It looks like
a quite polished game, both mechanically, and aesthetically.
Not exact matches
Tipped as the «future of
Polish football», Milik's style of play mimics fellow
Polish international and Bayern Munich goal machine Robert Lewandowski, incredible lay off play, disgusting left foot (I mean this in the positive sense, he literally looks like he would break the net whenever he shoots) and at 22 seems to be developing at a staggering rate, having made his international debut at the Euro championships, and featured in
quite a few
games at that, has attracted the attention of a few clubs in Europe needing a Centre forward, as he appears ready to take centre stage in one of Europes top teams.
MXGP 2 is a typical Milestone
game: a very solid base with lots of official content that's ruined by a lack of overall
polish and
quite a handful of bugs.
It's one of the best looking
games on the Xbox 360 and has
quite a bit of
polish.
Although not as
polished as something like Forza or Project Cars, it's still
quite a well - designed
game and does feature some entertaining gaming mechanics, not to mention over 80 cars to choose from.
Graphically the
game does run at a respectable 60 frames per second however as me mentioned, it is lacking that
polish of bigger developers as cars are
quite detailed but the backgrounds are a little lacklustre.
He said that the
game «offer [s] up a legitimately challenging squad tactics experience without alienating the family - friendly Mario audience», but also stated that «it doesn't
quite have the full layer of spit and
polish of a [Nintendo developed] title».
The
game is fun, clever, and surprisingly
quite polished.
As MrYd said there both supposedly on the disc for Xbox, apparently from what i read of a statement on gamespot via twitter it's hard to have 2 multiplayer
games on one disc on PS4 without needing to make a separate menu, then R1MJAW said last night that apparently in Germany i think it was both
games are on the PS4 disc, i went the download route it is
quite hard to spot a lot of the spit and
polish but if you do see images side by side it's clearly there lighting foliage and so on.
It's fun and challenging, sort of like a Mario
game although not
quite as deep or
polished.
I also don't understand what the reviewer means by «uninspired Lvl - Design», as this
game offers
quite entertaining, varied, recognizeable and
polished stage - designs.
Jewels Jewels is a simple, yet
quite polished and fun match - 3 puzzle
game for Android powered mobile phones.
«The
game is
quite different from anything out there, and it tries to really capture the subtlety, tension, and drama of espionage, as opposed to the industry's usual blow - stuff - up take on spy
games,» he says and thinks «it's an incredible time for indie
games, with «AAA indie
games» like Braid, Castle Crashers, World of Goo, and many others lighting the way towards complete creative control and artistic independence for small, innovative, and highly
polished games.»
The
polish and detail that went into every aspect of the
game completely stunned me, and I've been playing
games for
quite a while myself (though not as long as you, wise master).
It's well
polished and offers moments of great fun, especially in co-op, but as a single player experience the
game is slow and starts to drag
quite quickly.
Otherwise it was an impressively problem free experience, and the first
game in
quite some time where I didn't need to download a day - 1 patch and didn't spend a lot of my time cursing how
games were getting kicked out of the door in such poor states Here's hoping Battlefield 5 manages to do the same, although it's clearly Battlefront's tighter focus and simpler design philosophy that has enable DICE to
polish it up so well.
The Verdict: 3/5 — Good No Time To Explain is hardly a flawless
game: there's a lot of areas that could do with tweaking and
polishing, but those problems never
quite manage to overshadow the fact that this is a fun little platformer brimming with humor.
The
game rarely managed to elevate itself above being just plain good, a backhanded compliment of sorts because there's no denying its well - made, looks lovely and was
quite polished.
And yet the difficulties of Dark Souls» frustrations lead to greater triumphs, greater discoveries, and greater mastery that a more
polished game will never
quite be able to recapture.
All the planes are nicely detailed and explode
quite well (especially during the
game's awesomely dramatic Kill Cam), and although the land and cities below lack a bit of
polish, they still look great and you can see the nice amount of work they put into it.
