Quite apart from controversies connected with the Genesis account of creation, historians have
puzzled over the story of 12 brothers who go into Egypt and father 12 tribes, and then under miraculous circumstances flee Egypt, wander for 40 years in the wilderness, invade Canaan, conquer the land and settle down.
I have
puzzled over this story of the bronze serpent, as the image of the serpent was what people were asked to look to for healing and yet the serpent was the very creature that caused their suffering and death.
Not exact matches
I used to
puzzle over the meaning of the
story which appears in the early part of John's gospel about Jesus changing water into wine.
The
stories say that he is taken up into heaven — like Elijah — and while we
puzzle over the physics of how this happened, we have no trouble understanding it emotionally.
It wouldn't happen immediately, but
over the next few years I'd follow the
story of Activator X and find that it was the missing piece in the nutrition and dental health
puzzle.
Maybe it is the respectful hush that lingers
over the stacks, the simple yet colorful
puzzles and toys that beckon little ones, the technological resources that empower the community, or the vast amount of wonderful
stories housed in these mystical buildings.
Those specs don't really fit the characters, but at least
puzzling over writer - director Mike Cahill «s costuming choices distracted me from the ridiculous love
story underpinning the first half of the movie.
But the best I can surmise after
puzzling over the picture is that the younger Gilroy came up with a compelling character and a thematic journey, then didn't bother writing a
story in which to frame them.
I spent somewhere between six and seven hours working my way through the game's
story mode, slogging through chaotic battles, fighting predictable bosses (wait until they're vulnerable, hit, repeat) and fretting
over puzzles that couldn't be solved until I came back through with different characters in Free Play mode.
While the game has plenty of rough around the edges, including a poor
story, clunky controls, and oftentimes obtuse design, The Curse of Brotherhood won me
over with its inventive
puzzles and well - paced levels.
Archeology in Katmai is both an art and a science:
puzzling over layers of soil to tell
stories about the people who once lived here.
The single - player
Story campaign, which delivers
over forty hours of challenges, includes hundreds of
puzzling levels with evolving gameplay modifiers and boss battles that demand adaptive thinking.
There's no quick time events, user movement or
puzzles (like Danganronpa), and no control
over the characters — you simply watch as the
story unfolds, and change it with your TOi.
I detested the plod of the
story, the endless scrambling around in dark tunnels and the mind - numbing
puzzles, and the Lara Croft character made me cringe, frankly, with disgust: grown men drooled
over a collection of pixels arranged into a pretty shape, as the designers made her ever more pneumatic in each sequel.
Whilst the
story payoffs are exceptional, going through an overtly confusing maze, solving overtly confusing
puzzles, whilst being periodically forced to be turned into rats and being awkwardly forced into fights with tough enemies (aka instant game
over) is not.
No
puzzles or «game
over» screens, just you, the city and the dozens of
stories which are taking place in there.
A great balance between visual novel and action, disturbing
story and challenging
puzzles, this is a horrific and sinister experience that will linger in your mind long after Halloween is
over for another year.
The
puzzle platformer stretched minds the world
over, while also hiding a cheekily clever
story beneath its surface.
Additionally, there are only a handful of
puzzles you'll stumble across
over the course of the game's
story which can be completed in just a few short hours, and those that are there likely won't slow you down for more than a few minutes at a time.
If you haven't played it Wind and Water:
Puzzle Battles it mixes Bejeweled type puzzle gameplay with a over world map and old school JRPG like story ele
Puzzle Battles it mixes Bejeweled type
puzzle gameplay with a over world map and old school JRPG like story ele
puzzle gameplay with a
over world map and old school JRPG like
story elements.
FEATURES: * Multiple playable characters * Unique platforming challenges and
puzzles * Melee and magical combat abilities * Dangerous enemies and powerful bosses * Exciting
story stages * An optional Arena Mode * A charming fantasy soundtrack *
Over 15 achievements to unlock Will you prove yourself as one of the Diseviled, defeat the demons, and save the day?
BLACKHOLE is an award - winning hardcore platformer with
over 15 hours of
story - driven sci - fi comedy and gravity - twisting
puzzles.
And then you have Doodle God, an inexplicably popular franchise that removes the
story progression and is just the batshit item
puzzles of days gone by,
over two - hundred times.