Sentences with phrase «quarter circle motions»

Most special moves are no more complicated than quarter circle motions or a double down tap.
For example, if you have a move that requires a quarter circle motion, that can be a quarter circle in any direction.

Not exact matches

That means hardcore players who are used to doing quarter - circle motions on their joysticks will notice a difference, sure, but they will have no trouble actually controlling the game.
Combos can be chained by pressing the buttons quickly in turn (such as L, L, M, H), while special moves are generally performed using the normal quarter - circle motions in conjunction with an attack button — although you no longer need to worry about whether it's a punch or a kick.
As with the regular specials, these inputs are all fairly simple — usually quarter - circle motions with two buttons pressed at the same time.
In the first game, clinching and the ground game was severely hampered by the confusing transition system of quarter circles, half circles, dragon motions, zig zags and scallywags.
That means hardcore players who are used to doing quarter - circle motions on their joysticks will notice a difference, sure, but they will have no trouble actually controlling the game.
Doing a quarter - circle forward motion and hitting the attack button very precisely will make the player do a Ko'ouken (or a hadouken with one hand) attack, while doing a shoryuken motion will make the player do a shoryuken / koho attack.
The inputs might be simpler than Street Fighter's mess of quarter circles and charge motions, but you'll still need to memorise them, and get your timing down to stand a chance against real opponents.
In - keeping with the philosophy of easy - to - remember, standardised command inputs, almost every special move in the game is performed via a simple quarter - circle fireball motion.
you only have two basic movements, the quarter circle forward or backward motion.
In Dragon Ball FighterZ you only have two basic movements, the quarter circle forward or backward motion.
Compare this to other games which have half circle movements or quarter circle into a half circle motion.
The tiny analogue stick isn't all that precise for charge motions, and it's next to impossible to pull off Street Fighter's signature quarter circle special moves on the individual directional buttons.
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