Part of Whitehead's cure for the ills of modern philosophy involves the repudiation of aspects of the substance -
quality mode of thought that are not immediate premises of the subjectivist principle and are not necessarily connected with the problem of repeatability and unrepeatability.
The sensationalist principle, like the substance -
quality mode of thought, is derivative from a misapprehension of the status of presentational immediacy (PR 119 ff., 179, 240, 263 - 66, 383, 387 - 89; AI, chapter 14, section IV; see IWE, chapters 1 and 2).
Indeed the fact that he does not attempt to reform, improve, polish, or alter the various doctrines of the substance -
quality mode of thought is in itself strong evidence that these doctrines are not themselves the root cause of the difficulty.
This focus upon the substance -
quality mode of thought is extremely important.
It is merely the occasion for the discovery of the difficulties inherent in the substance -
quality mode of thought of which the subjectivist principle is but one expression.
A careful reading of the many passages in which Whitehead criticizes the substance -
quality mode of thought leads one inevitably to his thesis that it is derived (at least in part) from a «misapprehension» of the true status of «presentational immediacy» (PR 95f.
In other words, part of Whitehead's cure for the ills of modern philosophy involves the repudiation of aspects of the substance -
quality mode of thought that are not immediate premises of the subjectivist principle and are not necessarily connected with the problem of repeatability and unrepeatability.
Not exact matches
Thus the focus
of both Whitehead's diagnostic statements, already quoted, is upon the substance -
quality categories (or
mode of thought) which makes these two texts consistent with one another and with a third such statement occurring earlier in Process and Reality: «All modern philosophy hinges round the difficulty
of describing the world in terms
of subject and predicate, substance and
quality, particular and universal» (PR 78).
On the other hand, people who are the products
of a prevailingly analytical, logical habit
of mind - possessors
of modern Greek - Western
modes of thinking, rather than the ancient Hebraic - Eastern
quality of thought - instinctively and habitually find themselves delayed, snagged, or otherwise discontented or dismayed by any absence in the text
of specific agreement in detail, by any appearance
of the inconsistent, whether overt or only implied.
There are a few laggy moments both in campaign and online, so if they can improve on that and add a longer campaign
mode plus add some more unique game
modes, I
think the sequel can go up to a 9 or more in terms
of quality.
A
mode of thinking — about any subject, content, or problem — in which the thinker improves the
quality of his or her
thinking by skillfully analyzing, assessing, and reconstructing it.
And while some things should move out
of «start up
mode» and begin to institutionalize, we believe that the best, most successful, high
quality schools really never leave the design -
thinking process.
Combine this with one
of the various Drive
Modes mentioned, and you'll experience a whole different type
of ride
quality that you never
thought existed.
Pros: - Great exterior styling - Gas mileage is acceptable (I averaged 30 miles on the long drive and roughly 24 during city driving and that included many pedal to the metal moments)- Ambient light inside the car is quite fun to play with - Garage door opener was easy to program - Shaker audio system is great for the music I listen to (mainly EDM and Reggae)- Leather seats - Auto dimming rear - view mirror - CONVERTIBLE (I
think this is a must have for southern california)- Sirius radio - Aluminium pedals - Door - sill «MUSTANG» lettering lights up - 6 - way power adjustable drivers seat - HID headlights - Track Apps (this car is not track - worthy but I
think this is a cool feature) Cons: - Solid rear axle (although I'm not sure this is a con as it lets you do some Tokyo drifting)- Stitching on the leather seats is low -
quality - Stock tires rated to 118 mph (car is electronically limited to 112 mph)-305 hp out
of a 3.7 liter V6 is really not that great (ex a Nissan 370z has a 3.7 liter V6 putting out 332 horses)- Cabin noise is quite loud with the top up - Manual passenger seat - Manual shifting is terrible, my old automatic VW Jetta seemed to shift faster when in manual
mode Overall I
think this is a great car for anyone that wants to enjoy the sun.
Commander
mode and Levolution are both interesting new features, and the
quality of the maps is certainly notably improved, but pick up the controller and play the game for a few hours and you'd easily be fooled into
thinking you playing an expansion pack for Battlefield 4.
- the game's shading mechanism has changed, which allows for increased gear texture
quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV
mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by
thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect
of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked
mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy
of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented
mode in a player - versus - player type
of game - the devs will monitor how users are playing this
mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the
mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this
mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development
of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series
of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year
of content updates for Splatoon 2 - when finished, the quantity
of stages will be more than the original - some
of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount
of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked
modes outside
of the three current options - the future holds any sort
of possibility, but the devs didn't get specific about adding more content like that - for the
modes, they adjusted the rule designs so that players will experience the more interesting aspects
This
mode features 100 original levels made by Nintendo for you to playthrough —
think of it as a new 2D Mario game the 3DS, because the levels are
of masterful design
quality.
When asked what artists came to mind when she
thought of Patrick Wilson, Marvin mentioned several that the art genome did not link to Wilson's work: David Mitchell, who translates out -
of - body experiences into photographic abstractions that look strikingly similar to Wilson's paintings; Johnnie Winona Ross, a painter who captures the attractive and intimate
quality of Wilson's compositions but also channels Agnes Martin and the landscape
of the Southwest; and James Siena, whose highly detailed, vibrant paintings are derived from mathematical systems, varying from Wilson's own
mode of production yet sharing a similarly immersive
quality.
One added benefit is that you can also choose a low - bitrate recording to get more minutes
of recording time (
think EP recording
mode vs. SP recording) while still preserving good image
quality.
Reviews
of policies and curricula pertaining to sexuality education have shown that while many countries have established curricula, little is known about their use in schools — the degree
of implementation, the
mode and
quality of the instruction, the existence
of program monitoring and evaluation tools, the adequacy and
quality of teacher training, the level
of support for or opposition to the subject, and the effectiveness
of existing programs in achieving desired knowledge and behavioral outcomes among students.10, 24 — 27 This report provides a detailed snapshot
of how the policies related to sexuality education in Ghana are translated into practice and what students, teachers and heads
of schools
think about them.