Deus Ex Go (Android, iOS) is the latest in Square Enix's Go series of
puzzle game tie - ins to its triple A game releases.
Not exact matches
The platforming elements are completely
tied into its
puzzle system, so to appreciate the
game, you'll have to really love this one element of the
game's mechanics.
The stories in casual adventure
games by Artifex Mundi are usually sufficient enough to
tie together various
puzzles.
The string that
ties all of the
puzzles together are the haunting stories written by Ethan Carter scattered through the
game world.
How about some of these ideas: Pictures,
puzzles, links to a great blog, a video
game tie - in, videos, music or an App
tie in?
Not only are they avoiding the quicksand that is the questionable movie
tie - in, they're also looking to return to the franchise's roots, promising in Prince of Persia: The Forgotten Sands a
game that plays more like The Sands of Time in terms of its controls,
puzzles and powers.
Semi-spoilery elaboration: It certainly doesn't buck the trend of the
puzzles being easier and less brainteaserish and more «fiddle with these mechanics until the solution presents itself» every
game, and the
game presents a couple central mysteries that frustratingly don't get resolved at all, and there are fewer music tracks than normal, but Kat herself is a pretty good protagonist and the individual cases + the way they
tie together aren't bad (although relatively low - stakes compared to previous
games).
Magical Beat offers all the
puzzle goodness of Tetris with the addition of catchy musical beats that is
tied into the gameplay to create a fun
puzzle game that will keep you bobbing your head and slamming down blocks to the beat.
This also
ties into levers with doors that will start closing as soon as you open them, requiring a very
puzzle - like
game of running close and teleporting through the gap before it closes you out.
Blood
Ties is a nice addition the main, non-VR campaign, but strips the action packed
game down to solving simple
puzzles and exploration.
The
game mixes elements of Bejeweled with sliding block
puzzles, and
ties it together with absolutely impressively slick presentation.
Dying in Fear Effect Sedna shows you a death screen that changes depending on the situation, which can happen quickly with traps
tied to some
puzzles throughout the
game.
There are no difficulty levels, although there is a distinct difficulty curve as new dangers are introduced from enemies to hazards and new gameplay elements are also introduced periodically that will usually be
tied into the
puzzles and level design that retain a flow to the
game, while keeping everything moving along at an interesting yet appropriate pace.
While it does have its flaws — namely some story elements
tied to non-linear
puzzles that are easy to miss and some technical hiccups that lead to some pretty choppy looking frames — I can safely say that Nero is one of the most heartwarming experiences that
gamers will find anywhere.
Factotum 90 ticks off everything on the
puzzle game checklist; a steady rise in difficulty and complexity, a loose story to
tie it all together and a gradual introduction of new
puzzle elements.
Plus, there are as many or even more
puzzle - platform elements as any of the preceding Warner / Lego
tie - ins, so it feels familiar for fans of former Lego
games, so should already have an eager audience out there willing to give it a go.
There's text in the
game that explains what you have to do as well as name the
puzzle, and strangely, they
tie into the theme of calming you down.
Puzzles tend to be pretty hard to
tie into plot as they're often so abstract; sometimes it feels like why can't you admit it is just a
puzzle game?