Sentences with phrase «ran into walls again»

Not exact matches

I have run into this cognitive wall over and over again, and it comes out in the linguistic patterns of the written conversations I have had with pastors and elders I have known for nearly a decade.
Finally, if Wenger really cares that Arsenal go to the next level with Lacazette in the striker's role he will need to surround him with the proper kinds of players, those who compliment his skills and give him a legitimate chance to lead the line... if they can spread the opposing teams back line with Sanchez on the left and someone of consequence on the right (must purchase this individual), this would likely create some space for Ozil in the middle of the pitch... having 3 players who can not only create their own opportunities, but provide assists and make well - timed runs, could bring some much - needed directness back into our ticky - tack approach of late... unfortunately instead of making the tough decisions and spending the supporters money in the right places, we instead have wasted so much time bashing our heads against the same brick wall over and over again and expecting different results..
No one in their right mind enjoys the feeling of running face first into a brick wall that doesn't budge, over and over again for weeks on end, but most lifters struggle with training plateaus.
All my gripes with the switching of the characters, running around until you run into a wall to then go back and switch characters and run all around again, come to a head here.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
The movement creates amazing scenarios that you want to tell people about, like the time you ran along a wall to clamber up to a rooftop only to leap off of that roof into a window across the street, where you caught some unsuspecting fool slipping and kicked him in his stupid face... and then you just kept running, trying to do it all again.
again, the NT does not have any sort of interaction with the maps like grinding areas, wall running, context jumping, teleport void spaces, chaos rules, etc. all you do in NT is walk and get wall rushed into the invisible walls.
When over and over again, we find that clients are running into the same brick wall, we can try and tear down that wall, or at least rearrange the bricks, so it's no longer an insurmountable barrier to the court system.»
When there seems to be a brick wall you keep running into over and over again, take the time to come in and explore it.
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