Sentences with phrase «quarters combat map»

Some of the features of this DLC pack include the popular close quarters combat map Fort de Vaux as well as the Rupture map for the players who like more open environments that include vehicular and aerial combat.

Not exact matches

Some of the maps support our epic modes like Walker Assault, while others are tailored to more intimate, close quarters combat.
On a more positive note: The maps are huge and unique in geography, the vehicles are very much fun to use, all of them, except maybe the inflatable landing boats, and the combat roles the different classes play out is refreshing: The sniper can lay down claymores and sit back, plinking enemies from, in some maps, perhaps up to a quarter of a mile away, considering he / she is good, and has a good gaming rig, the combat medic can heal allies, and revive those who were fragged, saving them from having to respawn back at base, the support guy can lay down suppressing fire and resupply his allies with ammo, the spec ops guy can sabotage bridges, vehicles, and team assets (such as artillery and UAV trailers) with sticky C4 charges (pity the soldier who takes off in a jet only to have it explode in midflight from a hidden c4 charge stuck on it's body), The engineer repairs vehicles and lays down anti-tank mines, the anti-armour troop works on destroying said vehicles with wire - guided rockets (note that the armour guy in bf2 has his own gun ALONG with a pistol, not just a pistol like in 1942), and the assault guy....
You'll engage in pitched sniper battles across the length of the map, assault the enemy in close quarters combat, drop off your squad by piloting a helicopter under enemy fire, decimate the foe with a tank, watch jets scream overhead as they dogfight, dodge a mini-gun attack from a boat and sneak through enemy lines, all in the same match.
Similar close - quarters combat, a map with red areas for specific in or out of mission game play, including an interface similar to that of Assassin's Creed.
Some of the maps support our epic modes like Walker Assault, while others are tailored to more intimate, close quarters combat.
As if rockets crash - landing into the map weren't enough, the close - quarters combat is further complicated via two separate rocket test engines sites that opposing forces can trigger, sending massive fireballs into the already intense firefights, and the failed launch of a massive rocket has a dramatic effect on the combat.
The map focuses on fast, close - quarters combat.
The third map, «Rush,» sets the stage for fast, close - quarters engagements in this paintball course turned full - combat arena, giving players new opportunities and challenges to use the cover to their advantage.
Fan favourite multiplayer map Carentan from the very first Call of Duty has been re-imagined for Call of Duty: WWII; featuring all - new graphics which compliment the vast exteriors, sniper lanes for long range combat and interior areas designed to also incorporate tight close quarters combat.
As well as huge scaled fighting, the trailer also shows infantry attaching bayonets to their rifles which could suggest that some multiplayer maps will be centered on close quarter combat allowing players to bayonet charge into enemy trenches with the support of tanks and air vehicles.
The second, and final, map of the Turning Tides content, Zeebrugge will take players on the testing raid of the Belgian port of Bruges - Zeebrugge, whilst the unsettling waves and huge German set the scene in a map that will see air, sea and close - quarters infantry combat take centre stage.
Featuring two brand new maps specifically designed for the new mode, Stacks and Meadow bring fast paced, intense, tight quarters combat in a box.
While the map is on a whole larger than Nacht der Utoten the rooms are smaller and more close quarters combat.
The DLC features three new maps, which are a mixture of close quarters and vertical combat and all take place during the Locust invasion of Halvo Bay.
Entitled the Noble Map Pack, this DLC will cost the princely sum of 800 Microsoft Points and give us access to Anchor 9, Tempest and Breakpoint; which feature a mix of close quarters combat and spacious invasion mayhem.
In Team Assault mode, players must rely on their raw skill and map knowledge to stay alive in intense and close quarter combat.
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