A year has passed since the Speedster Concept made its official debut and it appears that Mazda didn't
quite abandon the idea, creating an improved version for the 2016 SEMA Show.
Quite honestly, the podcasters who start out only in a «studio» often end up
abandoning the
idea because it's too hard to get into that studio (and it's too hard to get people to visit you in the studio).
If such assessment was made about a regular, multi-platform publisher, the
idea would surely have been
abandoned — however, since it was, in a way, a very prestigious project that was eagerly anticipated by a small, albeit
quite important group of dedicated players, the work was eventually carried through, and the players got an amazing, absolutely unique game, the production of which was only motivated with the need to have extraordinary games available for PlayStation — otherwise, it would have been nothing more than a super-modest indie game.