed many ideas for a new Paper Mario
game that would retain the series» humor,
puzzles and leveling system while featuring a new twist, eventually settling on the
concept of switching between 2D and 3D (an idea which came to him during a train ride, where Kawade was thinking about the Bowser platforming segments in The Thousand Year Door while looking at the other end of the train [2]-RRB-.
You may remember Hideo Kojima of Metal Gear Solid fame calling Framed his
game of the year back in 2014, and for good reason: It's a unique
puzzling concept executed well.
Framed Collection contains two
puzzle games that revolve around the same
concept: arranging a collection of comic book panels to get different outcomes.
The lack of any genuinely difficult
puzzles isn't really a problem though, since the real appeal of the
game is the charmingly weird
concept and amusing dialogue.
Giving them the tools to get hands - on — whether that's building robots, creating
puzzles or playing
games — means they are able to explore various
concepts and commands.
REVIEW: Teachers and students will find that NRICH provides a variety of rich media content — including
games, interactive
puzzles, and movies — that teaches various
concepts in math.
These worksheets, reading,
puzzles,
games, flashcards and more teach both the
concepts, vocabulary and facts of animals to ALL students as they develop English language skills The included suggestions for peer tutoring will see the whole class included in all the students» learning.
The ST Math
game - based learning program guides students at all language proficiency levels in visualizing math
concepts through tantalizingly tricky
puzzle challenges.
Activities take students from the concrete to the abstract - from recognizing concrete patterns, to using diagrams and tables, and finally to applying
concepts through
games,
puzzles, and computer - based activities.
The last few Room
games expand on this simple
puzzle box
concept by adding multiple rooms and a greater variety of objects to interact with.
This blockchain - based 3D
puzzle game will introduce
concepts of cryptocurrency mining through the lens of cute creatures known as Adoraboos and their worlds called Utopias.
The
puzzle / RPG hybrid
concept worked great and Infinite Interactive was keen to experiment with a sci - fi themed
game.
This
game is going back to what the original
concept of Zelda is, exploration and
puzzle solving.
Pixel Defenders
Puzzle — that name couldn't be more awkwardly misleading into making you think you're about to boot up a tower defense
game — is the same
concept as Triple Town, but it takes everything into the realm of turn - based tactical fantasy combat.
Computer science
concepts are introduced in challenging
puzzles and reinforced as kids program and share their own video
games.
No need to explain the
concept of the world famous Sudoku
puzzle, but here's some interesting facts and figures about this highly addictive
game:
Well now there is a full
puzzle game based on this
concept called Constellaris.
While the task of coding and adding everything into the
game makes up the largest chunk of a
game's creative process, the
concept and key art act as the very first (and most important) piece of the overall
puzzle.
While the
game may appear simple in
concept, there's actually an incredible amount of depth, much more so than in your average
puzzle title.
This
concept is already there in the original
game, what is new is the strict sequence making it more apparent what is expected of the player, and thus reducing the obscurity of the
puzzles — as well as opening up the
games to a far wider audience.
Not only is the
game a great
Puzzle / Platformer, but it uses an open world
concept that allows you to go anywhere you want at any time in the
game.
It is a cool
puzzle game with some very strange
concepts.
Like all of the best minimalist
puzzle games, Lines is a brilliant exploration of a single, simple
concept.
Wales Interactive's Tron - like
puzzle game has great atmosphere, a compelling setting, and an engaging
concept — but it's ultimately not that interesting to play.
We made a few small prototype
games based around that
concept of scrubbing in time, and then put it on hold while we built
Puzzle Retreat and Train Conductor World, but we always wanted to come back to the
concept.
Super Blackout is a super challenging
puzzle game that has an easy to grasp
concept to very difficult
puzzles.
Love it or hate it, but Tri Force Heroes is actually a good
game, sure it might have a mediocre story and
concept, but the dungeons and
puzzle mechanics involved, are some of the best there are and are packed with the special Zelda magic.
Developed and published by Lightwood Games who recently brought Pic - a-Pix Deluxe to the Nintendo Switch and featuring
puzzles by Conceptis, Link - a-Pix Colour, is a «clue - linking
puzzle game where every grid has a picture hidden inside» and to reveal said
puzzle, you will need to fill in the given
puzzle grid wherever possible by linking together numbers of the same colour, It's a straight up
concept that we have seen time and time again in recent years, as one such example that springs to mind is Score Studio's Piczle Lines DX, which came out on the Nintendo Switch last year and it's really not worth comparing the two, as it is an unfair fight.
«The
concept we came up with was new to me, I had never worked on a pure
puzzle game before so it was nice to check that we could do
puzzles as well,» said Séverin.
As I learned the rules of the
game world, the
puzzle solving became more and more addicting, and I thought the scare mechanic and overall
concept were decidedly novel.
Gameskinny «One of the most unique and enjoyable
puzzle games this year... a unique
concept, generally great gameplay, complex characters, humour and decent challenge... there is a real charm and personality to the
game that really shines throughout from start to finish.»
This
game clearly resembles the Yoshi platformers of the past with its mechanics and execution, as well as its solid controls, though fails to offer much of its own flavor, outside the often tacked - on
puzzle elements that center around the
concept of yarn.
Wanting to expand with greater appeal to the western
game market, the publisher approached American developer Airtight Games (who past credits included the
puzzle adventure
game Quantum Conundrum) to help to develop this
concept into a full - fledged action adventure title.
Ghost Mania is a tile - dropping
puzzle game that, while presenting a somewhat novel
concept, drops the ball in all areas of execution and enjoyment.
While the
concept of Hello Neighbor speaks to the nosy curiosity within all of us, the
game's
puzzle design and execution leave much to be desired.
Taylor made sure all new
concepts were introduced gently before being expanded upon, making each
puzzle in the
game seem like a tutorial for the next, while still challenging the player.
Kirby 3D Rumble is the other main sub-
game, serving as a more
puzzle - based diversion based somewhat on an abandoned
game concept from the development period that lead to Kirby's Return to Dream Land.
The
game combines conventional jigsaw
puzzle concepts with power - ups and timed challenges for determining high scores.
A very cool
puzzle game, but one that relies a little too heavily on the inherent brilliance of its
concept.
Negative Space (1.0)- beyondDS «Negative Space is a homebrew
puzzle / platform
game for the NDS, based on the
concept of negative space» - very avant DS homebrew, based on Squidi -
concepted Flash
game.
It popularized the
concept of a silent, faceless protagonist exploring an uninhabited
game world, and led to a myriad of copycat
games where the atmosphere was spooky but the
puzzles were arbitrary and banal.
Like most
puzzle games, the
concept is amazingly simple in principle yet devilishly difficult in practice.
If you need
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I'm wondering what, besides making a
concept that's fun or unique, can an indie studio do to make sure their iOS
puzzle game (or any other type) is noticed?
The mechanic itself isn't actually poker, but a clever little
puzzle game that uses the
concept of poker hands for scoring.
Located in Munich, Germany, Mimimi Productions is an independent
game development studio that develops innovative
games that mix challenging
puzzles and easy to understand
concepts.
The pickings are a little slim, but the
puzzle images serve as a fun celebration of indie
games, featuring
concept art and scenes from
games like In Vitra, Days of Dawn, The Exiled, Ghost Control Inc., Loria, Harvest Life, Slime - San,
Game Dev Days, and Tower 57.
Many of the
game's
puzzles are built around the aesthetics, making Kirby's Epic Yarn the first
game to turn the
concept of knitting into an engaging gameplay mechanic.