Most puzzles don't require quick movement, except for a few
puzzles near the end of the game that are unfortunately timed.
Not exact matches
(Don't worry, no spoilers) I don't know how a
game about climbing block
puzzles in your underwear with a bunch
of sheep - people and running from giant babies with chainsaws growing out
of them pulled it off, but it actually manages to jump the shark
near the
end.
Very
near the
end of the
game, the focus shifts from performing
puzzles to keep everything moving to performing tasks in the overworld to progress the story forwards.
I myself had this issue
near the
end of the
game where I had to backtrack for a long time, just because I had failed to solve the very first
puzzle and accidentally moved on thinking it was part
of a different
puzzle.
Unfortunately, as with most
puzzle games there is little reason to come back to the
game after solving all
of the
puzzles, particularly since they start to become a bit tedious
near the
end, and once the plot really heats up you might start suffering a bad case
of Towelieitis as you have no idea what's going on.