Not exact matches
Many PC
gamers upgrade components more
quickly than companies
launch new consoles, providing them all the benefits of new hardware sooner than their console - based counterparts.
He very
quickly raised funding for and
launched RxAdvance, bringing his same «
game - changing» approach to the pharmacy benefit management industry.
The video
game Tetris, among the earliest
games to
launch the industry, involves falling tile - like tetraminoes that a player must
quickly maneuver so they fit into space at the bottom of the screen.
Starting as a minigame in Project Gotham Racing 2, Geometry Wars
quickly captured
gamers» attention and became the stand - out title for Xbox 360's digital
launch library.
Launched in 2017 on PlayStation 4 and PlayStation Vita from developer and publisher Dotemu, Ys Origin
quickly earned high review scores and fan praise for its authentic adaptation to current
gamers.
With the
game's Japanese
launch day, December 8th, coming up rather
quickly, we're starting to get more information about what to expect...
Dragon Ball FighterZ
launched big back in January and
quickly captured the attention of the fighting
game community.
Currently the best - selling Wii U
game is Mario Kart 8 with around 5.5 million copies sold but if Super Mario Maker continues at this pace it seems likely that it could
quickly become the best - selling title of the Wii U generation, cementing the fact that this
game should have been a
launch title instead of something released three years into the Wii U cycle.
When it
launched, there were only a handful of
game modes which many
gamers grew tired of very
quickly.
Quickly all were presented with a free New Nintendo 3DS XL system to take home, along with a voucher to download the recently
launched Super Mario Maker for Nintendo 3DS
game for free from Nintendo eShop.
Our
games quickly gained traction on the platform; all of the Storm8 apps hit the Appstore's Top 10 list within a week of
launching.»
Big
games like Hearthstone
launch quickly, however loading times for levels in
games like N.O.V.A. 3 and Dead Trigger 2 take around 20 to 30 seconds.
They then courted more controversy when they announced Project Cars 2 shortly after
launching the first
game, leaving some fans angry since the studio was revealing a sequel so
quickly without even fixing the bugs and glitches in Project Cars.
After initially
launching on Wii U, Runbow
quickly rose through the ranks to become a highly - ranked Wii U
game, and garnered overwhelming praise from both media and players.
It was a great
launch game and the fps issues weren't common, and were patched
quickly.
Overwatch is
quickly approaching the one year anniversary mark since the
game launched last year.
Each
launch game will be featured in the Feint Game Spotlight app, which is quickly becoming the preferred destination for Android gamers to discover and purchase high quality ga
game will be featured in the Feint
Game Spotlight app, which is quickly becoming the preferred destination for Android gamers to discover and purchase high quality ga
Game Spotlight app, which is
quickly becoming the preferred destination for Android
gamers to discover and purchase high quality
games.
When PlayStation 4
launched, Naughty Dog and Sony
quickly decided to port both The Last of Us, a
game that came out at the end of PlayStation 3's lifespan, and the first three Uncharted
games.
The Harvest Moon - inspired indie farming simulator title Stardew Valley
quickly became one of the most popular
games in the gaming community when it
launched early last year.
- when the team learned that Switch would support Unity, they began the process of bringing the
game over - it was planned early on to get the
game onto Switch within a month of it
launching - by Fall 2016, Unity's optimization progressed, and error messages that previously appeared with I Am Setsuna stopped - by the end of fall last year, the team was finished with pre-submission to Nintendo - I Am Setuna was the first title to enter this process - a meeting with Unity was suddenly held, and it was decided that I Am Setsuna would end up becoming a
launch title - Nintendo asked for the developers to finish the master version that year if possible - the team was able to port
quickly due to Unity, as well as the lack of online / vs features & modest hardware requirements - having a good grasp on specs also made work come together
quickly - setting various aspects such as the app's icon, languages, etc. was said to be very simple - there was also good compatibility for titles that have / planned to have multi-platform support on home and portable consoles
Well, the answer was
quickly given to me as the
game launched.
Nicalis
quickly released a patch about a week after the
game launched.
If this wasn't true, we wouldn't be able to get these
games up and running as
quickly as we have, and we wouldn't be able to have a
launch title.
He also touched upon the low stock of amiibo at stores, saying, «We have increased production for amiibo figures that have sold out very
quickly after
launch, that are indispensable to play a certain
game and for which we have received strong demand from retailers and consumers.»
There's more
game content coming very soon after
launch, including new maps, vehicles, and
game modes that we'll be patching in as
quickly as we can.
The Elder Scrolls Online is a far different beast than the
game that initially
launched back in 2014; Zenimax
quickly dropped the mandatory subscription associated with most MMORPGs and tweaked the combat and interface to be more user friendly, rebranding the
game as «The Elder Scrolls Online: Tamriel Unlimited».
