Our aim is to answer
your questions about game development as to the point as possible and give you an insight in how we as game developers tick.
Not exact matches
In an earlier article
about the future surrounding Robin van Persie, I stated my belief that he would join Manchester United but also
questioned if this would hinder the
development of Danny Welbeck, who would undoubtedly get less
game time... Continue reading →
Instead of crying foul — after all, campaign contributions are fair
game — I simply pointed out some of Sean's contributions and those of Senators Larkin and Holland that might have raised
questions about motives for their support of certain recipients of Pataki - era economic
development grants.
This is a bit of an odd
question, but the developers of System Shock 2, an American PC
game, always joke
about how some members of the
development team are too scared to finish the
game.
Similar to that done by Yoshio Sakamoto for Metroid: Zero Mission, this interview with the Echoes
development team answered numerous
questions about the
game, as well as the mythology of the series.
Rockstar has proven their talent in
game development more than enough times for us not to be worried
about the quality of Red Dead Redemption 2, but the
question of how monetization will be incorporated is still in the air.
Just because Carmack answered a
question truthfully
about development on ps3 version of the
game, all of sudden he's branded a lazy programmer.
WHats up Seth Killian.We met briefly at the La beatdown event.I just have to once again congratulate and thank you guys for working so long and hard on this
game.This is the only
game ever that most of us have been this excited
about and have followed
development form beginning to end.So glad to actual hear dlc confirmed for both levels & characters.The only 2
questions I have is are 1.
Doug was gracious enough to spare some time to answer a few
questions we had
about the
game and its
development.
With just
about a month separating the upcoming beta from Battlefield 3's October 28th (October 25th US) launch one may
question how much the
development team plans to learn from the beta; perhaps testing the
game's efficiency isn't the main goal.
It is finally here, the Elder Scrolls Online has launched after years and years of
development and I might be the biggest Elder Scrolls fanatic on the TGP team so there was little to no
question about who was going to take on this huge task of not only reviewing a Elder Scrolls
game, which in itself is a huge task, but a MMO Elder Scrolls
game.
Using my PS4 and a good ol' PlayStation camera, you can watch me (and a few pals from the Toronto
development community) play the
game, learn all
about its
development, and have your
questions answered in the chat.
I know a lot of people will have a lot of
questions about the
game, and we look forward to getting into all of that as
development progresses.
It is the thing that calls into
question all of the assumptions we've made
about game development for this entire generation - even making Will Wright's statements
about player creativity and proceduralism, and the «second processor» and sharing, ranking, rating - seem a bit off the mark.
This month I received some
questions from students in the Aurora
Game Development Club as part of my being a virtual guest speaker via Skype, and separately from a classmate at Georgia Tech that needed answers
about a career path for a class (it's a different set than what Matt D. recently asked, though where... Read more»
We recently sat down with Richard Seabrook, the developer of the upcoming fan - made Half - Life: Opposing Force sequel, Prospekt, to ask him some
questions about the
game and it's
development.
So, check out the video above, where some of the Hardlight team talks
about the
game's
development and answers a few
questions from you, the fans.
IGDA Director Says Capital, Not Unions, Will Keep
Game Development Jobs Secure (Matt Kim / USGamer - ARTICLE) «We spoke with IGDA executive director Jen MacLean
about the IGDA's new goals, and discuss the
questions regarding gun violence and
games, and the prospect of unionization within the industry.
When
questioned about why female characters weren't an option in this mode, the
game's creative director said that although there were originally plans to allow for female assassins, the
development team couldn't add them because it would require «double the animations, double the voices, and double the visual assets.»
This wiki is by no
question an important source for the priceless information you need to know
about anything
game development related.»
Interview
questions are limited to Rare Replay, sorry not a chance of me leaking any future, potential maybe projects J — what I would say is Rare's
development philosophy is to create surprising and delightful
games that players will love, this means its less
about a remake and more
about we would need feel that we could take a genre or IP further, do something different and push boundaries with a specific
game — We will do this with Sea of Thieves which is why it's the right next
game from Rare, I actually believe we have done this with Rare Replay — there is no collection like this!
When Ghostbusters: The Video
Game was in development at Terminal Reality, we used our mighty Kombo clout to bring the company's Glenn Gamble on to the show several times to answer all of our burning questions about the then - upcoming g
Game was in
development at Terminal Reality, we used our mighty Kombo clout to bring the company's Glenn Gamble on to the show several times to answer all of our burning
questions about the then - upcoming
gamegame.
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Recruitment Consultant - Temp / Contractor Desk - Industrial / Generalist Sector Salary Range: # 25k - # 35k / ote # 50k + We have been chosen to further assist our client in their exciting growth plans for 2018 Whilst relevant sector experience is advantageous we are very keen to hear from experienced recruiters who have transferable skills Client Info - A quality recruitment brand at the top of its
game — looking to further expand an already successful team / branch The Role - B2B sales Candidate and client management Sales visits Account management Client conversion Ad response and candidate attraction / retention Candidate Profile - As a Recruitment Consultant, you will ideally have: 6 months + sales experience (B2B, B2C, Recruitment, Cold - Calling) Highly motivated, ambitious and driven by success Competitive Confident within a target driven environment Passionate
about progression Strong academic background Proven track record of success Excellent Communication skills What's on Offer - Competitive basic salary + commission / bonus structure You drive your career progression First class ongoing training and personal
development An opportunity to join a market leading brand Great benefits scheme Can you answer the following
question?