With wavedashing, a free - form combat system, and
the Rage Meter at the player's disposal, each battle should be a combo - bonanza!
Not exact matches
Once full enough, you can unleash
Rage Burst to shatter combos
at the cost of half a
meter, or enter
Rage Mode with a full
meter to increase the amount of knockback dealt to your opponents (and minimize that dealt to you).
At other times the pacing becomes just a bit odd with around five battles in a row demanding you use the
Rage meter, which sees you pummeling endless enemies until you can charge it up, and then after that you won't get to use it for a few hours again.
At first it seems decent enough» you've got a handful of basic combo's to throw around, a grapple move, elemental powers, a
rage meter and an upgrade tree.
However, it's not long until you discover that you won't get many moves added to your list, and the
rage meter is only active
at specific locations in the game.
The
Rage Burst pushes opponents back, breaking their combos and allowing players to create some breathing room
at the cost of half their
Rage Meter.
In regards to gameplay, the core mechanics are pretty much the same thing we've been doing for years, which is slaying dozens of soldiers and officers in an attempt to defeat the general, expect this time it's packed with the latest features from Dynasty Warriors 7, such as switching between two weapons mid-combat, the ability to summon a horse
at any time, a
rage meter that'll put your character in an overpowered state with a much more power musou attack and more.