You may feel tempted to pad your resume if you don't have
quite enough experience in your new field.
Maybe you didn't have
quite enough experience, work or other, which you could draw on in the assessment process.
Not exact matches
«That no internal manager was promoted to CEO suggests that none fit that bill,» Caicco says, speculating internal candidates are either too tied to the legacy culture, not
quite ready to embrace the future or
experienced enough in uncharted waters.
The reason is that the digital marketing industry is still
quite a new market, and most agencies aren't
experienced enough or big
enough to deal with enterprise customers.
What happened recently in cryptocurrencies was not
quite as bad as the wingsuit test
experience, but presumably more than harrowing
enough for newbies:
I believe it is
quite possible that, while what we
experience seems real and tangible
enough, it might very well be that how we perceive reality evolved right alongside us (and all living things on all inhabited planets).
But, in my job now, and it's not just because it's prison — the health service, and any big organisation would be the same — there is red tape and bureaucracy which can be
quite stifling, and to me there seems to be a wonderful degree of freedom in the church, as I have been lucky
enough to
experience it.
I grew up as a JW and have since left and gained
enough perspective (through lived
experience and university study) to understand that the religious organization (while insular) is no more so than any other anti-interdenominational religion of which there are
quite a few: Baptists who won't sit down with Methodists.
When hayden, zelalem and toral return we will have 3 ready made replacements for flamini, arteta and rosicky, not
quite first team regulars, but they will have
enough experience to be counted on if called upon.
This type of sponsorship can generate
quite a bit of buzz, and any company lucky
enough to be the sponsor of a football club like Aston Villa has gone on to
experience a great boom in their overall revenue.
That's partially as a matter of pride and partially because formula is just really f*cking expensive, but it's mostly because, like eating sushi or going to SoulCycle or wearing flared pants or any new
experience that might arouse skepticism but that people say is totally worth it, I've heard
enough good things about breastfeeding that I'm not
quite ready to deprive myself or my son of its benefits just yet.
Before, I
experienced that I and everyone else was always falling short, that who we were and what we did was never
quite good
enough.
Comfort or distract them —
Quite often a cuddle or playing with your baby can be
enough to distract them from the pain they're
experiencing through teething.
So breastfeeding day 18 is
quite a different
experience for me - my milk supply is not
enough for my little guy!
The first diaper change can be hard
enough for new parents, but when changing that diaper reveals swollen genitals, the
experience can become
quite alarming.
I worried I wasn't
quite experienced enough as I made my way to Align Yoga in Brooklyn for my first class.
Couple of notes from my
experience — I found that the purse bottom piece was not
quite long
enough for me.
Things become more clear and see - through for Russian women marrying foreigners; there is
quite a bit of collective
experience accumulated over the years, and Russian people are intelligent
enough to get hold of this information.
Conan Exiles is enjoyable
enough, but it does reveal some fundamental weaknesses in the survival genre; it's not one that can be tuned effectively to storytelling, and that means that if you're using a storytelling property, such as Conan, you're going to need to exhibit a great deal over control to bring the necessary focus into the
experience, and unfortunately the developers weren't able to
quite get there with Conan Exiles.
While the game can be a lot of fun on a mechanical level, it's not
quite different
enough to feel like a brand new
experience, and there are
enough minor - yet - noticeable problems that make it harder to appreciate the overall package.
Although it can be played on a small screen, there really is nothing
quite like
experiencing a Shantae game on the big screen with the volume as loud as you want it to be and because I have said
enough, it is time to wrap this review up.
F.E.A.R.'s slo - mo gunplay is worth
experiencing, but the whole game hangs on a single gimmick - and ultimately it isn't
quite enough.
This is subtle
enough that the movie can't
quite be called a religious one (although the song that plays over the closing credits seems to believe otherwise), but the pieces are all there for those who would want to claim it — and, hence, LeMarque's story — as proof of some divine presence in this
experience.
«Morgan» is an enjoyable
enough experience in the moment, but it never
quite coalesces.
To that extent, Dark Souls II doesn't
quite recapture the magic of playing either of the previous two Souls games for the first time (Demon's and Dark are suitably different
enough that the
experience varied somewhat).
For example, Group A and Group B may have
experienced roughly similar impacts, but the impact for Group A might have been just large
enough for it to be significantly different from zero (or no impact at all), while Group B's
quite similar scores fell just below that threshold.
The DS 5 offers a strangely contradictory driving
experience — it's not
quite sharp or responsive
enough to be considered a truly sporty handler in the mould of the BMW 3 Series, but it's suspension can feel firmer than you'd expect sometimes.
This oil burner is
quite refined and produces more than
enough power for the Q3 that makes the driving
experience effortless.
The writers working in providing high - quality homework to the students are well
experienced and academically enriched persons and behold
quite enough proficiency of teaching many UK students.
