Sentences with phrase «puzzle games lack»

Not exact matches

His lack of making substitutions at good times in a game in order to give chance to all the players also puzzles me, what's the use of having a bench if you cant utilize it.
The fact is that he got injured and it enhanced the deficiencies of this team (lack of quality bench depth) now think of it this way, just to have the honor of getting blown out for 4 games we lose the ability to add a lottery pick that could potentially helped address that, and in beating Denver to force ourselves into that situation they will be afforded the opportunity to draft another piece to the puzzle further enhancing their roster.
He lacks game time awareness and always seems puzzled by the results during his post game interviews!
Mean Machines falls into the «hidden object» genre of puzzles games, a category that isn't especially lacking on the DSiWare shop.
Flockers is a great idea for a puzzle game, but it suffers from a lack of polish and some poor design choices.
While puzzles are interesting and varied, the game disappointingly suffers from inconsistent object interaction and lack - luster monster battles.
It lacks polish in some areas but as a package is a solid addition to the library of those interested in first person puzzle games.
I can say that many of the puzzles the game had to offer were fairly clever and really did get you thinking on which sticker you needed to solve it, Lastly, the lack of a story and creative Paper Mario staples made it feel like I was playing a main game rather than a Paper Mario game.
While its puzzles and art style are to praise, the game feels too repetitive at times and its lifespan can get too short, not to mention that the lack of music harms the overall environment.
No colorblind mode — While this issue certainly won't surface for the majority of players, the lack of a colorblind mode is a terrible plague on the puzzle game genre as a whole.
The lack of challenging puzzles and other traditional game elements will be a major stumbling point for some, and that's perfectly understandable — you must go into it knowing what to expect, and that's a very straightforward puzzle - adventure game.
As a huge departure from previous Lego games, Worlds inherently lacks puzzles and a sense of adventure.
the game lacks the Magic Dungeon puzzle solving, and with only 4 dungeons in which (Without Guides) I completed one of them in under half hour.
This can quickly get expensive, which makes the trial - and - error methodology the game seems to demand (puzzles have exactly one solution and often lack context, since it's not really clear what most special stickers will do).
The lack of any genuinely difficult puzzles isn't really a problem though, since the real appeal of the game is the charmingly weird concept and amusing dialogue.
While it lacks the charm of a traditional party game, it still stands out on its own thanks to the die hard nature of the puzzles.
A part of its problem comes from the structure of the puzzles and the game's frequent lack of direction.
The combat doesn't feel incredibly rewarding and the quality of the puzzles are lacking for the first 10 or so hours of the game.
These pacing problems effect the core gameplay as well, as the lack of narrative progression often means there's no sense of reward from completing puzzles early in the game.
Puzzle & Dragons might lack the polish of some other games but it doesn't suffer from not enough playability.
There's nothing really scary with the puzzles and the game's lack of screams isn't helped by the poor voice acting.
Where the game truly suffers is in its lack of game types, which are really puzzling in how limiting they are.
If you're into puzzle games the only thing that can keep this from being must buy is the lack of a local co-op partner as there is no Xbox Live co-op play.
Though the puzzles themselves are quite enjoyable the only thing that I feel that this game is lacking is a more engaging scoring system.
In much the same way that I would call pre-New «n» Tasty Abe's Oddysee «unforgiving» with its lack of frequent checkpoints and teeth - grindingly frustrating puzzles and sneak segments, Snowflake's Chance provides a real challenge that I haven't really come across since my last attempt at the Oddworld games.
The absence of puzzles and inventory management is to be expected for a «narrative - heavy» game, but even the narrative is lacking.
It may lack variety but this puzzle game more than makes up for it with its distinct sense of originality.
Most systems that would otherwise qualify as single player strategy games sadly lack a clear enforceable goal — Rogue - likes or so - called «puzzle games» like Tetris come to mind.
