Sentences with phrase «quite work with players»

Not exact matches

After all, when he won his European cups he did have quite a set of players to work with, inherited.
Of course it does, but what worries me is the extent to which people believe we should be investing... It's not ideal but I'm quite content with Wenger's strategy, finding that one player — your Ozil or Sanchez — rather than what United or City are doing having a constant # 150 million «trial and error» transfer fund, whereby if it doesn't work, who gives a crap they'll do it all over again next window.
Last season it actually worked quite well with Arteta as a holding player.
Put that with the hard work and the love for the game and someone so studious, you're going to have yourself quite a player
Not at all.Most who want Wenger out recognise quite clearly the job thenewManager has is not easy.Wenger has allowed complete apathy to set in around the whole club so whoever is appointed will have work to do before we can even dream of being title contenders.You come across as a very typical Wenger lover who knows his time is up and is almost wanting the new Manager to fail.Guess what?The fanbase are not easily fooled but will accept a transition as long as we progress.We still have the core of very very good players who are more than capable of being competitive in this league and with the right additions we can be a force.But we need a Manager who MANAGES AND COACHES THE TEAM.This is clearly beyond Wenger and has been for too long now.It is quite clearly shown by our current league position of SIXTH.And yet you still continue to accept this.The Club needs to raise its expectation levels or else even mediocrity will be beyond us.
Quite simply: you know with a high level of surety what you're going to get with the players you've been working with... you don't have the same surety with someone you're buying in — all the scouting and research can help reduce the risk of failure but never eliminate it.
It hasn't quite worked out that way, however, with PSG exiting the Champions League at the last - 16 stage again and now facing losing one of their best players.
Remi is working with the players and he's actually quite satisfied with what he's got.
Much like the other teased tools at the player's disposal, this one seems to work in synergy with other traps quite well.
Even so, it all works quite well and if you have fun with the single - player, you'll likely want to give the multiplayer a shot.
It isn't quite clear how Hellfire will implement some of the features Skydance has announced, and how these things will work with the game's current mechanics, but players will have a chance to find out starting on the 25th of March, when the Early Access Battle Training mode will become available.
've told the xbutts time and time again that the right tools to make full use of the CELL do nt exsits, or are in development, the CELL is «VERY NEW» so to have tools that can make a game have 4 player split screen running at 60 fps with REALY good graphics in NATIVE 1080p is hard, you see PS3 developers have to «WORK» to get good results, but the 360 developers «SLEEP ON THE JOB» hence why GeOW2 looks exactly like GeOW1, and to someone on top, the difference between 60 and 30 fps is quite big, at 30 fps evrything runs like a normale game, but at 60 fps everything becomes very fluent in its motions and everything seems to jump out at you (kindda hard to explain), and alot of you xbutts are bashing MotorStorm2 when no racing game on the crap box even comes close to GT5P, letalon its 1080p 60 fps
Systems and tokens are made of nice thick card, the exploration deck is filled with imagery straight from the TV shows and I quite appreciate the weapon and shield sliders on your player board, even if they don't work all that well.
This is a game that really needs teamwork and microphones to work, so if you end up with players missing either of those elements then it can drag the fun down quite a bit.
The AI in the Gears of War 3 work quite well with the player and this is one of the rare games where they actually do some work, however for the more realistic experience, playing it online with up to four player takes the gameplay to a totally new level.
Also love how they have history working with all 3 major console players... Granted with Microsoft it had nothing to do with video games, but still... Quite interesting.
«We see a lot of anger around the «net in regards to how things change over time with almost every MMORPG's development, with many claiming the developers lied about how something was going to work, or how something was perceived as being a certain way, and then when it doesn't work out quite the way players perceived, they claim that the developers deceived them, and that the launched product isn't anything like what was initially discussed during the development process.
Where Strider Arcade / Genesis and Strider NES featured varied industrial and natural environments, Strider 2014 is set entirely within a city landscape, layered with a subtle rasterized visual filter to emphasize the futuristic setting: From the moment Hiryu drops in from his glider, to the not - quite - final moments of the game, players venture through all areas of the techno - industrial Kazakh City; while it lacks the Egyptian and jungle themes of classic Strider titles, players are introduced to pristine governmental architecture, dank industrial working areas, the neon - engulfed underground slums, and cybernetic research facilities to name a few.
I've played quite a lot of PlayStation All - Stars Battle Royale with friends and we just didn't feel any sort of excitement from this game like we did from other fighting games and I really believe it's because of its inability to instill excitement in the player, a fundamental misunderstanding of how some mechanics are meant to work in this genre and its overall presentation.
If such assessment was made about a regular, multi-platform publisher, the idea would surely have been abandoned — however, since it was, in a way, a very prestigious project that was eagerly anticipated by a small, albeit quite important group of dedicated players, the work was eventually carried through, and the players got an amazing, absolutely unique game, the production of which was only motivated with the need to have extraordinary games available for PlayStation — otherwise, it would have been nothing more than a super-modest indie game.
I'd quite like Destiny 2 to get a Battle Royale mode, but as Bungie can't make the game work with eight players let alone 100 that seems unlikely.
The gameplay itself works with the classic open map formula that the series has been using for quite a while now, having players running around destroying enemies while moving from one point to the other.
CryZENx's goal is to make Multiplayer work with 64 players, not just 12 players and he promises that it will be quite fun when he finally makes it work.
There's been quite a bit of back and forth on this matter, with Google pulling that player, only to have Amazon surreptitiously work around the block by implementing a web version of YouTube instead.
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