I hate how it tries to impress you with the really high
quality cut scenes
Not exact matches
It's littered with far too many short clips
cutting out the best stuff pushed out by the studios, and finding a good, high
quality scene is getting more and more difficult.
This game is pretty much my favorite MGS game, the game play was truly astonishing back in the days and still is, this was such a
quality game for the PS3 console when it was first released, the graphics, the animation, the
cut scenes, the gameplay, the sound..
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the
quality high — «Every part of the game, with the exception of the animated
cut -
scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
One
scene set in an endless room filled with crystal balls sitting on shelves could have been dazzling, but Yates undercuts the infinite
quality of the room by
cutting to overhead shots, showing the very definite floor.
A block of four deleted
scenes of compromised
quality reveals that a little «Bust - Ass» goes a long way: Danny McBride is the locus of this
cutting - room quartet, and though he's funny begging a cousin for sex («Christmas is fucked,» he mumbles after she storms off repulsed), he's less so trying to induce vomiting or standing around wearing a glittery helmet, an all - too - comfortable reminder of the hyperactive kid Mike Myers essayed on «Saturday Night Live».
We can only hope that one day they release the full
cut of the film to properly see if those missing
scenes will turn this mediocrity into the
quality film it seems to be.
The new extended
cut offers a few
scenes of interest but ultimately, it is the greatly expanded set of bonus features and improved video
quality that make this an easy upgrade for fans of the film.
Overall, with the exception of the strange dip in
cut -
scene quality, Mankind Divided is visually appealing and offers up a very good audio experience.
Banter between Stewie and Brian (who are the only characters available to play in single - player) is generally fine, as it is on the show, but once you get passed the
cut -
scenes and into the actual game, you'll find that almost all of the voice work and sound effects are lifted from old episodes, and some of them with spotty
quality of sound.
The game is full of high
quality cut -
scenes, which are also rendered in 3D, giving the long running franchise a new and fresh feel.
This level of performance exceeds both the original HD release and the original PlayStation 2 version, though
cut -
scene performance sees less of an increase, with the original version occasionally besting the updated release (at the expense of visual
quality).
I'm only a little over three hours into the game, but it's easily the best example of how video games can surpass movies if the
quality of the
cut scenes and story isn't laughable.
By using high
quality environments, animation, motion capture and AI, we want to blur the line between
cut scenes and game play and make the players get the feeling they actually know the game characters and the world they are in.
One of the first things most players did during [i] EWatLO [/ i] was to turn off the voices in the
cut scenes (you were stuck with the in - battle sound clips either way) because of a horrible echoing that slipped through
quality control and made the voices painful to hear.
The
cut -
scenes are all present and accounted for, but there is a definite compression in play which significantly affects the
quality, with the transition between the
scenes and the gameplay quite noticeable.
Likewise the games
cut -
scenes come across as dated and are almost Wii
quality (e.g. standard definition).
Along this untouchable «feel,» Zelda is packed with some of the best visuals (especially the
cut -
scenes), CD
quality sound and dynamic control that makes the game even more enjoyable.
The demos have had mixed reviews — while many parts have been improved, the titles are apparently a little jarring at times, as the HD treatment has been fairly obvious, and some of the
cut scenes are still displayed in PSP
quality.
Luckily, the music is all of high
quality too, it seems the blurry compression of the
cut scenes didn't extend to the music.
They don't compare to those you'd see in games like Destiny 2, but the
cut -
scenes are like watching a top
quality animated movie with outstanding voice acting from Hellena Taylor (the voice of Bayonetta.)
Surprisingly, and maybe because of the
quality of the
cut scenes, the story does manage to get across the mild emotional elements of the otherwise over-the-top story.
Notably the
cut scenes are nothing short of CGI movie
quality.