Sentences with phrase «racing game standard»

An announcer gives the player a little bit of info on each track, but mostly it's the sounds of racing, and a pulsing techno soundtrack, which apparently is the racing game standard.

Not exact matches

These days sim racing is a pretty standard part of being a young racing driver, but imagining Fernando Alonso sitting down to play a Nascar game with a mate (probably on a PS2 or something) is just delightfully surreal.
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Multiple game modes change up the standard race variation, and there are multiple powerups to use while racing, each with a distinct advantage.
Instead of a standard menu, the race weekend and story continue through the use of a laptop in game, another really nice touch to help with immersion.
The Micro Machines series has long been the standard for top - down arcade racing games.
More then anything in NASCAR 09 you never get the feeling like in many other EA titles that your really getting an accurate view of the sport where in this game you feel like the competition is far to passive and the game feels more like a standard racing game rather then a true NASCAR experience.
It is more fun to play than a standard race and transforms the game into something akin to Mario Kart.
Like most other niche racing titles I've played, Monster Energy Supercross abandons some of the standard racing game tropes to attempt to make their racing game more true to life.
The audio is up to the usual high standard of racing games these days.
There's a few game modes all of which have the standard format, from single race, multi-race grand - prix with numerous cups, to time trails and 64 challenges.
It isn't quite as crazy as I would have liked, but it's still more interesting than the standard mountains and dirt tracks, though there are some of these standard locations, that inhabit these sorts of extreme racing games.
Motor Strike: Immortal Legends isn't your standard racing game, in fact there is an argument to be made that this isn't even a racing game.
It should benoted that Micromachines isn't your standard racing game as it involves avariety of different weapons and powerups that are littered across the racingfield.
However, as you may have guessed from the game's title, this isn't your standard arcade racing fare in the style of Real Racing 3 [Free]- in the newest Ridge Racer release on iPhone, you instead have to draw out the line your car will race on a 2D map of the track, and then control the drifting of the vehicle while it automatically drives around the racing fare in the style of Real Racing 3 [Free]- in the newest Ridge Racer release on iPhone, you instead have to draw out the line your car will race on a 2D map of the track, and then control the drifting of the vehicle while it automatically drives around the Racing 3 [Free]- in the newest Ridge Racer release on iPhone, you instead have to draw out the line your car will race on a 2D map of the track, and then control the drifting of the vehicle while it automatically drives around the track.
Although the games are based on actual Olympic Games, players can also choose to play «Plus» events which add in certain video game elements into the game such as swimming which requires you to dodge waves, power - ups for racing or super punches for boxing and other outrageous bonuses that help make the stock standard events even more entertaining.
thats total bull, regardless of what people say, 60 fps is not just about how smooth the game looks, it also makes a massive difference in how the game feels, some people may not be able to notice between 30 an 60 fps, but most will be able to feel the difference, an the human eye an defo see it, but most gamers, do nt know or understand it, an so do nt notice it, but the eye can see it, for games, 60 fps is the holy grail, when console games are standard 60 fps, native 1080p, then an only then will we be in gaming nirvana, LOL but serious, i agree with u that if a game is locked at a constant 30 fps, then most times thats fine, for not for a racer, an for a sim racer is even worse, 60 fps makes the input lag the shortest it can possibly be, an so makes a massive difference on how the game feels, an how responsive it is, an aslo when racing a car, 60 fps helps you feel the speed allot more then 30!
racing games need to be standard 60 fps, no less, a game like need for speed most wanted with a open city an destruction, an traffic is locked at 30 fps, which is fine, but for a sim racer bare minimum should be 60 fps!
Offensively, the vehicles can pick up one of three Nerf weapons during the standard race mode, which adds to the nostalgia and child - like mentality of the game, but it could have used a few more options for diversity.
This simple but effective mechanic will hopefully become standard in racing games from now on.
Following the success of GRID, which set new standards for damage, AI, visuals and introduced the Flashback time rewind feature — now adopted by many racing games — GRID 2 will again raise the gameplay and technological bar for motorsport gaming and remain true to the series» core values — it's all about the race.
There's the standard game modes like Time Trial but my biggest gripe is the lack of online multiplayer — while there's split screen capabilities, not having a dedicated matchmaking system for multiplayer, in this day and age, is disappointing because it could have been a blast to race against five other friends.
Whether we were watching a standard def AVI, a high - def movie trailer on YouTube, or playing a racing game, colors were bright and viewing angles wide.
Contamination Mode is where one player is marked as contagious and has to infect other players (in - game, don't deliberately sneeze on whoever you're sharing a controller with), Cold Potato, which sounds like tag and Meteorite, which would be a standard race only with deadly meteors falling from the sky.
Thus far, then, the GPX has shown considerably better performance than a standard controller in racing games and either equal or better performance in other genres.
Speaking of grahpics they are certainly a stand out feature in this game, bright and lively these are far from the standard brown shooters of the modern era that we have to look at, the character models are all well detailed, not to mention that they move around as you race, sometimes dancing around the vehicle or other little things that help make them feel more alive.
