Not exact matches
After all, when he won his European cups he did have
quite a set of
players to
work with, inherited.
Of course it does, but what worries me is the extent to which people believe we should be investing... It's not ideal but I'm
quite content
with Wenger's strategy, finding that one
player — your Ozil or Sanchez — rather than what United or City are doing having a constant # 150 million «trial and error» transfer fund, whereby if it doesn't
work, who gives a crap they'll do it all over again next window.
Last season it actually
worked quite well
with Arteta as a holding
player.
Put that
with the hard
work and the love for the game and someone so studious, you're going to have yourself
quite a
player.»
Not at all.Most who want Wenger out recognise
quite clearly the job thenewManager has is not easy.Wenger has allowed complete apathy to set in around the whole club so whoever is appointed will have
work to do before we can even dream of being title contenders.You come across as a very typical Wenger lover who knows his time is up and is almost wanting the new Manager to fail.Guess what?The fanbase are not easily fooled but will accept a transition as long as we progress.We still have the core of very very good
players who are more than capable of being competitive in this league and
with the right additions we can be a force.But we need a Manager who MANAGES AND COACHES THE TEAM.This is clearly beyond Wenger and has been for too long now.It is
quite clearly shown by our current league position of SIXTH.And yet you still continue to accept this.The Club needs to raise its expectation levels or else even mediocrity will be beyond us.
Quite simply: you know
with a high level of surety what you're going to get
with the
players you've been
working with... you don't have the same surety
with someone you're buying in — all the scouting and research can help reduce the risk of failure but never eliminate it.
It hasn't
quite worked out that way, however,
with PSG exiting the Champions League at the last - 16 stage again and now facing losing one of their best
players.
Remi is
working with the
players and he's actually
quite satisfied
with what he's got.
Much like the other teased tools at the
player's disposal, this one seems to
work in synergy
with other traps
quite well.
Even so, it all
works quite well and if you have fun
with the single -
player, you'll likely want to give the multiplayer a shot.
It isn't
quite clear how Hellfire will implement some of the features Skydance has announced, and how these things will
work with the game's current mechanics, but
players will have a chance to find out starting on the 25th of March, when the Early Access Battle Training mode will become available.
've told the xbutts time and time again that the right tools to make full use of the CELL do nt exsits, or are in development, the CELL is «VERY NEW» so to have tools that can make a game have 4
player split screen running at 60 fps
with REALY good graphics in NATIVE 1080p is hard, you see PS3 developers have to «
WORK» to get good results, but the 360 developers «SLEEP ON THE JOB» hence why GeOW2 looks exactly like GeOW1, and to someone on top, the difference between 60 and 30 fps is
quite big, at 30 fps evrything runs like a normale game, but at 60 fps everything becomes very fluent in its motions and everything seems to jump out at you (kindda hard to explain), and alot of you xbutts are bashing MotorStorm2 when no racing game on the crap box even comes close to GT5P, letalon its 1080p 60 fps
Systems and tokens are made of nice thick card, the exploration deck is filled
with imagery straight from the TV shows and I
quite appreciate the weapon and shield sliders on your
player board, even if they don't
work all that well.
This is a game that really needs teamwork and microphones to
work, so if you end up
with players missing either of those elements then it can drag the fun down
quite a bit.
The AI in the Gears of War 3
work quite well
with the
player and this is one of the rare games where they actually do some
work, however for the more realistic experience, playing it online
with up to four
player takes the gameplay to a totally new level.
Also love how they have history
working with all 3 major console
players... Granted
with Microsoft it had nothing to do
with video games, but still...
Quite interesting.
«We see a lot of anger around the «net in regards to how things change over time
with almost every MMORPG's development,
with many claiming the developers lied about how something was going to
work, or how something was perceived as being a certain way, and then when it doesn't
work out
quite the way
players perceived, they claim that the developers deceived them, and that the launched product isn't anything like what was initially discussed during the development process.
Where Strider Arcade / Genesis and Strider NES featured varied industrial and natural environments, Strider 2014 is set entirely within a city landscape, layered
with a subtle rasterized visual filter to emphasize the futuristic setting: From the moment Hiryu drops in from his glider, to the not -
quite - final moments of the game,
players venture through all areas of the techno - industrial Kazakh City; while it lacks the Egyptian and jungle themes of classic Strider titles,
players are introduced to pristine governmental architecture, dank industrial
working areas, the neon - engulfed underground slums, and cybernetic research facilities to name a few.
I've played
quite a lot of PlayStation All - Stars Battle Royale
with friends and we just didn't feel any sort of excitement from this game like we did from other fighting games and I really believe it's because of its inability to instill excitement in the
player, a fundamental misunderstanding of how some mechanics are meant to
work in this genre and its overall presentation.
If such assessment was made about a regular, multi-platform publisher, the idea would surely have been abandoned — however, since it was, in a way, a very prestigious project that was eagerly anticipated by a small, albeit
quite important group of dedicated
players, the
work was eventually carried through, and the
players got an amazing, absolutely unique game, the production of which was only motivated
with the need to have extraordinary games available for PlayStation — otherwise, it would have been nothing more than a super-modest indie game.
I'd
quite like Destiny 2 to get a Battle Royale mode, but as Bungie can't make the game
work with eight
players let alone 100 that seems unlikely.
The gameplay itself
works with the classic open map formula that the series has been using for
quite a while now, having
players running around destroying enemies while moving from one point to the other.
CryZENx's goal is to make Multiplayer
work with 64
players, not just 12
players and he promises that it will be
quite fun when he finally makes it
work.
There's been
quite a bit of back and forth on this matter,
with Google pulling that
player, only to have Amazon surreptitiously
work around the block by implementing a web version of YouTube instead.