Sentences with phrase «quality gameplay design»

I found myself missing certain moves even on my personal choice of character, which is a a sign of quality gameplay design.

Not exact matches

Dishonored 2 recovers the old philosophy and approach, then exalt the gameplay quality, expands the freedom, blows up the level design.
A great level design keeps the gameplay interesting and entertaining from start to finish, together with great visuals and very high overall production quality.
«LIBERATION MAIDEN delivers the AAA quality in design, story and gameplay that gamers typically expect of a high - priced boxed product but delivers it through the downloadable platform.»
Now there's a sequel, but while it's made strides to fix some of the problems with its gameplay elements, the narrative, and level design have dropped in quality considerably.
They've been responsible for the greatly praised Layers of Fear and their latest project, Observer, which featured state of the art graphics, quality voice acting (including Blade Runner's actor Rutger Hauer), sound design and gameplay.
Beyond the gameplay the other elements prove to be of the same quality, with intelligent aesthetic design in all departments making the visuals both appealing and functional.
Intense gameplay with stunning visuals, and high - quality sound design depicting a grim zombie apocalypse
As a game that boasts original gameplay, interesting puzzles and high - quality level design, Captain Toad: Treasure Tracker is possibly the best Mario game yet this generation.
Players looking for story, intelligent puzzle design and gameplay won't find it in great quality or quantity here, but it's quite easy to ignore while chucking popcorn at people in a movie theatre while a kitschy 1960s advert plays on the screen.
«Our goal with Army of TWO The Devil's Cartel is to apply our key design principles — immersive, challenging gameplay, intense narrative and focus on quality — to help improve a franchise we feel has always had a lot of potential.»
Gravel is highly recommended for fans of off - road racing and arcade racers as well as the racing, driving and motorsports genres in general as Gravel has both the quality and quantity to appeal without ever overstaying it's welcome due to exceptional track design and all - round gameplay.
Envisioned and executed by industry veterans behind such AAA games as F.E.A.R., Halo 4, and Metal Gear Solid 4, and designed specifically for iOS, République looks to bring console - quality gameplay and graphics to the iPhone, iPad and iPod touch.
Now, let me instantly deny you the same satisfaction by telling you all about this second game at SouthPeak's booth that completely and totally caught me off guard with its fun gameplay and quality design.
Since then, the series has gone on to sell almost 30 million copies, and has gained a reputation for quality controls, rewarding gameplay and a timeless design.
Developed by animation - film veterans; Steel Wool Games — Flyhunter Origins delivers the sort of film quality cutscenes, character design and story led gameplay that you would expect from a team with Steel Wool's credentials.
The controller features a premium design that guarantees long - lasting quality with stainless steel features that are built to withstand hours of intense gameplay.
This stand - alone DLC is the same quality, and includes some nice advances in gameplay design.
You will cooperate with the visual / meshing department to make sure the levels are up to the highest visual quality while retaining the gameplay and fun as well as with the design and code teams on making maps as fun as they can be, and integrating any and all new features into the levels built.
1979 delivers premium console quality gameplay that is designed natively for touch screen design.
• A Handful of Highly Talented Artists and Engineers: Rayman Origins was developed by the UBIart team in Montpellier and is built on an open - source game engine — the UBIart Framework — designed by Michel Ancel to allow much smaller teams of artists and developers to produce incredibly high - quality graphics and gameplay quickly and efficiently.
You'll be pleasantly surprised on the level of polish, HD graphical quality, gameplay, design and replay - ability for a $ 20 game.
«Introducing such a bizarre, unique gameplay design element exponentially increases that riskiness in both game quality and financial aspects,» D'Angelo elaborated.
Game quality is measure in core gameplay design, accessibility, and replayability factor.
Despite some quality visual design, Crimson Dragon is a rough - shod, clumsy experience that yields little gameplay depth or variety and frequently threatens to nickel - and - dime players.
They continue to balance and fine - tune features and gameplay as feedback comes in from quality control leaders and the remainder of the game design team.
The person will be part of the team defining and driving the gameplay vision in our projects while providing benchmarks for quality expectation, creative designs focused on usability and originality, and work as a communicator towards other disciplines and teams.
Table Top Racnig isn't exactly original, but its fun accessable gameplay, console quality graphics and novelty track designs make it a perfect fit on mobile devices, and the Vita's superior controls should make it even more playable.
Unit 13 showcases the strengths of the PlayStation Vita fairly well, with the quality of its core gameplay complemented by the accessibility of its mission design.
Developed by animation - film veterans; Steel Wool Games — Flyhunter Origins delivers the sort of film quality cutscenes, character design and story led gameplay that you would expect to see from a team with Steel Wool's credentials.
A world I enjoyed spending time in, decent gameplay mechanics, top quality quest design, good story and pacing, in fact just a bloody good game all round.
If you're looking for a title with a considerable amount of gameplay and high quality design, this is it.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on ddesign pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on ddesign, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on dDesign team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
However, the game does manage to alleviate these frustrations due to the aforementioned design choices and quality gameplay, so that you can get down to enjoying what's on offer.
a b c d e f g h i j k l m n o p q r s t u v w x y z