They pride themselves on ensuring that they stick to basic fundamentals of game design and delivering the best in high
quality character animations.
Not exact matches
The movie's original trailer (2:37), which twice identifies Walken as an Academy Award winner and repeatedly features white and black rotoscope
animation of his
character's grenade launcher action, is nicely included, albeit in low
quality standard definition.
In fact, the only real story in story mode is in the prerendered movies between chapters, and while they're bordering on well made (the modeling and art style are high
quality, but apparently the motion - capture budget was used only for the game itself, as the
animation is done by hand and sometimes isn't that good), they are mostly just a series of scenes that show the next boss
character preparing to try to destroy the heroes.
Compare this to fellow comics fighting game Injustice 2 from Netherrealm and Warner Bros, which has a far more diverse roster of
characters including many who weren't in Injustice: Gods Among Us, looks utterly gorgeous with superb
animation, feels like a
quality package and has a wonderful and entertaining story to boot.
Shark Tale would like to be the next Finding Nemo, but lacks the essential
qualities that made the Pixar gem so wonderful, namely, a genuine feeling of warmth and respect for the
characters to draw them as fully as possible within the limited confines of the
animation.
Seeing the cartoon
quality animation and expressive
characters will put a smile on anyone's face.
However, beyond the
character and production designs and the high -
quality of the CGI
animation, there's little other directorial flavor to speak of.
The film evokes a love for the golden age of
animation, represented through the construction of Roger Rabbit himself, who embodies Disney's high -
quality animation, Warner Bros.»
character design, and Tex Avery's sense of humor.
While the words «From the Director of Pirates of the Caribbean» and «Johnny Depp» will probably be enough to sell most people on this movie, I am really digging the
character designs and the
quality of the
animation here.
Of course, in today's films, full - blown and very realistic CG
characters interacting with real - life actors are very common, so there is a bit of a dated aspect to Who Framed Roger Rabbit in its
quality and style of
animation, despite garnering several Academy Awards for its technical achievements.
Its charms lie in the lush
animation (every
character and object in the film have a fabric - like
quality), kinetic energy, and an abundance of giggle - inducing sight gags (the audience at the Debussy theater especially enjoyed a bit where a scared troll pooped out cupcakes).
Developed in Japan by Studio Saizensen, Blade Strangers is an online and offline brawler that features intuitive controls, high -
quality visuals and stunning
character animations.
The game features some richly colored and delightful
character models who move with grace and fluidity courtesy of SFV's
quality animation.
To us, the only way to reach the level of
quality we were targeting for the
animation of our
characters was to use Vicon motion capture.»
The studio's specific art - focus has seen the team work on a wide variety of assets including; environments,
characters, vehicles, and
animation with the specific aim of producing high
quality original assets for AAA titles.
The
quality of the
animation, the clean lines (highlighted by hints of pencil strokes), and colorful
characters are second - to - none in modern gaming.
Close - up
character moments (including the climax of our download video) all appear to be rendered off - line, meaning that the more challenging
animation systems don't need to operate in real - time, while higher
quality models can be brought to bear with no impact on frame - rate.
Compare this to fellow comics fighting game Injustice 2 from Netherrealm and Warner Bros, which has a far more diverse roster of
characters including many who weren't in Injustice: Gods Among Us, looks utterly gorgeous with superb
animation, feels like a
quality package and has a wonderful and entertaining story to boot.
Senior
Character Animator will be part of
Animation and Gameplay team and will work closely with other animators and gameplay programmers in order to create high
quality gameplay
animations.
By using high
quality environments,
animation, motion capture and AI, we want to blur the line between cut scenes and game play and make the players get the feeling they actually know the game
characters and the world they are in.
Tencent Boston: Lead
Character Artist «Tencent Boston is seeking an experienced game animator to bust out awesome high
quality animation for our upcoming AAA online title targeted to the Asian market, and eventually a worldwide audience.
Developed by
animation - film veterans; Steel Wool Games — Flyhunter Origins delivers the sort of film
quality cutscenes,
character design and story led gameplay that you would expect from a team with Steel Wool's credentials.
Graphically, The Walking Dead: Michonne is excellent as the
animations of the
character models are fluent, while the game possesses a visually striking comic book cel shaded art style that looks just as good as the second season of The Walking Dead and Tales from the Borderlands with the
characters and environments living up to the
quality associated with The Walking Dead comics and prior seasons.
Flashiness is added to the game by having an overlaid, high -
quality animation scene show up whenever you use a
character's special attack.
However, I sometimes felt the
character movement looked a little like Flash
animation, and close - ups showed jaggy, low
quality images, which was a shame.
Our Kickstarter is in place to help fund important aspects of Sense, including high
quality animations for
character movement and interaction, more dynamic lighting and higher
quality art, more advanced and in depth coding and gameplay, fully animated cutscenes, 3D environments, and a larger and longer game than could be done otherwise.»
Some players have noticed the odd
animation quality of
characters, as...
This state - of - the - art technology is the foundation on which Battlefield 3 is built, delivering superior visual
quality, a grand sense of scale, massive destruction, dynamic audio and incredibly lifelike
character animations.
Graphically the game is decent looking enough but the
animation,
character models and low
quality textures all scream «Bargain Bin Effort», which is odd considering the legacy this series has.
Characters have high
quality normal mapping and various textures, but lack the
animation needed to bring them to life (especially their faces).
The developers noted that this scene isn't representative of the game's final
quality, and it's a good thing they stated as much as the scene looks very rough indeed, with limited
character animation and awkward looking
characters (Helena in particular).
Developed by
animation - film veterans; Steel Wool Games — Flyhunter Origins delivers the sort of film
quality cutscenes,
character design and story led gameplay that you would expect to see from a team with Steel Wool's credentials.
Developed in Japan by Studio Saizensen, Blade Strangers is an online and offline brawler that features intuitive controls, high -
quality visuals and stunning
character animations.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular
character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical
quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and
animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
As mentioned before, Ray Gigant features some absolutely incredible
character sprites that look lifted straight from a big - budget anime production, complete with flowing robes, detailed weapons and gear, and a jaw - dropping
quality of
animation.
There's nothing in this game that particularly stands out as visually impressive and our only example of any real
animation is within the battles and even then, we're getting stiff
character motion and low
quality effects.
My
animations and sculptures focus on understanding how, and if, environments and its geological
qualities imbue sentiment and distinct
character to its inhabitants.