Not exact matches
But I usually do not love director Guy Ritchie's signature filmmaking style — one infamous for
quick cuts, stylized slo - mo scenes, and brutal, fast action
sequences heavy on hand - to - hand
combat.
The Russos, with assistance from people such as Winter Soldier cinematographer Trent Opaloch as well as second unit directors David Leitch and Chad Stahelski (the longtime stunt coordinators - turned directors of John Wick), serve up several precisely - choreographed action
sequences, varying from
quick - cutting fisticuffs to exhilarating foot chases and
combat situations that make great use of individual superhero's unique abilities.
The biggest thing that carries across all the fights is the close -
combat sequences where guns and ranged weapons are put aside, bringing everything down to
quick parries and area of effect attacks.
God of War 3 is an action - packed thrill ride, a game full of massive boss battles, brutal
combat sequences, and controversial
quick time events.
The very first bout of
combat in the game is a
quick time event, and in the midst of it, I was worried that the entire game would be like this, but those concerns quickly gave way as my friend and I quickly pummeled our opponents in one of the game's many adrenaline - fueled action
sequences.
Combat can be done in two ways:
Quick Skirmishes and more draw out battle
sequences where you can watch your troops and the enemy troops battle it out.
Random elements drawn from a shallow pool that gets repetitive
quick, permadeath that's more annoying than thrilling due to sloppy
combat and formulaic introductory
sequences, such a glib disregard for balance that some runs will be nearly unwinnable by nature.