Sentences with phrase «quickly feel out of control»

Not exact matches

And yet, with the advent of 24/7 news, constant social media notifications and a seemingly endless procession of Tweets, posts and updates, it can quickly feel like things are spiraling out of control.
It's a pity really because Viera is the one ex player who probably should have had a role within the club to take us forwards but then with the way Wenger likes to control everything maybe he felt that Viera was being too ambitious to quickly and would force Wenger out of the club.
The concern or even danger in a negative pull from the bar is, maybe obviously, lack of strength and control resulting in dropping too quickly and that feeling of almost pulling your arms out of the sockets.
If you can't hang with «packed shoulders» so that it doesn't feel like your arms are going to rip out of their sockets or you simply drop quickly with lack of control, you will want to just do some hang practice.
If your dating experiences aren't going well, then you will quickly begin to feel out of control, stressed, and incredibly worried about the future.
The control schematic is very similar and the play style is also quite similar in the sense there are always numerous enemies and allies on the field, typically with a singular objective but with many side missions available to complete for a higher rank upon completion, the animation is smooth and fluid which allows for veteran players of the style to easily pick up the controller and feel right at home and the schematics are laid out in a very user friendly way so that even someone who hasn't played the style of gameplay before can learn quite quickly and without too much hassle.
The core of our discussions in the office was often how to create controls that you can only experience on the Wii U. For example, we wondered whether we could adequately express the feeling when you are playing cards and you glance down at your cards, pick out a card quickly, and flick it into place, or whether the actions themselves would feel cool once users become able to quickly get through these controls
Depending on what equipment you have on and which servant you are controlling, there are a handful of different skills and abilities at your disposal to help quickly take out enemies forces and make boss battles feel somewhat easier as opposed to your basic strong and weak attacks.
I love feeling helpless while playing a game, like I am stuck in a situation that is quickly spiraling out of control; and that is what this Outlast does.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
It's simply going to feel weird and out - of - control - ish, the way it does now, because too many things are changing too quickly.
The AirPods are small and convenient due to the way they pair quickly and easily with your phone, but it's unfortunate that you feel the need to take your phone out of your pocket to perform most controls if you don't want to look like you're talking to yourself on the bus.
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