First
quarter game revenues up slightly on strength of Metal Gear Solid: Peace Walker and Pro Evolution Soccer games; publisher posts net profit of $ 15 million.
Not exact matches
Tencent, which declines to provide a
revenue breakdown of its
games, made 12.9 billion yuan from smartphone
games in the first
quarter, according to its financial report.
Any
game developers or companies that ship a product using the technology pay Epic a 5 % royalty on gross
revenue after the first $ 3,000 per
quarter.
Last
quarter it grew 19 percent year over year, faster than any other category, as the App Store logged its highest - ever
revenue amid
game craze «Pokemon Go.»
Video -
game publisher Electronic Arts's
revenue forecast for the key holiday - shopping
quarter was slightly below analysts» estimates, amid expectations of heavy competition from other
games releasing around the same time.
EA forecast adjusted
revenue of about $ 2.04 billion for the current
quarter, at the start of which it launched the highly anticipated Battlefield 1 and Titanfall 2 shooter
games.
Raising their full - year adjusted
revenue forecast in its second -
quarter, Take - Two is in a «sweet spot» for
game releases, according to Goldman Sachs.
«State and local tax
revenues will likely continue to fluctuate in the coming
quarters as various entities, including states, high - income taxpayers, pass - through entities, corporations, and tax professionals are examining the new rules of the
game, exploring loopholes, and looking into ways to minimize tax liability in light of the new provisions of the TCJA,» Daydan wrote.
SAN FRANCISCO (AP)-- Zynga Inc. on Thursday reported a wider third -
quarter loss, weighed down by higher expenses and lower
revenue from its online
games.
In this
quarter Weibo value - added service which primarily include
revenue share from Weibo
games and Weibo membership fees grew 121 % year over year to 9.7 million.
Tencent's mobile
games business accounted for RMB 9.9 billion of
revenue in Q3 2016, that's up 87 percent annually and a large chunk of the RMB 18.2 billion that Tencent's total gaming business — PC and mobile — clocked in the
quarter.
Matchday
revenue for the third
quarter was # 29.8 million, up by # 4.3 million, primarily due to these two Europa League
games.
In the VR sector, over the long term entertainment —
games, location - based entertainment and video — could represent two - thirds of all VR sector
revenue, with hardware taking just over a
quarter due to «limited unit sales and price competition,» according to Merel.
A recent report released by App Annie and IDC shows that in the second
quarter of 2013, combined sales of
game content from Apple's App Store and Google Play were four times more than the
revenue generated from portable
game consoles.
China alone will take one -
quarter of all global
game revenues, reaching $ 27.5 billion this year, well ahead of the U.S., which is estimated to reach $ 25.1 billion.
Revenue from in -
game transactions grew 108 % during the
quarter.
Here I'll show some charts of just the
revenue from the given region, with an overall regional
revenue pie graph for context, and a note indicating in which
quarter the
game received a localization:
While China may have previously banned consoles from the country, online and mobile
games in the country have been permitted and are raking in billions of U.S. dollars in
revenue every
quarter.
Nearly a
quarter of all boxed
games sold in May were Bandai Namco titles, according to GfK Chart - Track, with the firm scooping a massive 36.6 per cent of software market
revenue during the period.
Speaking at GDC yesterday, the Epic CEO explained that Epic will take a five per cent share of
revenue for
games that make more than $ 3,000 per
quarter.
When the subject went to the company's entertainment offerings — their Entertainment and Devices Division (Xbox, Zune,
Games for Windows) saw $ 3.06 billion in
revenue and $ 357 million in profits in fiscal 2008 second
quarter — Liddell called Xbox 360's attach rate of 7
games per console «a record certainly for any console and relative to history.»
Wedbush Morgan analyst Michael Pachter said he had expected the
game to do about $ 54 million in
revenue in EA's fiscal third
quarter, which runs through December and was expected to bring the company
revenue of $ 1.6 billion, according to Reuters Estimates.
Netting over a billion in
revenue for the third
quarter, and even more playtime Activision - Blizzard is seeing a lot of success with their video
game franchises.
In Q1 this year (Q1 being the first monetary
quarter of the year), 15 % of Facebook's
revenue is down to Zynga, creators of networking
games such as Cityville and Farmville.