The missions themselves were subsequently
quite polished and lean, making great pains to help bookend the narrative that had started in the first
game.
A number of changes were made to the Rayman formula that differed far too much from the series» approach to the genre and resulted in a platforming title that ended up being a solid
game, but not
quite as
polished as other installments.
It's wonderful to see, especially for a
game that was already
quite polished and is being offered very inexpensively.
I went hands on with the
game a while ago on the PS4 and it was
quite far along so the added
polish should only improve that experience.
Overall, SC5 is just as
polished of a
game as other installments in the series, but it is lacking
quite a bit in its single player options.
And that's because while Milestone's
games often lack
polish the underlying handling tends to be
quite decent, thus they have become a reliable force for good in an increasingly inconsistent industry.
Solstice Chronicles: MIA is well
polished and offers moments of great fun in co-op, but as a single player experience the
game starts to drag
quite quickly.
Though there's no solid release date, the
game appears
quite polished already.
And what a world you have at your disposal to explore and adventure in, with some breathtaking vista's and awe - inspiring scenery, but it's a bit of a shame that even with the graphics
polish up the
game can never
quite render these stunning views with the details it deserves.
Fortunately, it stands on its own and may be the most
polished, thoroughly playable Suda 51
game in
quite some time.
I have played a large number of different survival
games ranging from Minecraft to Rust, and while some are more lighthearted than others, none have been
quite as
polished as Conan that I have experienced, especially with how young the
game still is.
According to the official Twitter account for the
game, the sequel isn't
quite polished enough, so some tweaks are needed.
The
game is
quite polished, graphically impressive and feature rich on PC.
However, since those
game revealing videos the
game has gotten
quite a bit of
polish and is beginning to look like a
game worth watching.
It's obvious that Conan Exiles still needs
quite a bit of work to
polish the
game off, but it's a solid start.
It's too bad the
game trips over itself in the gameplay department
quite often and needs a few extra coats of paint and
polish graphically.
We've seen fan made Mario level building
games before on Free
Game Planet (such as the now cancelled Super Mario Bros NES
Game & Builder), but we've never seen anything
quite as fully featured
polished as Mario Editor.
With the market itself lacking the same
polish as the rest of the
game - the market keeper is an unvoiced orc who
quite literally rubs his hands with glee when you make a purchase, by the way - it feels like something that was tacked on late into development at the behest of the publisher.
While it's not
quite as
polished as either of the Torchlights, as part of a bundle of already great
games, it's a nice extra (albeit one that doesn't include the Immortal Throne expansion).
There are also bug fixes in the update which is strange because the
game is
quite polished.
How to Train Your Dragon 2 is a
game that lacks
quite a lot of
polish, suffering from unresponsive controls, bad camera, and graphics that would even be unfit on a PS2.
So, while the
game could use a bit of
polish, and also not have worried about why we are in the position we are in so much, I still have to say it's
quite enjoyable.
The
game is surprisingly well
polished with cutesy but fitting graphics, interesting tile art, pleasant and upbeat music (although not well varied and
quite repetitive), and voice acting that gives you an uplifting «good job» or «brilliant» when high - tiered tiles are combined.
While calling Tales of Berseria «inventive» might be a stretch, it's fair to say the
game is
polished and fun, and takes
quite a few risks with a well - worn formula.
I hate to complain too much but it just gets in the way of what could have been a more
polished arcade style
game with similar but more tightly designed mechanics if they developer would have honed their attention, focus, and resources away from dialogue and plot elements that are
quite frankly only in the way.
When I played the beta for the
game the graphics were
quite mediocre at best and I was
quite happy to see that the dev has
polished them up a bit before releasing the
game.
Quite the opposite, we're working like technodwarfs to bring you Total War: WARHAMMER, Deus Ex: Mankind Divided and several other great
games the way we all want them — finished,
polished, and running as well as they can.
While I personally prefer
games on larger screens like my phone, after having watching the video for Swip3 it actually looks
quite polished and seems to be a lot of fun.