Especially as the genre itself doesn't seem to acknowledge this disability (or, indeed, do most people working in visual and graphic design, though that's a debate I won't delve into here...)-- out of all the racing games in my collection, the only studio to have also jumped onto the «how about we use two completely contrasting colours in
our racing line assist?»
Not exact matches
Billionaire Bloomberg changed his registration from Democrat to Republican in advance of the 2001 mayor's
race and ran on the GOP
line, winning with an
assist from the NYC Independence Party.
Mater finds himself torn between
assisting Lightning McQueen in the high - profile
race and towing the
line in a top - secret mission orchestrated by master British super spy Finn McMissile and the stunning rookie field spy Holley Shiftwell.
Torn between
assisting Lightning McQueen in the high - profile
race and towing the
line in a top - secret spy mission, Mater's action - packed journey leads him on an explosive chase through the streets of Japan and Europe, trailed by his friends and watched by the whole world.
To
assist in the technology transfer from
racing to the production cars, engineers have opened up the
lines of communication between the engineers working on the production cars and those on the
racing program.
Anti-lock braking
assists, help with the throttle,
racing lines and more are all available and can be turned on and off at will, allowing you to choose just how hard and realistic you want the game to be.
Customisation is key here and Milestone has included lots of driving aids such as showing the
racing line,
assisting with breaking and even with cornering to help newcomers to the game.
Further customisation comes in the form of adjusting the time of day and weather conditions, A.I. difficulty,
race length for certain event types such as wild rush and driving
assists including multiple elements of brake assistance, traction control system, steering stability, semi-automatic or manual gear shifting,
racing line indicators throughout the entire track, only through the corners or not at all and cosmetic or mechanical damage modelling to your ideal preferences.
«DriveClub release date officially confirmed for October 2014, new trailer and screens revealed: http://www.teamvvv.com/en/news/comments/DriveClub-release-date-officially-confirmed-for-October-2014-new-trailer-and-screens-revealed DriveClub will run at 30 fps and 1080p: http://www.teamvvv.com/en/news/comments/DriveClub-will-run-at-30fps-and-1080p Evolution explains why DriveClub was delayed: http://www.teamvvv.com/en/news/comments/Evolution-explains-why-DriveClub-was-delayed DriveClub PS + Edition will «only have ten cars» from launch: http://www.teamvvv.com/en/news/comments/DriveClub-PS-Edition-will-only-have-ten-cars-from-launch Commemorative Ayrton Senna content coming to Gran Turismo 6 in «late May» 2014: http://www.teamvvv.com/en/news/comments/Commemorative-Ayrton-Senna-content-coming-to-Gran-Turismo-6-in-late-May-2014 Gran Turismo 5's last ever Seasonal Events to launch on May 1st: http://www.teamvvv.com/en/news/comments/Gran-Turismo-5s-last-ever-Seasonal-Events-to-launch-on-May-1st First official Project CARS screenshots on PS4 emerge: http://www.teamvvv.com/en/news/comments/First-official-Project-CARS-screenshots-on-PS4-emerge Difficulty bonuses, driver
assists and
racing lines confirmed for GRID Autosport: http://www.teamvvv.com/en/news/comments/Difficulty-bonuses-driver-
assists-and-
racing-
lines-confirmed-for-GRID-Autosport Mario Kart 8 tracklist revealed: http://www.teamvvv.com/en/news/comments/Mario-Kart-8-tracklist-revealed Maserati to make Auto Club Revolution debut in upcoming «major update»: http://www.teamvvv.com/en/news/comments/Maserati-to-make-Auto-Club-Revolution-debut-in-upcoming-major-update Mad Max trailer introduces the Magnum Opus: http://www.teamvvv.com/en/news/comments/Mad-Max-trailer-introduces-the-Magnum-Opus Mad Max's Magnum Opus made for real by West Coast Customs: http://www.teamvvv.com/en/news/comments/Mad-Maxs-Magnum-Opus-made-for-real-by-West-Coast-Customs»
There is a vast amount of
assists to make for a customisable experience for players who are newcomers and experts alike including driving proficiency; off, low, medium or high braking
assist; anti-lock brakes; off, medium or full traction control; off, corners only or full dynamic
racing line in 2D or 3D; manual, manual and suggested gear or automatic gearbox; and an off or on pit
assist.
Driving proficiency difficulty levels include beginner, amateur, experienced, professional and elite with each level containing their own respective
race assists such as beginner affording every available
assist, while amateur dials down the braking
assist to medium and experienced turns it off completely in addition to only providing a medium quantity of traction control, corners only for the dynamic
racing line and only having a manual gear shift with a suggested gear.
There is a vast amount of
assists to make for a customisable experience for players who are newcomers and experts alike including driving proficiency; off, low, medium or high braking
assist; anti-lock brakes; off, medium or full traction control; off, corners only or full dynamic
racing line in 2D or 3D; manual with clutch, manual, manual and suggested gear or automatic gearbox; and an off or on pit entry and release
assists.
What Codemasters have done to rectify this however is include a number of
assists that help people such as myself get used to some of the controls of the game, while taking care of some of the other stuff such as braking at the right time and showing the appropriate
racing lines.
One main detail I have to point out, however, is that the game is initially set as if you've never played a
racing game in your life, therefore all possible
assists, such as auto brake and brake
lines, are turned on from the start.
Like most
racing games nowadays, Assetto Corsa gives you a range of
assists, from ABS to traction control to an ideal
racing line — and you're able to change the last two in gradients.