Flashiness is added to the game by having an overlaid, high -
quality animation scene show up whenever you use a character's special attack.
Not exact matches
This game is pretty much my favorite MGS game, the game play was truly astonishing back in the days and still is, this was such a
quality game for the PS3 console when it was first released, the graphics, the
animation, the cut
scenes, the gameplay, the sound..
The
animation is quietly pretty, and in some more Eastern - inflected flashback
scenes there's a real eye - catching
quality.
In fact, the only real story in story mode is in the prerendered movies between chapters, and while they're bordering on well made (the modeling and art style are high
quality, but apparently the motion - capture budget was used only for the game itself, as the
animation is done by hand and sometimes isn't that good), they are mostly just a series of
scenes that show the next boss character preparing to try to destroy the heroes.
The
animation quality is not what it is today, but the New York city locations are nicely composed, and computers were used to augment the traditional cell
animation in the
scenes of street traffic.
The cutscenes are brilliantly done as well, the
animation quality is top notch, two
scenes in particular with the third main boss are literally the best parts of the entire game.
For a while now the indie early - access
scene has been overflowing with action - platformers of varying
quality; many with terrible
animation quality and little to no originality in gameplay.
By using high
quality environments,
animation, motion capture and AI, we want to blur the line between cut
scenes and game play and make the players get the feeling they actually know the game characters and the world they are in.
Mixing AAA
quality with an indie heart, Jotun brings frame - by - frame
animation and classic, honest gaming to the indie
scene.
The developers noted that this
scene isn't representative of the game's final
quality, and it's a good thing they stated as much as the
scene looks very rough indeed, with limited character
animation and awkward looking characters (Helena in particular).
The subtle yet engaging
quality of his
animations will infuse an appreciated energy into the Park during the winter months ahead, drawing connections between
scenes of natural landscape in his beautiful, painterly
animations and the natural life of the Park that so commonly lays hidden beneath the snow each winter.»