Call of Duty is labeled an arcade shooter that is faster pace and with their past installments, I can see that they are trying to go towards pace and
quick gun fights and less towards realism.
Not exact matches
The biggest thing that carries across all the
fights is the close - combat sequences where
guns and ranged weapons are put aside, bringing everything down to
quick parries and area of effect attacks.
Gameplay is hectic, fast paced and requires
quick reactions if you're going to win
gun fights.
You, taking on the role of an armoured assassin of sorts, must
fight off wave after wave of menacing, homicidal robots using nothing but your wits,
quick reflexes and
guns.
The game plays like a movie that incorporates moments of
gun fights, intertwined with some of the most pointless, abject QTE (
quick time events) I've experienced in video games.
In a unique feature for platformers at the time, you can actually choose to get out of the tank and
fight on foot, though this is usually the
quickest way to get your ass handed to you, since your
gun sucks and you're extra weak in the overworld.