Sentences with phrase «racing genre which»

I must say that I've never been introduced to arcade - style racing like this before — unless you consider Midnight Club 2 arcade - style — but Burnout 3 is a fresh departure from the tiresome racing genre which has lately put more emphasis on spiffy graphics and realistic gameplay than fun game mechanics.
BlazeRush is a modern take on the classic isometric arcade action racing genre which harks back to the days of the NES and SNES.
It creates a sense of tension rarely seen within the racing genre which makes every escape and narrow shave feel like a substantial victory.

Not exact matches

After receiving three days of intensive, hands - on training, they move on to the main event, which includes menu planning and writing, staggered start times, mad dashes to the pantry and feverish races to the finish line, all familiar elements to aficionados of the kitchen - gladiator genre.
If you ever were to question which genre of gaming has been done to death, racing may or may not be on that list.
Innovative ideas falter — Coffin Dodgers introduces two new ideas into the kart racing genre: a melee button and an open world, neither of which find much success.
Racing is a genre in which a game's multiplayer component is often as important as, or even more important than, its single - player campaign.
The first two games were released for the original PlayStation, which in my opinion really redefined the racing genre, giving the best simulation experience out there.
With genre movies such as Get Out and The Shape of Water dominating the current race, edgy distributors are optimistic that the Academy, which with each incoming class is trending younger and younger, will continue rewarding ambitious filmmaking.
The controls are tight as a gasket, and the whole «sim» aspect of this racing sim will delight genre fanatics when they see the absurd degree to which tuning setups can be customized — tire pressure, downforce, camber angle, whatever.
Language: English Genre: Action / Sci - Fi MPAA rating: PG - 13 Director: Rupert Wyatt Actors: James Franco, Freida Pinto, John Lithgow Plot: Prequel to Planet of the Apes in which scientists working on genetic experiments creates a race of intelligent apes that leads to a war to determine which species will ultimately dominate the Earth.
His latest offering to this genre is After Earth, which doesn't actually seem to examine how humans died out, but how humans may be able to cope on a version of Earth that is made for the destruction of our race, rather than vice versa.
The Jet Ski genre was forever changed with the release of Wave Race 64, which proved that there were people interested in Jet Ski racing and since then we have seen quite a few Jet Ski games.
There's room for a range of genres here: this is where we get As I Descended (2016), Robin Talley's modern - day boarding - school update of Macbeth with an LGBTQ slant, and Cat Winters» The Steep and Thorny Way, a loose retelling of Hamlet, which deals with race relations in Prohibition - era Oregon.
Shift 2 Unleashed is nearing release and in an attempt to further detail the game, showing just how serious developer Slightly Mad Studios and publisher EA are about taking pole position in the genre, here's the latest trailer which might be the most dramatic take on a racing game we'll ever get to see.
Since the GPX is clearly designed with racing games in mind it was with that genre that I decided to kick off my testing of the controller, starting with the newly released Forza: Horizon, which you might already know I was bloody impressed with.
At present, the racing genre is led by titles which lean toward simulation, with franchises such as Need For Speed, Forza Motorsport, and Gran Turismo dominating the sales podium.
A few months ago, we saw the release of Sonic and Sega All - Stars Racing, which proved to be a good competitor for the kart genre, and probably one of the best seen on the more powerful consoles.
14th April 2015 - Today Activision has officially joined the music genre arms race as it announced Guitar Hero Live which will be available this fall worldwide and is being developed by FreeStyleGames who... Read More
Publisher: UbisoftGenre: Racing Platform Played: Xbox One I've always been a fan of the simple to learn, hard to master formula in gaming no matter the genre, which is why I adore the Trials series.
When coupled with a lack of rewind, which has become a genre staple at this point, and the expectation to race several laps (on tracks that can last for up to 10 minutes) clean it becomes crippling.
In addition, we plan to launch Marvel Ultimate Alliance 2, a follow - up James Bond, a newly reinvented Tony Hawk, Wolfenstein, and a targeted selection of qualified new IP, including singularity, prototype and the new Bizarre Creations title, which will be our entry into the racing genre.
Action games and platformers (like Mario) in which the player controls a fighter; strategy games in which the player controls an army; grand strategy games in which the player controls an empire; racing games in which the player controls a vehicle; puzzle games in which the player manipulates geometry; sports games; fighting games; SimCity: These are genres of games where plot is merely a function of competition, character is merely a function of success, and goals take precedence over words.