On a good note, the
revenue that Microsoft earned from Xbox Live for the recently concluded
quarter increased by 4 percent compared with the same period last year, due to the higher number of transactions on the network and more money being spent by
gamers on each transaction.
Assuming that Nintendo makes around $ 30 in average
revenue on first - party
games, that would make for $ 46 million in
revenue, in a single
quarter, on a single
game.
-- SEGA spent $ 210 million on
games development — That is a 27 percent increase compared to the year prior — Advertising expenses climbed 53 percent, up to $ 73 million — SEGA is releasing 50
games by the end of the financial year in March, but combined sales of all those are expected to be about 5.4 million units — SEGA initially expected to sell about 300,000 units of its four latest Wii U
games — That is now revised to 230,000, making it the weakest platform in terms of unit sales — Full year expectations for 3DS 1,160,000 — SEGA's
revenue for the three -
quarter period was $ 685 million — After expenses, that lowers to a profit of $ 18 million — SEGA is now organizing a sweeping business restructure, which will rebuild the corporation into three divisions, as part of a wider plan to «drastically improve profitability» — At least 300 positions at the corporation are targeted for redundancy — SEGA has set aside $ 125 million for the restructure costs — SEGA expects to lose $ 110m for the full year
GAAP net
revenue and net income declined year - over-year in fiscal third
quarter 2015 because GAAP results for fiscal third
quarter 2014 included net
revenue and cost of goods sold related to sell - in of the Grand Theft Auto V ®
game during both fiscal second
quarter and fiscal third
quarter 2014, as Grand Theft Auto Online launched during fiscal third
quarter 2014.
«Our business continued its positive momentum during the fiscal first
quarter, enabling Take - Two to deliver significant growth in
revenue, Non-GAAP earnings and cash flow,» he explained in a press statement reported by
Game Rant.
The stability of the
revenues indicates that the top
games are populated by extremely well retaining «old users» because the downloads have decreased by a
quarter year - to - year.
However, Asia Pacific region makes up the largest
games market and China alone generates $ 27.5 billion or a
quarter of all
revenues in 2017.
In order to relieve some of the pressure, they quickly developed Hi Octane.In a Gamasutra article it was mentioned that «PC and Saturn racing
game Hi - Octane, was developed in just eight weeks using the Magic Carpet engine, as a way to «fill a
quarter that didn't have enough
revenue».
Activision is extremely positive on the
game, however, crediting it with the company's 78 % increase in
revenue for the
quarter, with a non-GAAP net figure of $ 1.17 billion.
The U.S. - Singapore company makes three -
quarters of its
revenue from selling accessories like mice, headphones and keyboards for
gamers, but it plans to introduce software services and push its other hardware products.
Today, 15 % of time on Facebook.com is still spent playing
games, though payments
revenue has declined to $ 196 million in the latest
quarter.
Mobile
games accounted for about 77 percent of all global
revenue on Apple's App Store for the
quarter and approximately 88 percent of spending on Google Play.
Last
quarter, worldwide gross
revenue from mobile
games on the App Store and Google Play grew approximately 53 percent year - over-year to about $ 11.9 billion, up from about $ 7.8 billion in Q1 2016, according to Sensor Tower Store Intelligence.
Game of War and Mobile Strike publisher MZ ranked at No. 1 in terms of
revenue for the
quarter overall, as well as on both the App Store and Google Play.
Following up on our analysis on the top mobile
games of Q4 2016, this report will look at the
Games category's
revenue growth in Q1 on both stores, as well as the
quarter's leading titles in terms of downloads and
revenue.
Anchored by the Xbox console and some popular
game titles, that division brought in nearly $ 4 billion in
revenue in the
quarter that ended on Dec. 31, 2017.
While the US App store
revenue has also reached new heights in the
quarter, the growth in China was much higher, boosted by popular
games such as PokemonGo.
The popularity of the mobile
games in China has resulted in this unprecedented
revenue in the third -
quarter.
According to the report, combined consumer spending on
games based on smartphone platforms outshone
revenue garnered by handheld console titles in fourth
quarter of 2012.