Sentences with phrase «racing mode for»

There's also a GP racing mode for the stability control, which doesn't cut engine power and relies just on braking.
The C63 S again adds a Race mode for track laps.
The Quadrifoglio adds Race mode for those days spent at the track.

Not exact matches

It'd certainly be interesting if drivers were forced to use the same engine mode for qualifying and the race.
The amount of gameplay footage on show is a major reason for us getting excited, with a career mode trailer, 50 % race at Suzuka and footage of classic McLarens being released recently.
When Lewis Hamilton's «party mode» W09 produced a pole lap that was a staggering seven - tenths quicker than the closest Ferrari, it looked like the race could have been a formality for the Mercedes driver.
For some reason, racing games are moving away from split screen but it's still a game mode that is in demand for a lot of playeFor some reason, racing games are moving away from split screen but it's still a game mode that is in demand for a lot of playefor a lot of players.
The gaps at the front between Mercedes and the rest make it look somewhat ominous for tomorrow, but as always, Merc's magic engine mode tends to exaggerate the difference, so things could be pretty evenly matched in the race.
Spurs are just 4 points above us in the table, and with Chelsea currently in meltdown mode this is a real chance for the Gunners to get right back in the race for the Top Four.
There's a new mode for F1 2017, called «Championships», which allows gamers to experience unique race events which follow different rules and structures from F1 at the moment.
Classic cars aren't just for quick races and time trials, but they also play a part in career mode, with invitational events during seasons — giving your driver a chance to try out classic F1 machinery.
Models were developed using the following possible predictors of breastfeeding duration: maternal race, maternal education, paternal education, maternal age, socioeconomic status, 22 marital status, parity, mode of delivery, previous breastfeeding experience, timing of feeding method selection, problems with pregnancy / labor / delivery, breastfeeding goal (weeks), family preference for breastfeeding, paternal preference for breastfeeding, having friends who breastfed, randomization group, 16 plans to return to work, infant's 5 - minute Apgar score, and infant's age in minutes when first breastfed (first successful latch and feeding).
Although the single - player adventure runs out of fuel way too soon, the intensity of the racing while driving beautifully rendered «dream» autos makes up for the brevity, and a few replayable modes (Challenge and online) greatly increases Need for Speed: The Run's gameplay driving distance.
In Design mode, you can make your own course — with all the ramps, mounds, bridges, and other obstacles in the game — and then save the design for your friends to race on.
The game also has sponsored race parts for detailed car tuning and modifications to handling physics, along with five play modes that cover underground and sanctioned drift racing and the sport's variety of speed and style - driven competition.
16 core racing modes with varying degrees of difficulty for a total of 32 modes, including an in - depth single - player tournament and offline multiplayer modes (up to 7 players!).
Need for Speed: Rivals takes some of the best features from prior franchise entries and combines them with a seamless single - multiplayer mode to create an absolutely terrific, utterly bonkers race - and - chase game that looks and sounds as good as it drives.
If you're looking for quick racing fun rather than tuning or a long term career mode then this is 800 MSP well spent.
The game offers five modes of play for stylistic precision - driving and racing for 1 or 2 players, including a career mode that pits players against nearly 200 underground racers in official daytime events and underground nighttime races.
I love racing games, but only have a Wii - was really looking forward to both this and the new Need For Speed game (Nitro)- I have to say, while i'm a F1 fan, NFS Nitro is a much better Wii game, better graphics, better sense of speed, love the cops and customization, but best of all is the multi player career mode is really fun, I play with my 7 year old son (i'm still able to beat him!)
Perhaps it's the relatively large price tag ($ 20 for the content on top of having to own the $ 60 Forza 6 «proper» game), the lack of NASCAR - specific racing modes, or the lack of compelling NASCAR - based multiplayer to go along with the single - player series of events.
The unlockable tunes and cars plus all the different arcade modes make for the most fun I have had in a racing game for years.
Besides all of the races, the game will also feature new modes for players to check out.
The closest I would possibly add to a sequel would be something like ghost runs for speedrun mode, where you could race other player's ghosts, but not actually interact with them.»
They've refined every single feature and mechanic — aside from a poor Battle mode — and brought it all together to create an objectively simple, but deceptively deep, racing game which will hold your attention for years to come.
In the extensive single player mode you can play competitive single races, fast time trials and lengthy careers, and you can also play against your friends locally with gameplay for up to 6 players.
Road Redemption features split - screen offline for the campaign mode and a pretty basic online race option.
The career mode allows you to race across multiple seasons and pick up sponsorship money and buy upgrades for your car and pit crew.
The game also features options for choosing either vertical or horizontal split screen for two - player mode, options for the length of the races, and a create - a-rider option.
As a simulation, it doesn't hold a candle to some of the games offered on the PC, but it makes up for it with its breadth of career mode features that help make it more than just a racing game, but a racing RPG of sorts.
The Arcade mode allows for single and multiplayer races, with your standard races, time trials, drift challenges, and the like.
I know that the mode has probably overstayed its welcome for most but I've always found it to be a great side experience from the main racing.
Buying the Cars Play Set will add racing mechanics and items to Disney Infinity's Toy Box mode, giving players the ability to build their own tracks and have the Cars vehicles interact with characters from the previously revealed Play Sets for The Incredibles, Pirates of the Caribbean and Monsters University.
Barely one month before the official launch of WRC 3, the new and much awaited racing title developed and published by Milestone, new challenges and the boss battles have been announced for the career mode.
Other changes include unlocking a selection of cars (including the Porsche 961) for use in career mode and a change to how career progression is handled in multi-class racing.
Besides races of varying lengths, you can also select modes where you gain points for being in the lead, lose if you're in last place on a lap, have to overtake cars to win, and beat tracks as quickly as possible.
The career mode is actually pretty standard for the racing simulation world, which gives you pretty lousy cars to start with, and some pretty easy races.
The modes in this year's game include Race Now, Season Mode, Chase for the Cup, and the multiplayer modes.
This does sound pretty easy and depending on your ability level for racing games will depend on how long and hard this mode is.
GT4 has the best career mode to date for the series and in racing games in general.
From the races I have competed in they haven't had much lag to speak of and the game holds enough modes to keep you occupied online for quite awhile.
For its first update in just over two years, Mini Motor Racing adds 64 - bit compatibility, a new championship, some new tracks and cars, an overhauled multiplayer mode, and some seriously prettied - up graphics.
Though the developers have publicly denied it, rumor has it that Soul Calibur V faced a ridiculous deadline, with Project Soul racing to finish the game for an early - 2012 release — including fighting through last March's devastating Japan earthquake, which forced Namco Bandai headquarters to operate on «low - power mode» for months.
With a 12 - cart count, this means that most of the other «players» I'd be waiting for were the same AIs I was racing against in the single player mode.
And I hate to have to bring it up, but with two studios releasing their second and third racing titles, this generation, just before GT Sport and having been in development for a shorter period of time and still looking like having a deeper 1 player mode, does leave me puzzled.
Regrettably, there are no multiplayer modes, with single - player consisting of either lackluster CPU races or tackling time trials for high score chasing.
Depending on which modes you play, and how you prefer to set up your race, Project Cars hits either a clean 60 fps without trouble, or tumbles down to the mid-30s with tearing - this being the very worst case scenario when pushing for the highest car count and rainy weather.
The high - octane mode is further amplified with all - new time trials, which include three - lap races that take friendly competition up a notch as players battle for the best time score on the leaderboard.
The game's getting online land, sea and air races for up to four players, along with an online co-op story mode.
The game features Championship Battle mode and Time Attack as well as an online mode with races for up to six players, plus 13 rally cars.
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