Players will often times hilariously
ragdoll when checked, which is fine, but in a gloves - off fight the same physics just blast away the realism.
Named for the characteristic of going limp like
a ragdoll when held.
Not exact matches
The company grabbed the rights to the Teletubbies franchise last year
when it purchased
Ragdoll Worldwide from BBC Worldwide and other investors for about $ 28 million.
Pure is an enjoyable racing game even
when an attempt to squeeze in one more stunt results in a pin - wheeling
ragdoll rider and dropping a couple of positions.
And his favorite form of the Thing was the one that killed him - in the famous blood sample scene
when Palmer is revealed to be the Thing then mutates and chomps on Windows, turning him into a
ragdoll and having his head for a midnight snack.
There was a time
when ragdoll physics was funny, but the novelty has worn off for me.
Many
Ragdolls have been taught to come
when called and play fetch.
When these kittens produced own litter, American breeder, Ann Baker, bought the kittens from the owner and decided to create a new cat, which is now known as the
Ragdoll.
Recently, there was a major breakthrough
when one of the genes for HCM in our
Ragdolls was identified.
She also attributed the tendency of these cats to go limp
when picked up (hence the name,
Ragdoll) to the fact that Josephine, the original queen of this breed, was injured.
These kitties are great with kids and other pets, and are known to go limp in their owners arms
when picked up just like a child's
ragdoll toy.
They fell like stiff
ragdolls and showed no facial expression
when killed.
Ragdoll Kung Fu is just kinda dumb fun
when it's fun.
Fortunately, the boundaries the game's tracks pose a slightly greater threat, initiating a quick respawn (and a few seconds on invincibility)
when players
ragdoll against the borders or transcend a venue's invisible walls.
Whilst Fallout 3 and Skyrim weren't exactly bug free, as a million humorous YouTube videos of characters heads disconcertingly spinning during conversations or ludicrous
ragdoll physics throwing you into the upper atmosphere
when shot with a pistol will testify, compared to New Vegas they appear like a perfectly synced atomic clock aboard a gleaming Utopian space station.
A lot of the visuals and game mechanics have been imrpoved upon with this new N.O.V.A game as well as the addition of features like real - time shadows and
ragdoll physics to make shooting enemies more enjoyable
when they bounce off stuff from being shot numerous times by you.
There is a cool slow - motion mechanic at work that lets you catch a breath as you still move at the same speed but
when enemies are hit, in or out of slow - mo, their
ragdoll physics take over and many just go sailing back as if they were hit by a semi truck.
In Goat Simulator, your goat can flip, jump, headbutt, lick objects, scream and become a
ragdoll, which is hilarious
when you are sent flying across the map.
Usually,
when you brush a hedgerow or scrape a lamppost, the bike blows up in a ball of flames, accompanied with some appalling
ragdoll physics of the poor rider.
The frame rate suffers in the more demanding areas, the
ragdoll physics sometimes result in laughable results (like
when an enemy corpse gets stuck on your foot and you start dragging them around), the textures aren't always the highest quality, and the camera doesn't always do what you might want it to.
The high - speed twitchiness does become an annoyance
when trying to accomplish those boss level jumps, as even the slightest deviation causes you to miss your landing and
ragdoll.
Pressing «Q» activates the
ragdoll mechanics, causing the goat to become even more susceptible to the already exaggerated physics in the game, but activating the
ragdoll mechanic
when standing still will simply cause the goat to collapse, awarding players a steady stream of points for, well, collapsing.
Fixed
ragdolls possibly falling thru the floor
when players die by hitting the ground from a large height
I only really have a couple of minor issues with this game: first, the collision detection
when using a sniper rifle is quite poor, making that weapon almost useless in many situations; secondly, the game is not taking a real advantage of the physics engine - having silly
ragdolls is fine, but I believe there should've been more physical interactions with environment and objects.
Tim Jones - Yes,
ragdoll physics are very much in evidence
when you die in multiplayer.