Sentences with phrase «puzzle game tie»

Deus Ex Go (Android, iOS) is the latest in Square Enix's Go series of puzzle game tie - ins to its triple A game releases.

Not exact matches

The platforming elements are completely tied into its puzzle system, so to appreciate the game, you'll have to really love this one element of the game's mechanics.
The stories in casual adventure games by Artifex Mundi are usually sufficient enough to tie together various puzzles.
The string that ties all of the puzzles together are the haunting stories written by Ethan Carter scattered through the game world.
How about some of these ideas: Pictures, puzzles, links to a great blog, a video game tie - in, videos, music or an App tie in?
Not only are they avoiding the quicksand that is the questionable movie tie - in, they're also looking to return to the franchise's roots, promising in Prince of Persia: The Forgotten Sands a game that plays more like The Sands of Time in terms of its controls, puzzles and powers.
Semi-spoilery elaboration: It certainly doesn't buck the trend of the puzzles being easier and less brainteaserish and more «fiddle with these mechanics until the solution presents itself» every game, and the game presents a couple central mysteries that frustratingly don't get resolved at all, and there are fewer music tracks than normal, but Kat herself is a pretty good protagonist and the individual cases + the way they tie together aren't bad (although relatively low - stakes compared to previous games).
Magical Beat offers all the puzzle goodness of Tetris with the addition of catchy musical beats that is tied into the gameplay to create a fun puzzle game that will keep you bobbing your head and slamming down blocks to the beat.
This also ties into levers with doors that will start closing as soon as you open them, requiring a very puzzle - like game of running close and teleporting through the gap before it closes you out.
Blood Ties is a nice addition the main, non-VR campaign, but strips the action packed game down to solving simple puzzles and exploration.
The game mixes elements of Bejeweled with sliding block puzzles, and ties it together with absolutely impressively slick presentation.
Dying in Fear Effect Sedna shows you a death screen that changes depending on the situation, which can happen quickly with traps tied to some puzzles throughout the game.
There are no difficulty levels, although there is a distinct difficulty curve as new dangers are introduced from enemies to hazards and new gameplay elements are also introduced periodically that will usually be tied into the puzzles and level design that retain a flow to the game, while keeping everything moving along at an interesting yet appropriate pace.
While it does have its flaws — namely some story elements tied to non-linear puzzles that are easy to miss and some technical hiccups that lead to some pretty choppy looking frames — I can safely say that Nero is one of the most heartwarming experiences that gamers will find anywhere.
Factotum 90 ticks off everything on the puzzle game checklist; a steady rise in difficulty and complexity, a loose story to tie it all together and a gradual introduction of new puzzle elements.
Plus, there are as many or even more puzzle - platform elements as any of the preceding Warner / Lego tie - ins, so it feels familiar for fans of former Lego games, so should already have an eager audience out there willing to give it a go.
There's text in the game that explains what you have to do as well as name the puzzle, and strangely, they tie into the theme of calming you down.
Puzzles tend to be pretty hard to tie into plot as they're often so abstract; sometimes it feels like why can't you admit it is just a puzzle game?
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