Actual progression through career mode is about as standard as you'd expect: you blitz through races, either winning or breaking bones, possibly even your own, all the while garnering mostly pointless XP which occasionally unlocks you a new helmet to wear or a team / rider for use in the other game modes.
The track / level design doesn't stray too far from the standard race game formula of roads surrounded by grass and trees, but it does it very well.
Fact is, most noticeable genre for 60 fps is the 1st person shooter, & the racing game... Pretty much every other genre can get along at 30 fps just fine, I mean, even 1st person shooters can, as evidenced by Halo & Titanfall & 95 % of other shooters that have ever released... But in this day & age, 1st person shooters & racers SHOULD be 60 fps as standard.
This was my first chance to sample the revolutionary soft body deformation physics engine that will be powering the final game - potentially, this could set the new standard for car damage in racing games, as cars finally crumple and deform realistically at the exact point of impact.
Infamous get blasted for your opinion of not living up to the franchise standard but Forza 5 gets a pass because PS4 didn't have a racing game.
Customisation / tuning and a large roster of different cars are pretty much standard features in racing games now.
In effect, F - Zero boils down to a fairly standard racing game.
Blur might resemble your standard racing game at first glance, but look a little harder, specifically at the multicoloured powers - ups scattered across the track, which grant unique abilities like «Shunt», which allows you to barge other racers, or «Shock», which unleashes an electromagnetic pulse that targets your nearest rival.
Technically, the controls themselves are solid — it's your standard button layout and will be second nature if you have played a Milestone racing game previously.
The controls we are given to begin the game with are simple enough, and pretty standard in regards to racing games, gas, brake, and the ability to switch point of view.
Final Thoughts 3D Pixel Racing is a pixelated take on the standard Wii racingRacing is a pixelated take on the standard Wii racingracing game.
Retro Racing Rampage is a multi-mode low poly racing game for most platforms, it includes a standard race mode, a crash mode as well as an arena baRacing Rampage is a multi-mode low poly racing game for most platforms, it includes a standard race mode, a crash mode as well as an arena baracing game for most platforms, it includes a standard race mode, a crash mode as well as an arena based...
Standard cars top the list for most gamers, but in and amongst the multitude of racing titles on offer with the latest generation of gaming are those which let you ditch the steering wheel and instead strap yourself firmly into the cockpit...
Wave Race is a beautiful and fun game, its water physics and effects still represent the standard to this day.
Search match mode provides a quick and efficient way of searching for the online lobby that best matches your preferred settings or you can alternatively utilise the create match mode to implement your preferences including the length of the game mode such as a Grand Prix, MXoN race or Championship with the additional options of the category of event comprising of MX1 and MX2 bikes; the physics from a free choice for each player to a set standard, semi pro or pro physics; the race length from 3, 5, 10, 15 or 20 laps and the number of races within a Championship from 3 to 18 races; the option of a qualifying session; track and weather selection policies for random selection or voting; the difficulty of A.I. controlled opponents or no A.I.; collisions; privacy settings for having an open or private lobby; and the inclusion of downloadable content tracks.
Circuit is a standard race that involves racing with up to 3 opponents» cars around a loop track for 1 lap or more, and is the key mode of the game.
The normal standard game pads today aren't quite equipped to handle the demands many racing games have on precision driving.
Villordsutch reviews Mantis Burn Racing... I'm a fan of racing games, though I tend to shy away from the ultra-realistic games with a hundred or so real - life models, engines fine - tuned to meet race - worthy standards and handling so sensitive a fool like me — who doesn't understand the meaning of «brakes» — is guaranteed to slam into -LSRacing... I'm a fan of racing games, though I tend to shy away from the ultra-realistic games with a hundred or so real - life models, engines fine - tuned to meet race - worthy standards and handling so sensitive a fool like me — who doesn't understand the meaning of «brakes» — is guaranteed to slam into -LSracing games, though I tend to shy away from the ultra-realistic games with a hundred or so real - life models, engines fine - tuned to meet race - worthy standards and handling so sensitive a fool like me — who doesn't understand the meaning of «brakes» — is guaranteed to slam into -LSB-...]
The switch up here is that there are no laps as is standard in traditional racing games.
We've said it before and we'll say it again: visually, Forza Motorsport 5 is setting the standard for next generation racing titles to follow, and it's looking every bit as good in - game as the initial trailers led us to believe which our E3 gameplay footage will testify.
Plunging players into a stunningly frenzied and chaotic race — environment awash with grit, mud and petrol, in a game that leaves the standard rules of racing in the dust.
The combination of standard action - platforming, more traditional puzzle - based platforming and on - rails races that you'll experience with the different characters provides just enough variety and challenge for the game's target market.
Real Racing 3 is the award - winning franchise that sets a new standard for mobile racing Racing 3 is the award - winning franchise that sets a new standard for mobile racing racing games.
There will also be a few game modes available such as standard racing and demolition derby (awwww yeah!).
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