Sentences with phrase «quick at this point in the game»

I avoid recipes with small yield, as we just fly through stuff way too quick at this point in the game!!

Not exact matches

The courage of U.S. Army Chief of Staff George C. Marshall, for example: Marshall insisted for two years that the only way to defeat Hitler and his war machine was to land a large force in France, beat the German army, and wrest control of the continent of Europe from the Nazi regime — a point Marshall had to carry against the virtually unanimous opposition of his British counterparts, who, like Winston Churchill, preferred a «periphery» strategy that would peck away at the Third Reich before a quick, end - game invasion administered the coup de grace to a collapsing German empire.
Forget Walcott so to get 3 points once in front close out game in the 60 th minute to bring on Chambers for Ozil as if he has done his job we should be at least 2 up then you leave Welbeck up front and for the quick over turn bring on Ramsey for Coquelen, but not for moving Sanches out to left its his weakest position.
can you just imagine a top level club being so desperate that they would hire Wenger to manage their club... I guarantee that there is no truth to this story except the fact that he might have considered leaving Arsenal for a split second then he proceeded to lock himself in Kroenke's closet and threatened to harm himself with the plastic fork he always carries in his breast pocket, just in case there are free samples at the grocery store, until he was promised 2 more years... at which point they embraced one another in such an awkward fashion that Kroenke's mustache got stuck in Wenger's coat zipper... two hours or so later, once they were finally separated, they retired to Kroenke's private lounge where they watched his favourite movie «Major League» then played a quick game of Monopoly
WHU is equally an important game, in some ways more important if we get the win at QPR as it will be stopping a team above us getting 3 points while we get the 3 points, closing the gap quicker.
The two London clubs go head - to - head at Wembley on Sunday in the Capital One Cup final, and speaking ahead of the game, Terry has been quick to point out that Kane hasn't achieved anything yet.
USC at Washington (7:30 pm ET Saturday) In the game of the week, BetOnline opened Washington -9.5 and moved to -10 briefly but sharp bettors were quick to take USC at that point, which has brought the line down to -8.
A quick look at the most interesting games coming out in Japan next week, as reviewed in the latest Famitsu magazine: - God Eater 2 (10/9/10 / 9, 38 out of 40 points): The second most popular...
A quick look at the highlights among the games coming out in Japan this coming week, courtesy the review pages of Famitsu magazine: - Professor Layton and the Azran Legacies (8 / 8/8 / 8, 32 points...
A quick look at the best games coming out in Japan next week, as reviewed in the latest Famitsu magazine: - Pokemon X / Y (10/10/10 / 9, 39 out of 40 points): X / Y is arguably the biggest upgrade the P...
A quick glance at Air New Zealands award charts can set you in a tailspin, especially if you're new to the points and miles game.
«Boy, I'd love to make a DuckTales game» got a few journalist's ears to perk up, but he was quick to point out that he's in no way making one at this point, although he cleverly did want us to write that he said he wants to make a DuckTales game to help build demand so he could.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
If it's not filled with the games in want to have in my Quick Play list, what's the point of having it at all?
At some point in April, the sequel to Are You Quick Enough, an aptly titled game that goes by the name of Are You Quick Enough 2, will hit the App Store.
The game contains a well designed in game HUD which at a quick glance allows you to see statistics like vitality (health), signs (e.g. spells) and other useful things like experience points, item condition and the mini-map.
New main weapons include: Splat Dualies, dual - wielded sub-machine gun - style guns with two reticles that allow the player to perform dodge rolls with concentrated fire; Flingza Roller, an elongated paint roller capable of fast short range horizontal attacks as well as slow long range vertical attacks; Goo Tuber, which is similar to the Charger weapon but is able to hold a full charge for much longer, allowing players to get a better vantage point or sneak attack opportunity without having to charge the weapon again; Dapple Dualies, essentially an improved version of the Splat Dualies, allowing players to perform quicker dodge rolls at the cost of reduced range; Clash Blaster, which fires crayon - like objects in a short range, high speed manner similar to the Luna Blaster in the first game, but you must hit the opponent with multiple direct hits to splat them; and finally the Splat Brella, a shotgun - like weapon that also functions like a shield that can fly off the handle to provide mobile cover.
It's a feature I've never liked, notably in Dark Souls II (weapons degraded ridiculously quick in that title), but at least in this game, the kits are pretty common to find so it really doesn't get to a point where you'll need to switch up weapons.
These 8 slots get filled up insanely quick, but thankfully there are 3 backpacks you can find at various points in the story that expand your inventory slots by 4 each, ultimately taking you up to 20 slots by the end of the game.
Gamers — self - entitled lot that they are — were quick to write off the game and express their disappointment that Retro wasn't working on Star Fox or Metroid (despite the fact that the studio had already made three Metroid titles at that point, as opposed to one in the DK series).
Remember: in both cases nobody but the reviewer had played the game at the point the reviews came out - why then were people so quick to damn each respective score (for opposing reasons) if they've no hands - on experience?
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