Sentences with phrase «radial menus»

The camera ditches radial menus, featuring manual controls and settings that can be easily accessed and switched around for a better camera experience.
From here you can access the radial menus and cycle through the items in the item bar.
In this guide, we'll demystify the options options you have with the D - pad, radial menus, L1 / LB and the item bar.
To access and use items in your inventory — things like health potions and your whetstone — you have two options: radial menus and the item bar.
You can customize the contents of your radial menus.
The game uses lots of radial menus and simplified placements to enable the less precise movement of a thumb stick to work, allowing access to lots of different options without excess frustration.
Furthermore, the implementation of radial menus and informative tooltips accommodate playing with the controller.
Joining a player whose ship is parked at an active skeleton fort will prevent the joining player's radial menus being opened.
Even after a few hours of playing it doesn't feel natural to go through the radial menus and once the game gets to a stage where you need to carefully manage combat scenarios with lots of members in your party, choosing attacks and abilities can become a real pain.
At least Mass Effect and its sequel don't have radial menus that open up other radial menus (ARGH!!!! I'm looking at you Dragon Age!)
Tap on the construction icon to bring up a series of radial menus clam - shelled inside one another, while holding down on the finance icon allows you to choose between trade, taxation, tribute and balance - sheet screens.
For example, crafting ammo, bombs, and even life powders can be added to the radial menu for easy access.
Cycle through your radial menu and activate your Ghillie Mantle, then pick up the first Wyvern Egg.
You get to grips with it quickly, and in some ways it feels easier than the mouse and keyboard (such as the radial menu for leader powers and building, controlled by the right stick).
When selecting weapons to put in your radial menu, you can easily get tripped up by replacing weapons you want with weapons you don't want.
Last but not least, don't forget about your ability to use items, like slinger ammo, without having to put your weapon away, by pressing R2 first or using your radial menu.
You can now click the thumbstick to run instead of holding a trigger, which most players in the West are used to, and you can use a radial menu to pick out items, instead of scrolling.
This radial menu offers quick and easy access to a host of options.
The well received Quick Controls, enabled through the labs section of the browser settings, allow the user to slide in from the left or right of the screen to get a radial menu that allows them to control the browser.
While you may have a selection of nine tools at your disposal, you can only hot - key four of them onto your face buttons, with the rest having to be accessed by a radial menu.
Combat here is largely in real - time with your group of up to four heroes having a maximum of three special skills mapped to their little sections of the screen at any given time, but you can also access these by holding a key while hovering over an enemy or friendly to bring up a contextual radial menu that will display defensive abilities or offensive ones based on what the cursor is above.
During construction of the item the game will slow down briefly and you'll be asked to look at the ghost image of certain pieces and correctly pick them out from a radial menu, and the faster you are at doing so the more Studs you'll earn as a reward.
At any time you can tap a button to bring up a radial menu and slow down time to a near halt.
There's just so many menus to navigate that the controller feels cumbersome when doing so, though the radial menu for choosing which building to construct is nice and smooth.
Like movement commands abilities / powers are accessed via the time - altering radial menu, a menu which reminds me an awful lot of the Mass Effect series system, not that that's a bad thing as it works well.
Rather than directing a pointer to menu bar icons as in the PC version of the game, Kane's Wrath on the Xbox 360 uses a radial menu system tied to the right trigger.
Tap on a building to access a radial menu on the bottom screen with options such as upgrade, demolish and duplicate, while the top screen gives you a detailed account of the internal workings, production progress, maintenance costs, troop capacity and so on.
Bafflingly only one of these items can be assigned to the D - pad at any given time, and the radial menu can be fiddly when trying to access something quickly during a fight.
Your magic abilities can also be accessed by tapping the shoulder buttons, but instead of a nice radial menu from which you can pick any of the available abilities you get a weird menu where a few of them are shown, and to find the rest you have to tap the shoulder buttons again up to twice.
At any given time moving the right thumbstick will bring up a radial menu which houses the various items you can use.
The characters themselves are chosen through a radial menu and will switch during the story accordingly.
- Fixed issue with Rover / Lander Radial menu, where leaving the vehicle with it open left the cursor always on
Sure, it's a radial menu, which seems to be BioWare's addiction lately.
Now firmly entrenched in the six point, radial menu approach first shown in the first Mass Effect, there's an added layer of perceived depth in the form of «psychological profile» affected by your response choices.
Directing the squad is done through a radial menu from where you'll issue orders like defense, rush an objective, fall back and even call in artillery fire.
Another useful addition is the Move To Point command, accessible from the aforementioned Radial Menu.
There's a melee attack, which unfortunately uses the same button as the radial menu.
If you think back 11 months (or you'd care for a refresher) you might recall that my review of the Xbox 360 version praised the game for the new radial menu system, pick up and play mechanics, and for just how seamlessly the cooperative play worked.
Epic's updated the Quick Menu and Radial Menu in the VR Editor, improving usability and functionality whilst giving them a new look.
Instead, select one from the radial menu that drives the game's UI and you will, quite literally, take it into your hands.
First, a radial menu makes using items mid-battle scads easier than ever.
As you wait for your army (yes, Sisyphus has managed to inspire followers) to construct a rocky missile, you'll choose from a number of objects via a radial menu and place them on most parts of the track.
If you acquire enough of them it makes the radial menu multi layered and a bit unwieldy to navigate.
Speaking of Metal Gear Solid V... I've noticed that the radial menu for giving orders doesn't actually work on the Steam Controller.
Your blade is mapped to your right trigger while an array of secondary weapons and abilities reside on the left — holding down the left bumper brings up a radial menu, and the d - pad can be used for quick selections.
Combat Effective UI: The game's user interface has also been redesigned with a new, fully - customizable Radial Menu for quick and intuitive access weapons and items.
A radial menu offers you your options in a fast and intuitive way, meaning you can just hold a direction and press X to select something, instead of scrolling through a bunch of menus.
Battles play out in a way reminiscent of games like Paper Mario and Costume Quest: you'll choose your action in a radial menu system, then augment your damage with stick movements and button presses as needed.
Players can now run by clicking the right analog stick, a common option in Western - developed games, while items and gear now display through a more intuitive radial menu.
Earlier this summer the U.S. Patent & Trademark Office published a patent application from Microsoft that reveals a 3D depth camera for a future Surface device that will be able to interpret in - air hand gestures to control a function of the device or to manipulate an on - screen radial menu.
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