Perhaps responding to the shifts occurring in the genre at the time, BoFIV stripped away many of the complex systems featured in BoFIII, (which appealed to a hardcore RPG fanbase,) and in their place the game was stacked to the brim with mini-games, perhaps thinking that Chocobo Racing was the key to Final Fantasy VII's success.
Nadeo — a Ubisoft studio — have created this frantic, car racing game which aims to firmly place fun back into this genre and they will also be throwing -LSB-...]
I had the best remote play experience with Ride 2 after creating a custom control scheme in which acceleration was re-mapped to R1 with braking moving to L1 and switching chat from R1 to the bottom right of the touch screen and moving rewind from L1 to the bottom left of the touch screen; therefore providing a comfortable control scheme much better suited to the racing genre.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
One area on which Milestone do slip up is in how fans and team objectives are handled, a long - running grievance within the racing genre, albeit one that other developers still seem to struggle with as well.
Like Playground Games, who will soon be releasing their debut title Forza Horizon, EA Gothenburg is comprised of employees who have worked on big names in the racing genre, including Project Gotham Racing, Need For Speed: The Run, RACE Pro, and the forthcoming Forza Horizon Exactly which direction Need for Speed will tear down next is anyone's guess (Underground 3 anracing genre, including Project Gotham Racing, Need For Speed: The Run, RACE Pro, and the forthcoming Forza Horizon Exactly which direction Need for Speed will tear down next is anyone's guess (Underground 3 anRacing, Need For Speed: The Run, RACE Pro, and the forthcoming Forza Horizon Exactly which direction Need for Speed will tear down next is anyone's guess (Underground 3 anyone?)
No doubt a large percentage of these sales belong to the consoles which have now thankfully become a viable platform for the sim racing genre.
I had the best remote play experience with F1 2016 after creating a custom control scheme in which acceleration was re-mapped to R1 with braking moving to L1 and switching the camera angle changing of R1 to the right of the rear touch pad and moving the voice control menu from L1 to the left of the rear touch pad; therefore providing a comfortable control scheme much better suited to the racing genre.
Maybe it would be fine if all of my gaming time was spent on RPGs, but in fact they form only a slight majority of my collection, which also includes platformers, action / adventures titles, first - and third - person shooters, racing games, and pretty much every other major videogame genre.
You don't need to love cars to enjoy this game, and you don't need to be into the current racing game scene either, which seems squarely focused on serving hardcore genre fans» craving for authenticity.
Despite calling itself the gamer's console, PlayStation's exclusive launch titles are weak compared to the One which touches just about every genre including fighting, racing, survival horror and action.
Kicking things off is a search for racing games that feature speed bumps, games that recreate moments from Raiders of the Lost Ark (other than the famous boulder sequence), video games that fall into the «biography» genre, RPGs with mages who are not attractive women or wise old men, and games in which a poor frame rate is used as artistic expression.
Franchises like Forza Motorsport and Gran Turismo dominate the contemporary racing genre, which is not surprising, as each series is crafted by a legion of developers and is refined across multiple iterations.
The glorious day in which 2 different timeline favorite SEGA mascots collab on a platform game has arrived, at least in the mobile space (besides other genres such a racing in the SASRT series or the RPG space at Segagaga).
The first two games were released for the original PlayStation, which in my opinion really redefined the racing genre, giving the best simulation experience out there.
A very realistic racing simulator developed by independent studio Kunos Simulazioni, which specializes in the genre.
The player can also collect various weapons to use throughout each level, which are referred to as «towers» throughout the game, which has typically been a staple in the combat racing genre.
Indeed, you can see the stretched developer, which don't forget doesn't have the resources of its larger competitors, struggling under the strain in some recent releases, while Milestone's monopoly on the bike racing genre also probably doesn't help its incentive to innovate.
We knew making a top - down style racing game would afford us the capacity to apply our trademark visual fidelity to a genre which we believe has been under - represented in recent years.
The first one has still got the edge but in general - excluding gun shooting and racing games - all the other genres (specially beat»em ups) have had a huge decline (example: Street Fighter V was delivered only on PS4), forcing a drastic change to the arcade centers, which increasingly are being converted to mini casinos with gambling machines inside.
Thomas's work grows from a long study of art history, drawing inspiration from the classical genres of portraiture, landscape, and still life, as well as from contemporary popular culture, the imagery of which she uses to explore issues of identity and race, as well as beauty and the self.
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