Not
quite enough to spoil the reading
experience, but
enough to jeopardize the credibility of content.
Unfortunately, that is not
quite enough to make the reading
experience a good once.
Quite simply, they are a wonderful pair of sweet dogs that need a home together — it is the only way our organization will process adoption — together, as one — for they have
experienced enough heartache and displacement, underserved for such loyal, aged and true buddies.
For some travelers, a 3 - day trip might not be
quite enough time, and for others, a more exclusive
experience is what's best.
it is very close to
quite a few restaurants, yet far
enough away to where you can really enjoy the peace and quiet of this beautiful scenery / ocean / sunset
experience.
The replayability stems from many areas such as an extensive career mode which implements a rivalry driven story across 9 tracks and 4 event types as well as a Challenge mode which provides competitive online leaderboards through racing against the lap times of PSN friends across all 9 tracks, earning gold stars to unlock new career events, earning in - game currency to purchase new hydro jet upgrades, earning
enough XP to level up in order to earn skill points to learn new abilities and stunts, alongside entertaining split - screen multiplayer for up to 4 players as well as one of the most entertaining and thrilling online multiplayer
experiences in
quite some time for up to 8 players which will collectively have players returning for an extensive period of time.
Each location is representative of a specific mini game, so players that have
quite a bit of time under their belt may get to a point where they're
experienced enough with the map that these location names are
enough to prepare them for the type of mini game that is about to come up.
Riptide GP: Renegade's replayability stems from many areas such as an extensive career mode which implements a rivalry driven story across 9 tracks and 4 event types as well as a Challenge mode which provides competitive online leaderboards through racing against the lap times of PSN friends across all 9 tracks, earning gold stars to unlock new career events, earning in - game currency to purchase new hydro jet upgrades, earning
enough XP to level up in order to earn skill points to learn new abilities and stunts, alongside entertaining split - screen multiplayer for up to 4 players as well as one of the most entertaining and thrilling online multiplayer
experiences in
quite some time for up to 8 players which will collectively have players returning for an extensive period of time.
Strangely
enough, the JRPG quirkiness is actually
quite a good fit for a VR
experience such as this... I know, who'd thunk it?
For those of us who aren't
quite old
enough to have
experienced the old school arcade cabinets in their glory days, Donkey Kong Country may very well have been our first introduction to the iconic ape.
Unlike the strenuous nerve racking
experience of the aforementioned game, Poker Night 2 harkens back to the old PC Poker days of yesterday and if you're old
enough, you may remember that
quite a few games by Sierra Entertainment featured some of their classic video game characters in similar gambling situations.
Although it can be played on a small screen, there really is nothing
quite like
experiencing a Shantae game on the big screen with the volume as loud as you want it to be and because I have said
enough, it is time to wrap this review up.
As per classic Crazy Taxi, there is
quite a bit of pop up as buildings sometimes spring out of nowhere in the distance when players are traveling at high speeds and the game doesn't have the opportunity to load them fast
enough; though sometimes ugly, don't fret, as this won't hinder the gameplay
experience at all.
Using a finger to select pitch locations isn't
quite precise
enough (it can require more time to get right than using the analog stick) and the odd combination of front and rear touchscreen for certain applications seems awkward, but those are the exceptions to an otherwise smooth touch control
experience.
At the end of the day, Shantae's gameplay is well refined and pleasure to
experience, and despite feeling that the main game is a little too easy and not
quite long
enough, I had a great time from start to finish.
Cribbing lovingly from past Super Mario exploits, this season's biggest 3DS title and best reason to own the handheld system boasts a new Boomerang Bros. - based power - up that lets Mario attack both coming and going, a level celebrating the twenty - fifth anniversary of The Legend of Zelda with a dungeon - like
experience, Goombas with Tanooki tails (shame they can't
quite use them effectively), and
enough nostalgia to keep you smiling until the 3DS battery dies out.
This is perhaps the biggest draw of Armello, but isn't
quite enough to make it stand out as an
experience.
Nintendo is
quite honestly messing up in this respect, they seem to be assuming (like too many companies now) that the only way to draw in «casual» or even «less
experienced» gamers is to make everything easy
enough its nearly impossible to fail.
While not flawless, the game has the look and feel of one of those multi-disc original PlayStation JRPGs and while not
quite an «epic»
experience, it's solid
enough and certainly packs in
enough characters in its massive maps while hitting pretty much all the bullet points it needs to that make it an overall decently nostalgic 3DS game.
There are
quite a handful of RPG elements scattered throughout the game, such as lots of equippable items (which, weirdly
enough, are called «words»),
experience points, skill trees, crafting materials, and so on.
If you played Hard Reset before, there may not be
quite enough here to make a return, but if you're otherwise down for a good FPS
experience, this is a pretty solid choice.