Sentences with phrase «puzzled over the story»

Quite apart from controversies connected with the Genesis account of creation, historians have puzzled over the story of 12 brothers who go into Egypt and father 12 tribes, and then under miraculous circumstances flee Egypt, wander for 40 years in the wilderness, invade Canaan, conquer the land and settle down.
I have puzzled over this story of the bronze serpent, as the image of the serpent was what people were asked to look to for healing and yet the serpent was the very creature that caused their suffering and death.

Not exact matches

I used to puzzle over the meaning of the story which appears in the early part of John's gospel about Jesus changing water into wine.
The stories say that he is taken up into heaven — like Elijah — and while we puzzle over the physics of how this happened, we have no trouble understanding it emotionally.
It wouldn't happen immediately, but over the next few years I'd follow the story of Activator X and find that it was the missing piece in the nutrition and dental health puzzle.
Maybe it is the respectful hush that lingers over the stacks, the simple yet colorful puzzles and toys that beckon little ones, the technological resources that empower the community, or the vast amount of wonderful stories housed in these mystical buildings.
Those specs don't really fit the characters, but at least puzzling over writer - director Mike Cahill «s costuming choices distracted me from the ridiculous love story underpinning the first half of the movie.
But the best I can surmise after puzzling over the picture is that the younger Gilroy came up with a compelling character and a thematic journey, then didn't bother writing a story in which to frame them.
I spent somewhere between six and seven hours working my way through the game's story mode, slogging through chaotic battles, fighting predictable bosses (wait until they're vulnerable, hit, repeat) and fretting over puzzles that couldn't be solved until I came back through with different characters in Free Play mode.
While the game has plenty of rough around the edges, including a poor story, clunky controls, and oftentimes obtuse design, The Curse of Brotherhood won me over with its inventive puzzles and well - paced levels.
Archeology in Katmai is both an art and a science: puzzling over layers of soil to tell stories about the people who once lived here.
The single - player Story campaign, which delivers over forty hours of challenges, includes hundreds of puzzling levels with evolving gameplay modifiers and boss battles that demand adaptive thinking.
There's no quick time events, user movement or puzzles (like Danganronpa), and no control over the characters — you simply watch as the story unfolds, and change it with your TOi.
I detested the plod of the story, the endless scrambling around in dark tunnels and the mind - numbing puzzles, and the Lara Croft character made me cringe, frankly, with disgust: grown men drooled over a collection of pixels arranged into a pretty shape, as the designers made her ever more pneumatic in each sequel.
Whilst the story payoffs are exceptional, going through an overtly confusing maze, solving overtly confusing puzzles, whilst being periodically forced to be turned into rats and being awkwardly forced into fights with tough enemies (aka instant game over) is not.
No puzzles or «game over» screens, just you, the city and the dozens of stories which are taking place in there.
A great balance between visual novel and action, disturbing story and challenging puzzles, this is a horrific and sinister experience that will linger in your mind long after Halloween is over for another year.
The puzzle platformer stretched minds the world over, while also hiding a cheekily clever story beneath its surface.
Additionally, there are only a handful of puzzles you'll stumble across over the course of the game's story which can be completed in just a few short hours, and those that are there likely won't slow you down for more than a few minutes at a time.
If you haven't played it Wind and Water: Puzzle Battles it mixes Bejeweled type puzzle gameplay with a over world map and old school JRPG like story elePuzzle Battles it mixes Bejeweled type puzzle gameplay with a over world map and old school JRPG like story elepuzzle gameplay with a over world map and old school JRPG like story elements.
FEATURES: * Multiple playable characters * Unique platforming challenges and puzzles * Melee and magical combat abilities * Dangerous enemies and powerful bosses * Exciting story stages * An optional Arena Mode * A charming fantasy soundtrack * Over 15 achievements to unlock Will you prove yourself as one of the Diseviled, defeat the demons, and save the day?
BLACKHOLE is an award - winning hardcore platformer with over 15 hours of story - driven sci - fi comedy and gravity - twisting puzzles.
And then you have Doodle God, an inexplicably popular franchise that removes the story progression and is just the batshit item puzzles of days gone by, over two - hundred times.
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