Shortly after that announcement, DFC Intelligence analyst David Cole, years before the
game's
launch, was quoted as saying, «I expect World of Warcraft to reach 300,000 to 400,000 users very
quickly — three to six months would not be unreasonable.
That's not to say that there weren't indie
games before then, as we'll see, but it was only really with the
launch of Steam on PC and services like Xbox Live Arcade that the systems were in place to both get
games in front of a mainstream audience, and provide the necessary ecosystem for them to
quickly and confidently pay for new
games.
The
game's playerbase
quickly thinned down not long after
launch, as many realized they were playing what amounted to a marginally improved version of 1.6, with two extra single - player modes, and a fairly generous helping of new maps (but not all of them were quite as good as the stock 1.6 maps).
It's good to see Nintendo prioritising the America market, where they are strongest with home consoles, but they will need to ramp up in other territories
quickly to capitalise on upcoming
game launches such as Mario Kart 8 Deluxe.
The
game spread internally,
quickly reaching the desktops of top management who jumped on board giving us the go - ahead to officially
launch it.
Venus Patrol itself was officially
launched soon afterward, on September 10th, 2012, and soon branched off into the micro-blogging arena with B - Side — a flipside blog that catalogs the best music, art, animation, motion graphics, illustration, comics from a wide variety of insanely talented people who should definitely be more involved in
games — and Micro, a dedicated and prominently - featured Tumblr that disseminates Venus Patrol content to an audience of subscribers that very
quickly reached six figures.
According to Nvidia, new
games such as Batman Arkham Knight or MGS V will be available at
launch as
quickly as the «press of a button,» providing you subscribe to the Premium Tier of GRID.
It checks off a lot of boxes when it comes to shooters in regards to customization and classes, but with only three match types at
launch and a storyless season mode offline, the
game might lose its luster
quickly for some.
Players used to
launch games that asked everyone to pick hero Devourer and head straight for the mid lane, which
quickly turned into a frenzy of players throwing out hooks to drag players across to their side of the river.
Despite some intense micro-management needed from the player, we said The Flame in the Flood was «a unique isometric survival
game that has an incredibly consistent design philosophy...» And of course, the
game is really gorgeous too as its
launch trailer below will
quickly prove this point.
While it's not uncommon for
games to haemorrhage population after
launch, No Man's Sky happened to be dropping way faster than it should, which
quickly hinted at different sorts of problems.
With a cracking roster of characters, a deep suite of online options and more single player content on the way, it's hard to find fault with the bigger picture Capcom has in mind here and, assuming the online issues are dealt with
quickly at
launch and the rest of the
game modes arrive as promised, this is looking like a perfect round.
Final Fantasy XIII had a very front loaded
launch with more than 1.5 million units sold on PlayStation 3 in Japan during the
games first week but sales dropped off very
quickly with only around 2 million being sold in total.
Being a Super Nintendo
Launch game, Super Mario World
quickly shows off what the new system was capable of.
If you simply can't wait for more PS4 releases, Knack isn't a terrible
game, but it will be forgotten very
quickly as more titles beyond the
launch period are released.
When I got the console I
quickly launched into Final Fantasy VII, Spyro and many other iconic PS1
games but when I burnt through those at a lightning pace the bank balance was a little low and the purchase of Final Fantasy VIII exhausted our gaming funds for a while; it was then that we discovered chipped consoles.
A family friend set us up and also provided us with someone who had pages and pages of
games available for us to purchase at an extremely low price; my eyes
quickly landed on Final Fantasy IX, a
game that had
launched in the US and Japan but was yet to have journeyed to PAL regions.
Nintendo «s first mobile
game enjoyed an enthusiastic reception when it
launched on iOS in December,
quickly becoming one of the App Store's most downloaded titles.
When Maxis» simulation
game The Sims
launched in 2000, my friends and I (aged 10)
quickly became obsessed with it.
Word of this good news spread
quickly, and by the time the
game launched, the servers were filled to capacity almost instantly.
The first
game they announced (and released), Star Wars Battlefront, suffered backlash with its lack of single - player campaign;
launching with such little content that many became bored
quickly.
The
game quickly exploded in popularity when it
launched back in 2015 and its popularity still holds strong to this day.
This third installment finds just hte right mix of serious and silly, unlike the fourth
game, and works as a fine
launching point since the whole «they're a street gang gone big time» story is told
quickly and the narrative of the first two
games wasn't much to write home about anyway.
God of War PS4 has
launched yesterday and Sony Santa Monica Studio has
quickly released an update for the
game to fix the aspect ratio issues that many people are facing with their
game.