Most Zelda puzzles are tiresome and dull, but the problem isn't just puzzle quality or lack of ingenuity; it's using them as the structuring principle of a 30 + hour game.
The lack of alternative game modes or something fundamental to keep you coming back is highlighted all the more by being able to complete the game in around two to five hours depending upon how quickly you grasp the puzzles and control scheme.
There are other minor gripes to be had with the game, such as the lack of a hint system and occasional inconsistencies with a few of the puzzles — including scares getting «stuck» on screen and not scaring the tenants on several occasions — but the game's biggest fallacy is undoubtedly its lack of content.
Graphics are inconsistent, indicating a lack of polish to the game, an aspect that's frankly puzzling seeing as the game's been in development for longer than every current system's even been out.
A short run - time coupled with a lack of depth perception spoils the fun, ensuring that Lumo is best left for those craving old - school puzzle games.
As a sandbox God game, it's somewhat fun but lacks depth but as a puzzle game, it's unique and even has moments of brilliance.
Falling in with the minimalist design of the game however, there is a lack of obvious hints that clue you in to what you should be doing to complete each puzzle.
A puzzle game that will have kids of the»90s thinking Pinky and the Brain — this game brings a lot of great ideas to the currently lacking PS4 library.
I finally got around to playing Bulletstorm last month, and it makes up the majority of my gaming time (with the rest split between Rayman Origins, an admittedly high - profile puzzle platformer, and Neon XZS, an indie game in the 6 - DOF genre, which we are still experiencing a dire lack of games in).
Extermination is a game that has very good gameplay, but is also a game that could have had excellent gameplay, if it weren't for the lack of puzzles, lack of weapon modifications and sometimes very difficult controls.
It's a compelling template that has inspired multiple rivals and, while the Mario edition boasts familiar characters and locations, it lacks the variety and depth of Puzzle & Dragons Z. However, Z in turn gameplay does become bogged down in a rather tedious story in places but when the game gets going, it's an addictive experience.
The lack of combat makes this more of a puzzle game with action elements than an action title.
But the fact remains that the problems that sunk the genre to begin with are still present: lack of replayability, high cost of development for content players can chew through in a chicken minute, pixel hunting, nonsensical puzzle design, verbosity, randomly rubbing items together in the hopes of discovering a solution, and just plain ol' getting stuck with no hope of moving the game forward.
the game lacks the Magic Dungeon puzzle solving, and with only 4 dungeons in which (Without Guides) I completed one of them in under half hour.
In fact, in an adventure game that lacks puzzles, I'd venture a guess and say that the biggest challenge you'll face is piecing together these chunks of narrative and coming to your own conclusion as to what's happened to the narrator and Esther.
[9] The four reviewers of Electronic Gaming Monthly praised the graphics, but all but one of them gave the game an overall negative assessment, saying that the perspective severely hinders visibility, the combat is clunky, the lack of story makes the game less involving and creates difficulty figuring out where to go next, and there is too much of an emphasis on puzzles.
The puzzles are tedious, the world is unpolished, the visuals are unacceptable for a modern console game, the characters lack personality, and the fluid gimmick is not efficiently utilized.
These two re-workings of the standard Kirby gameplay bring an additional puzzle solving and exploration element (figuring out which powers to use where), and add a sense of depth that may be lacking from the other games in the package.
Gyromancer also takes a while to get the hang of thanks to a poorly explained tutorial, and the lack of multiplayer seriously hurts the game's replay value; still, gamers get quite a bit of bang for their buck (it's priced at 1200 MS Points, which is $ 15), and while it won't win any awards for originality, it's a slick and addictive puzzle experience that's sure to keep Bejeweled and Puzzle Quest fans playing late into the puzzle experience that's sure to keep Bejeweled and Puzzle Quest fans playing late into the Puzzle Quest fans playing late into the night.
Physics - based puzzle games are a thing that, in my opinion, the Xbox One is sorely lacking.
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